Age | Commit message (Expand) | Author |
2010-02-26 | use negate_v3 rather then multiplying a vector by -1.0 (no functional changes) | Campbell Barton |
2010-02-26 | VideoTexture: fix a bug with AV sync that was causing a loss of sync in case ... | Benoit Bolsee |
2010-02-25 | BGE Dome: BlenderPlayer Console arguments: warpdata working now (only with ab... | Dalai Felinto |
2010-02-25 | BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet) | Dalai Felinto |
2010-02-23 | matrix functions, to_3x3, to_4x4 | Campbell Barton |
2010-02-22 | game engine support for recording animation back & some other minor changes. | Campbell Barton |
2010-02-22 | use BLI_findstring in more places & remove some warnings, no functional changes. | Campbell Barton |
2010-02-22 | fix for typo | Campbell Barton |
2010-02-22 | Fix for the player by nazg-gul. | Joerg Mueller |
2010-02-22 | VideoTexture: improvements to image data access API. | Benoit Bolsee |
2010-02-21 | No need for this change anymore (force include to get BLO_sys_types.h in GE) | Martin Poirier |
2010-02-21 | Compile fix for CMake | Elia Sarti |
2010-02-16 | [#18961] Use const char * where appropriate (2.5) | Campbell Barton |
2010-02-15 | [#21023] 2 Dynamic loading patches (one bugfix, one feature) | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2010-02-12 | BGE: linear velocity and angular velocity are attributes now | Dalai Felinto |
2010-02-11 | BGE API DOC update - scene add/restart/end. patch by Gomer | Dalai Felinto |
2010-02-08 | 2.5 Audio: | Joerg Mueller |
2010-02-07 | BGE: add audio/video synchronization capability to VideoTexture | Benoit Bolsee |
2010-02-07 | Adjust priorities so game engine will link (VideoTex after Ketsji) | Martin Poirier |
2010-02-07 | BGE: Fix typo in SConscript preventing to import VideoTexture module. | Benoit Bolsee |
2010-02-07 | Wrong argument name for scons | Martin Poirier |
2010-02-07 | BGE: VideoTexture was not included, missing WITH_FFMEG defined. Fixed in all ... | Benoit Bolsee |
2010-02-05 | BGE: Sound Actuator API | Dalai Felinto |
2010-02-05 | BGE fix: KX_Lamp using strcmp wrongly + typo in rna_define | Dalai Felinto |
2010-02-04 | BGE: Optimize Soft body conversion: don't create BVH structure. | Benoit Bolsee |
2010-02-01 | BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo view | Dalai Felinto |
2010-01-31 | rename game object obcolor to color | Campbell Barton |
2010-01-30 | BGE: patch [#20293] Added python sensor attribute: Status. | Benoit Bolsee |
2010-01-30 | BGE: patch #20399 Python control over adding/removing scenes. | Benoit Bolsee |
2010-01-29 | same fix from 2.4x r26392. | Campbell Barton |
2010-01-25 | Radians -> Degrees (in UI) | Matt Ebb |
2010-01-18 | BGE: Mouse Sensor type defaults to 1 (MOUSELEFT ) + remove camera attribute f... | Dalai Felinto |
2010-01-17 | patch [#20560] [patch] KX_GameObject.obcolor | Campbell Barton |
2010-01-14 | spelling errors, no real changes to code. | Campbell Barton |
2010-01-11 | evil 1 liner to get bge.logic, bge.render, bge.keys etc.. may eventually repl... | Campbell Barton |
2010-01-11 | get rid of annoying duplicate python initialization code, added setupGamePyth... | Campbell Barton |
2010-01-10 | BGE API_DOC: VideoTexture and PhysicsConstraints templates (need the function... | Dalai Felinto |
2010-01-07 | PyDoc updated for Rasterizer setEyeSeparation and setFocalLength + blenderpla... | Dalai Felinto |
2010-01-06 | BGE: KX_GameObject.rayCast() to return 5-tuple in case of no hit when poly=2 ... | Benoit Bolsee |
2009-12-31 | BGE: negative lamp last fix - Texture Face. I'm going to commit it to 2.49 too. | Dalai Felinto |
2009-12-31 | BGE bugfix: [#19476] Negative Lamps in BGE Do Not Function (in GLSL) | Dalai Felinto |
2009-12-31 | BGE: (1) stereo tooltip update (2) blenderplayer working with new stereo sett... | Dalai Felinto |
2009-12-29 | BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallen... | Dalai Felinto |
2009-12-29 | * speedup for animating bones, in one scene with sintel and a dragon animated... | Campbell Barton |
2009-12-23 | BGE: fix more transpose bug when MathUtils is not used. | Benoit Bolsee |
2009-12-23 | BGE: fix more matrix transpose bugs in assignement to game object matrices. | Benoit Bolsee |
2009-12-22 | BGE: update for new soft body helpers API. | Benoit Bolsee |
2009-12-22 | BGE: fix bug with rigid body joint constraint target name: skip OB letter. | Benoit Bolsee |
2009-12-14 | Fix #20367: game engine crash, origindex layer is now optional. | Brecht Van Lommel |