Age | Commit message (Expand) | Author |
2014-05-14 | Code cleanup: doxy comments | Campbell Barton |
2014-05-14 | Fix T40172: LibFree() crashes with shared materials (e.g., from multiple LibN... | Mitchell Stokes |
2014-05-14 | BGE: Fixing some NavMesh memory leaks. | Mitchell Stokes |
2014-05-13 | Fix T38379: Mesh vertices only update when in cone of last created spotlight | Mitchell Stokes |
2014-05-13 | Fix T40111: replaceMesh() crashes BGE when used on a parented object | Mitchell Stokes |
2014-05-10 | Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE. | Mitchell Stokes |
2014-05-10 | BGE: Fixing shape key animations on meshes with no armature. | Mitchell Stokes |
2014-05-10 | BGE VideoTexture: Fix for loading PNG (and possibly other) files. | Mitchell Stokes |
2014-05-08 | Code Cleanup: remove unused m_contactProcessingThreshold | Campbell Barton |
2014-05-08 | BGE: Dynamically-allocated action layers | Mitchell Stokes |
2014-05-05 | Fix T39928: Blender crash/freeze when game engine is started with animation p... | Mitchell Stokes |
2014-05-02 | Fix T35552: LibLoading objects with Collision sensors gives an error | Mitchell Stokes |
2014-05-02 | BGE cleanup: Removing the unused SCA_EventManager::Replace_PhysicsScene(). | Mitchell Stokes |
2014-05-02 | BGE: Forgot a NULL check in CcdPhysicsEnvironment::MergeEnvironment() | Mitchell Stokes |
2014-05-02 | BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cpp | Mitchell Stokes |
2014-05-02 | Fix T39932: LibNew can't find LibLoaded meshes. | Mitchell Stokes |
2014-05-01 | BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refc... | Mitchell Stokes |
2014-04-30 | Change naming slightly, it conflicts with DrawText function define on | Antony Riakiotakis |
2014-04-30 | BGE: Fixing a memory leak from the recent physics changes. | Mitchell Stokes |
2014-04-29 | Correction to last commit | Mitchell Stokes |
2014-04-29 | Fix T39614: Ping Pong Action doesn't work correctly | Mitchell Stokes |
2014-04-24 | COmpilation error fix after recent cleanup in BGE | Sergey Sharybin |
2014-04-24 | BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject ... | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironment | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Reducing KX_BlenderSceneConverter's dependence on Bullet. | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Reducing KX_Scene's dependence on Bullet. | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Removing the empty KX_ClearBulletSharedShapes() function | Mitchell Stokes |
2014-04-23 | Blender Internal: Add material property "Cast" which can disable both ray and... | IRIE Shinsuke |
2014-04-23 | BGE Cleanup: Removing all of the my_* functions in KX_ConvertPhysicsObjects.c... | Mitchell Stokes |
2014-04-23 | BGE Cleanup: Removing KX_ObjectProperties, KX_BoundBoxClass, KX_BoxBounds, an... | Mitchell Stokes |
2014-04-23 | Fix T39458: Switching physics type from Character to Dynamic enables ghost fl... | Mitchell Stokes |
2014-04-20 | BGE: Fixing memory leaks when deactivating Sensors, Controllers, or actuators. | Mitchell Stokes |
2014-04-17 | BGE - button for deactivate sensors, controllers and actuators | Jorge Bernal |
2014-04-16 | Fix T39445: Async LibLoad Crash | Mitchell Stokes |
2014-04-16 | Fix T39509: Crash when assign an empty as a LoD | Daniel Stokes |
2014-04-12 | Code cleanup: RAS_ILightObject is class, not a struct. | Thomas Dinges |
2014-04-11 | API Cleanup: Use BKE_constraint prefix for constraint api | Campbell Barton |
2014-04-10 | BGE: Allow skinned meshes with modifiers to do skinning updates in parallel. | Mitchell Stokes |
2014-04-10 | BGE: Fixing a crash when animating objects with modifiers and armatures. | Mitchell Stokes |
2014-04-07 | BGE: Multi-threading animation updates and skinning. | Mitchell Stokes |
2014-04-07 | blenderplayer - Reviewed some command line options and the respective help | brita |
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton |
2014-03-30 | Style cleanup | Campbell Barton |
2014-03-28 | BGE code cleanup: Removing an unused include in KX_Light.cpp | Mitchell Stokes |
2014-03-28 | BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject | Mitchell Stokes |
2014-03-28 | Fix T39452: Meshes without materials causes a memory leak in the game engine | Mitchell Stokes |
2014-03-25 | Code cleanup: Removing KX_KetsjiEngine::m_drawingmode | Mitchell Stokes |
2014-03-25 | Fix T38929: BGE: Strange behaving from addObject after trying to add an nonex... | Mitchell Stokes |
2014-03-21 | Fix T38051: Even if Color Management is disabled, it is still applied to the ... | Sergey Sharybin |
2014-03-20 | BGE: Adding support for the Cast Only material option. | Mitchell Stokes |