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2013-02-05And one more "G.main" compile fix, this time for BGE ;)Bastien Montagne
2013-02-04style cleanup: spaces -> tabsCampbell Barton
2013-02-04style cleanupCampbell Barton
2013-02-02style cleanup: comment formatCampbell Barton
2013-01-30BGE: Some various changes to make moving the character physics type easier:Mitchell Stokes
2013-01-28BGE Profile : visual feedback bars and improvementsDalai Felinto
2013-01-27BGE bugfix: Material initial object color working in the gameDalai Felinto
2013-01-23make bullet optional againCampbell Barton
2013-01-16style cleanupCampbell Barton
2013-01-13bge track-to actuator: reverse the order of the cross product rather then neg...Campbell Barton
2013-01-13BGE: Fix from HG1 for bug [#32831] "TrackTo aktuator +X direction not working...Mitchell Stokes
2013-01-13BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do ...Mitchell Stokes
2013-01-12patch from Harley Acheson to remove multiple inline defines.Campbell Barton
2013-01-12minor cleanup to debug drawing code in the BGE, dont convert strings to STR_S...Campbell Barton
2013-01-12quiet compiler warning with string formatting in CParser::TermCampbell Barton
2013-01-12Patch #33837: ffmpeg1.1 and libav9.1 compatibility updateSergey Sharybin
2013-01-12BGE: Fix for [#33839] "a logic.joysticks Crashes BGE" reported by Josiah Lane...Mitchell Stokes
2013-01-11code cleanup: warnings, also add check in crash handler that a wmWindowManage...Campbell Barton
2013-01-07BGE: Fix for [#33053] "2.6x Joystick Sensor Event: Axis fails to fire at full...Mitchell Stokes
2013-01-05Remove usage of deprecated TEX_USEALPHA from GE codeSergey Sharybin
2013-01-05BGE: Fix for [#33769] "Material friction settings are ignored" reported by Al...Mitchell Stokes
2013-01-05BGE: The Blenderplayer wasn't calling PyEval_InitThreads, which caused async ...Mitchell Stokes
2013-01-04code cleanup: warningsCampbell Barton
2013-01-03add option WITH_SYSTEM_BULLET to link against the bullet installation found o...Campbell Barton
2013-01-01BGE: Fixing a crash that occurred when LibLoading a scene with a 2D Filter Ac...Mitchell Stokes
2012-12-29BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have diff...Mitchell Stokes
2012-12-29BGE: An off-by-one error when setting up the viewport for 2D filters caused a...Mitchell Stokes
2012-12-29BGE: Fix for [#33685] "2D Filters Partially Offset" reported by Josiah Lane (...Mitchell Stokes
2012-12-29style cleanupCampbell Barton
2012-12-26BGE: Don't set the character controller's gravity when creating the controlle...Mitchell Stokes
2012-12-26BGE: Adding a maxJumps to the character controller to adjust how many jumps a...Mitchell Stokes
2012-12-25BGE: Some various tweaks to try and get async lib loading to be a bit more st...Mitchell Stokes
2012-12-25BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the...Mitchell Stokes
2012-12-24BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Groupe...Mitchell Stokes
2012-12-24BGE: Use canvas->SetViewPort() instead of glViewport() in the 2D filter.Mitchell Stokes
2012-12-23Added support of J2K codec for Jpeg2000 writingSergey Sharybin
2012-12-23Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from b...Bastien Montagne
2012-12-22BGE: The PyGILState_Ensure() call in KX_Scene was causing a segfault in the B...Mitchell Stokes
2012-12-22BGE: Committing async LibLoad from Swiss. This does the lib loading in a sepa...Mitchell Stokes
2012-12-21BGE: Adding a Python interface for handling joysticks without needing logic b...Mitchell Stokes
2012-12-20style cleanupCampbell Barton
2012-12-19code cleanup: warningsCampbell Barton
2012-12-19fix for typo in r53145Campbell Barton
2012-12-19BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in...Mitchell Stokes
2012-12-18Fix #33487: game engine did not convert objects with rotation modes other thanBrecht Van Lommel
2012-12-17Added GPL header to sconscripts!Bastien Montagne
2012-12-15Hi there, it has been a while, just curious if my SVN account still works :)Erwin Coumans
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton
2012-12-11Fix game player still not using fast GPU mipmap generation, user preferencsBrecht Van Lommel
2012-12-05Fix #33417: add back GPU Mipmap Generation option, apparently with this disabledBrecht Van Lommel