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AgeCommit message (Expand)Author
2013-09-18BGE: Fixing a typo in the collision API that was found by agoose77.Mitchell Stokes
2013-09-14BGE: Adding a Python collision API. The initial patch was provided by agoose7...Mitchell Stokes
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ...Daniel Stokes
2013-09-09code cleanup: warnings and redundant checks.Campbell Barton
2013-09-06Fixing a problem with variance shadow maps blurring out on transparent receiv...Daniel Stokes
2013-09-05BGE: Removing an unused rendertools argument from BL_ConvertActuators().Mitchell Stokes
2013-09-05BGE: Removing the touch sensor and converting all touch sensors to collision ...Mitchell Stokes
2013-08-30Cleaning up some prints related to SDL.Mitchell Stokes
2013-08-30Allowing the BGE to build with SDL2. I'm not sure if this is the correct fix ...Mitchell Stokes
2013-08-28remove unused function. also typoCampbell Barton
2013-08-26BGE: Cleaning up the vsync code a little.Mitchell Stokes
2013-08-26blenderplayer builds againCampbell Barton
2013-08-20patch [#36503] BGE Python - Radar and Ray sensor wrong AXIS constants wrong d...Campbell Barton
2013-08-19Fix build with GE and WITH_CXX_GUARDEDALLOC enabled…Bastien Montagne
2013-08-19Speedup for guarded allocatorSergey Sharybin
2013-08-19Optimization and threading fix for shapekeys weights calculationSergey Sharybin
2013-08-19Made modifiers_getVirtualModifierList safe for threadingSergey Sharybin
2013-08-19style cleanup: indent/whitespaceCampbell Barton
2013-08-18Fix a few compiler warnings reported by clang.Brecht Van Lommel
2013-08-17BGE: Adding partial support for LibLoaded lights with GLSL materials.Mitchell Stokes
2013-08-17BGE: Flipping vsync constants so VSYNC_ON is 0.Mitchell Stokes
2013-08-15BGE: The Action Actuator can now make use of additive blending.Mitchell Stokes
2013-08-15BGE: Finally adding support for additive layer blending.Mitchell Stokes
2013-08-15Adding a new state for sound handles in audaspace: stopped.Joerg Mueller
2013-08-14BGE Dome: bugfix - Warp Mesh not workingDalai Felinto
2013-08-13BGE: Updating the bge.logic.expandPath() documentation to better reflect its ...Mitchell Stokes
2013-08-13BGE: Adding a GPU Latency profile category to represent the CPU time spent wa...Mitchell Stokes
2013-08-11BGE: Fixing the memory leaks reported when the BlenderPlayer exits.Mitchell Stokes
2013-08-10As requested by Mitchell Stokes, reverting r58837 as it is causing some probl...Daniel Stokes
2013-08-07Adding a fov attribute to KX_Camera. This attribute converts the field of vie...Daniel Stokes
2013-08-07BGE Fix [#33215] KX_MeshProxy.transformUV() argument ValueErrorDaniel Stokes
2013-08-06BGE: Making sure the BlenderPlayer calls Py_Finalize().Mitchell Stokes
2013-08-04code cleanup: remove redundant NULL checksCampbell Barton
2013-08-04code cleanup: replace strcpy with BLI_strncpy for fixed size strings, and cor...Campbell Barton
2013-08-04fix memory leak in KX_ObstacleSimulationCampbell Barton
2013-08-04fix for BL_ArmatureConstraint::UpdateTarget(), was getting the pose from the ...Campbell Barton
2013-08-04fix read outside buffer range KX_ObstacleSimulationTOI_rays::sampleRVO,Campbell Barton
2013-08-04KX_ObstacleSimulation: replace inline math functions with BLI_math functionsCampbell Barton
2013-08-04code cleanup: replace strncpy -> BLI_strncpy, skip first 2 chars when making ...Campbell Barton
2013-08-04avoid freeing NULL pointer for navmesh BuildVertIndArrays and dont truncate m...Campbell Barton
2013-08-04avoid runtime overflow (1 << 31), for RNA and armature layer UI.Campbell Barton
2013-08-04code cleanup: remove unused define, correct header guard mismatch, add NULL c...Campbell Barton
2013-08-04fix for strange error with BGE 2d filter code,Campbell Barton
2013-08-03BGE: Making sure m_drawingmode is initialized in the various RAS_Storage cons...Mitchell Stokes
2013-08-03BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are...Mitchell Stokes
2013-08-03BGE: Making sure m_objType is initialized in the BlendType (VideoTexture) con...Mitchell Stokes
2013-08-03BGE: Making sure m_line is initialized in the Exception (VideoTexture) constr...Mitchell Stokes
2013-08-03BGE: Making sure m_buffV, m_buffU, and m_pitchUV are initialized in the Filte...Mitchell Stokes
2013-08-03BGE: Making sure m_offset is initialized in the ImageSourceMix constructor.Mitchell Stokes
2013-08-03BGE: Making sure m_mirrorHalfWidth and m_mirrorHalfHeight are initialized in ...Mitchell Stokes