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AgeCommit message (Expand)Author
2013-03-18style cleanupCampbell Barton
2013-03-17use const pointers for file loading and booleans for animation system return ...Campbell Barton
2013-03-17code cleanup: add 'const' to headers to quiet msvc warnings, also remove (cha...Campbell Barton
2013-03-15code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist,Campbell Barton
2013-03-12Patch [#34373] Use i18n monospace font in Text editor and Python consoleIrie Shinsuke
2013-03-10patch [#34103] check_for_dupid.patchCampbell Barton
2013-03-08style cleanupCampbell Barton
2013-03-07bullet: Update to current svn, r2636Sergej Reich
2013-03-05code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not...Campbell Barton
2013-03-05patch [#34103]Campbell Barton
2013-03-04bge bugfix: [#34517] 2D Filter causes mouselook script drifting effect (patch...Dalai Felinto
2013-03-04BGE bug-fix[#34523] 2dfilter produces render error (objects disappear) - like...Dalai Felinto
2013-03-04code cleanup: unused vars in collada, preprocessor formatting & warning in mi...Campbell Barton
2013-03-02BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused...Mitchell Stokes
2013-03-02Fix #34483: game engine multi UV glsl materials not working correct after cha...Brecht Van Lommel
2013-02-27add PHY headers to cmake's ketsji (else some IDE's won't show)Campbell Barton
2013-02-27Fix various warnings with clang build, and adjust cmake clang warnings flagsBrecht Van Lommel
2013-02-25Check if the variable is a string and split nicely, so compile command stays ...Nathan Letwory
2013-02-25BGE: Fixing a crash reported by Ace Dragon on BA. It looks like Object->totco...Mitchell Stokes
2013-02-24BGE: Adding back the virtual destructor to PHY_IPhysicsController, which was ...Mitchell Stokes
2013-02-24fix for own commit r54806 with argument order and multisampling.Campbell Barton
2013-02-24BGE: Removing the source files for the PHY interfaces since they just contain...Mitchell Stokes
2013-02-24fix for fullscreen on X11 (used by the BGE, not blender application),Campbell Barton
2013-02-24GHOST/X11 - free memory allocated by XF86VidModeGetAllModeLines(),Campbell Barton
2013-02-23code cleanup: confusingly written and named function for BGE materuial conver...Campbell Barton
2013-02-23code cleanup: bge material conversion was creating STR_String just to check f...Campbell Barton
2013-02-23BGE: fix for uninitialized tangentsCampbell Barton
2013-02-23BGE: Fix for bug #34377 "Multi UV mesh's materials not backwards compatible a...Mitchell Stokes
2013-02-23BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action...Mitchell Stokes
2013-02-23fix for error using uninitialized draw mode with 'm_failsafe_storage' in the ...Campbell Barton
2013-02-23add include for scons.Campbell Barton
2013-02-23code cleanup: bge - was converting float[] to MT_Vector's just to compare. us...Campbell Barton
2013-02-23BGE: Object color channels can now be animated separately without zeroing out...Mitchell Stokes
2013-02-23BGE: Second fix for #34330 "Action Actuator "caching" the previous ran action...Mitchell Stokes
2013-02-23BGE: For BL_Action, use the object's scene rather than the "active" scene, wh...Mitchell Stokes
2013-02-23BGE: (partial?) fix for #34330 "Action Actuator "caching" the previous ran ac...Mitchell Stokes
2013-02-23BGE: Fix for bug #34219 "Webcam support under Linux in Standalone broken" rep...Mitchell Stokes
2013-02-22fixing typo in include (report and patch by Jochen Schmitt)Dalai Felinto
2013-02-22Fix for building without python.Alexander Kuznetsov
2013-02-22game engine: Revert to using regular gimpact for mesh shapesSergej Reich
2013-02-22BGE: Fix for bug #34349 "Character walkDirection ADD mode -#INF error" report...Mitchell Stokes
2013-02-22BGE projection code fix: old patch #28893 (to fix #28753) committed in rev.41...Dalai Felinto
2013-02-21Fix scons compileJens Verwiebe
2013-02-21BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vect...Mitchell Stokes
2013-02-16BGE: Fix for issue #34242 "It does not render in "P" mode for Game engine if ...Mitchell Stokes
2013-02-11BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object...Mitchell Stokes
2013-02-11style cleanup: also some typosCampbell Barton
2013-02-10BGE: Make sure we are writting to the depth buffer when rendering alpha polyg...Mitchell Stokes
2013-02-09Bug fix #34157Ton Roosendaal
2013-02-09BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previousl...Mitchell Stokes