Age | Commit message (Expand) | Author |
2012-04-19 | Fix #31016: rigid body joint constraint in game engine did not respect constr... | Brecht Van Lommel |
2012-04-16 | Fix #30720: Creating Navmesh crashes blender | Sergey Sharybin |
2012-04-15 | BGE bug #30555: crash in Replace Mesh when physics shape is triangle mesh and... | Benoit Bolsee |
2012-04-12 | code cleanup: remove unused var for windows and style edit (remove spaces bet... | Campbell Barton |
2012-04-11 | Game engine: pass string length to BLI_str_cursor_step_prev_utf8 rather than ... | Sergey Sharybin |
2012-04-11 | code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) | Campbell Barton |
2012-04-10 | fix [#30839] Blender crashes while open/close a scene and deletes .blend-file | Campbell Barton |
2012-04-09 | Game Engine: | Thomas Dinges |
2012-04-09 | bugfix [#30760] edit text property bug | Dalai Felinto |
2012-04-09 | Warning Fixes - const correctness in unicode encoding, unused variables in bl... | Jason Wilkins |
2012-04-06 | code cleanup: header cleanup, remove commented workaround for mingw since its... | Campbell Barton |
2012-04-06 | spherical panoramic fix | Dalai Felinto |
2012-04-05 | This fixes BGE bugs #30484 (Frame rate increases very high after game engine ... | Mitchell Stokes |
2012-04-04 | Yet another windef.h compile fix for MinGW for game engine/video textures wit... | Antony Riakiotakis |
2012-04-04 | fix for building on linux with gcc4.7, an error was caused by undefining __cp... | Campbell Barton |
2012-03-31 | move debug flag into its own global var (G.debug), split up debug options. | Campbell Barton |
2012-03-29 | BGE: This fixes a problem where lamps in inactive layers were rendering shado... | Mitchell Stokes |
2012-03-29 | Windows Blenderplayer: The console now closes when the Blenderplayer launches... | Mitchell Stokes |
2012-03-28 | Fix #30702: game engine softbody weld threshold was exposed in UI, but actually | Brecht Van Lommel |
2012-03-28 | style cleanup | Campbell Barton |
2012-03-27 | quiet some warnings for gcc 4.7 | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2012-03-24 | style cleanup: pep8, indentation | Campbell Barton |
2012-03-21 | spelling cleanup: tesselate -> tessellate (last of these found) | Campbell Barton |
2012-03-18 | spelling cleanup | Campbell Barton |
2012-03-18 | code cleanup: | Campbell Barton |
2012-03-17 | minor mathutils code cleanup - use mathutils callbacks as unsigned chars ever... | Campbell Barton |
2012-03-14 | fix [#30493] GE crashes on exit because of using freed mtfaces from tessfaces | Campbell Barton |
2012-03-13 | bmesh py api: more comprehensive intro page, also fix some spelling errors. | Campbell Barton |
2012-03-12 | Commit patch from Shane Ambler to make VideoTexture compile with a clang on F... | Sergey Sharybin |
2012-03-11 | style cleanup, also remove unused externs. | Campbell Barton |
2012-03-09 | style cleanup: consistent names for header guards. | Campbell Barton |
2012-03-09 | style cleanup: comment blocks | Campbell Barton |
2012-03-09 | style cleanup: spelling. | Campbell Barton |
2012-03-09 | - MSVC doesn't have log2f function | Sergey Sharybin |
2012-03-08 | Compilation error fix for game engine caused by recent DM refactoring. | Sergey Sharybin |
2012-03-08 | style cleanup - remove unneeded ';'s | Campbell Barton |
2012-03-07 | change camera zoom from short to float. | Campbell Barton |
2012-03-04 | style cleanup - comment spelling + translate some dutch. | Campbell Barton |
2012-03-03 | style cleanup - use aligned * prefixed blocks for descriptive comments (was a... | Campbell Barton |
2012-03-03 | style cleanup - spelling corrections & update some incorrect comments. | Campbell Barton |
2012-03-03 | option for the Armature Actuator to change the influence of a bone constraint. | Dalai Felinto |
2012-03-02 | style cleanup | Campbell Barton |
2012-03-01 | Spelling Cleanup | Campbell Barton |
2012-02-29 | Code Cleanup: remove non existing function declarations. | Campbell Barton |
2012-02-28 | code cleanup: use float vector size in function definitions, and const's wher... | Campbell Barton |
2012-02-27 | style cleanup (mostly whitespace) | Campbell Barton |
2012-02-27 | Fixing a crash when converting physics objects in the Game Engine. | Daniel Stokes |
2012-02-25 | style cleanup, use { on newline after function definition. | Campbell Barton |
2012-02-24 | Fix for #30336: Couldn't playback from Python without having played back via ... | Joerg Mueller |