Age | Commit message (Expand) | Author |
2013-09-18 | BGE: Fixing a typo in the collision API that was found by agoose77. | Mitchell Stokes |
2013-09-14 | BGE: Adding a Python collision API. The initial patch was provided by agoose7... | Mitchell Stokes |
2013-09-12 | BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ... | Daniel Stokes |
2013-09-09 | code cleanup: warnings and redundant checks. | Campbell Barton |
2013-09-06 | Fixing a problem with variance shadow maps blurring out on transparent receiv... | Daniel Stokes |
2013-09-05 | BGE: Removing an unused rendertools argument from BL_ConvertActuators(). | Mitchell Stokes |
2013-09-05 | BGE: Removing the touch sensor and converting all touch sensors to collision ... | Mitchell Stokes |
2013-08-30 | Cleaning up some prints related to SDL. | Mitchell Stokes |
2013-08-30 | Allowing the BGE to build with SDL2. I'm not sure if this is the correct fix ... | Mitchell Stokes |
2013-08-28 | remove unused function. also typo | Campbell Barton |
2013-08-26 | BGE: Cleaning up the vsync code a little. | Mitchell Stokes |
2013-08-26 | blenderplayer builds again | Campbell Barton |
2013-08-20 | patch [#36503] BGE Python - Radar and Ray sensor wrong AXIS constants wrong d... | Campbell Barton |
2013-08-19 | Fix build with GE and WITH_CXX_GUARDEDALLOC enabled… | Bastien Montagne |
2013-08-19 | Speedup for guarded allocator | Sergey Sharybin |
2013-08-19 | Optimization and threading fix for shapekeys weights calculation | Sergey Sharybin |
2013-08-19 | Made modifiers_getVirtualModifierList safe for threading | Sergey Sharybin |
2013-08-19 | style cleanup: indent/whitespace | Campbell Barton |
2013-08-18 | Fix a few compiler warnings reported by clang. | Brecht Van Lommel |
2013-08-17 | BGE: Adding partial support for LibLoaded lights with GLSL materials. | Mitchell Stokes |
2013-08-17 | BGE: Flipping vsync constants so VSYNC_ON is 0. | Mitchell Stokes |
2013-08-15 | BGE: The Action Actuator can now make use of additive blending. | Mitchell Stokes |
2013-08-15 | BGE: Finally adding support for additive layer blending. | Mitchell Stokes |
2013-08-15 | Adding a new state for sound handles in audaspace: stopped. | Joerg Mueller |
2013-08-14 | BGE Dome: bugfix - Warp Mesh not working | Dalai Felinto |
2013-08-13 | BGE: Updating the bge.logic.expandPath() documentation to better reflect its ... | Mitchell Stokes |
2013-08-13 | BGE: Adding a GPU Latency profile category to represent the CPU time spent wa... | Mitchell Stokes |
2013-08-11 | BGE: Fixing the memory leaks reported when the BlenderPlayer exits. | Mitchell Stokes |
2013-08-10 | As requested by Mitchell Stokes, reverting r58837 as it is causing some probl... | Daniel Stokes |
2013-08-07 | Adding a fov attribute to KX_Camera. This attribute converts the field of vie... | Daniel Stokes |
2013-08-07 | BGE Fix [#33215] KX_MeshProxy.transformUV() argument ValueError | Daniel Stokes |
2013-08-06 | BGE: Making sure the BlenderPlayer calls Py_Finalize(). | Mitchell Stokes |
2013-08-04 | code cleanup: remove redundant NULL checks | Campbell Barton |
2013-08-04 | code cleanup: replace strcpy with BLI_strncpy for fixed size strings, and cor... | Campbell Barton |
2013-08-04 | fix memory leak in KX_ObstacleSimulation | Campbell Barton |
2013-08-04 | fix for BL_ArmatureConstraint::UpdateTarget(), was getting the pose from the ... | Campbell Barton |
2013-08-04 | fix read outside buffer range KX_ObstacleSimulationTOI_rays::sampleRVO, | Campbell Barton |
2013-08-04 | KX_ObstacleSimulation: replace inline math functions with BLI_math functions | Campbell Barton |
2013-08-04 | code cleanup: replace strncpy -> BLI_strncpy, skip first 2 chars when making ... | Campbell Barton |
2013-08-04 | avoid freeing NULL pointer for navmesh BuildVertIndArrays and dont truncate m... | Campbell Barton |
2013-08-04 | avoid runtime overflow (1 << 31), for RNA and armature layer UI. | Campbell Barton |
2013-08-04 | code cleanup: remove unused define, correct header guard mismatch, add NULL c... | Campbell Barton |
2013-08-04 | fix for strange error with BGE 2d filter code, | Campbell Barton |
2013-08-03 | BGE: Making sure m_drawingmode is initialized in the various RAS_Storage cons... | Mitchell Stokes |
2013-08-03 | BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are... | Mitchell Stokes |
2013-08-03 | BGE: Making sure m_objType is initialized in the BlendType (VideoTexture) con... | Mitchell Stokes |
2013-08-03 | BGE: Making sure m_line is initialized in the Exception (VideoTexture) constr... | Mitchell Stokes |
2013-08-03 | BGE: Making sure m_buffV, m_buffU, and m_pitchUV are initialized in the Filte... | Mitchell Stokes |
2013-08-03 | BGE: Making sure m_offset is initialized in the ImageSourceMix constructor. | Mitchell Stokes |
2013-08-03 | BGE: Making sure m_mirrorHalfWidth and m_mirrorHalfHeight are initialized in ... | Mitchell Stokes |