Age | Commit message (Collapse) | Author |
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compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit
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* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
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* Small CVS surgery, winblender_scons.rc renamed to winblender.rcscons on repository
and change also in this SConscript. In case it was not yet clear as why there is a second
resource file with the same icons: the SCons RES() function needs the paths to be able
to generate the proper resource object. Change suggested by Joseph Eagar to prevent
problems with the Makefiles.
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+ Joseph Eagar provided a patch that re-enables the application icon for Blender. Hurray!
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Materials are exported the best we can do by now. It will look almost as in
blender except for the missing procedural textures and some minor issues.
You have to tweak normal modulation amount to get the desired result cause
is not the same in yafray.
We added a panel in render space to adjust some yafray settings (GI and so)
Also we export transparency and reflection using new raytracing settings,
but that will be changed and improved soon.
Remember that you have to set YFexport path in user defaults and yafray must
be on path (version 0.0.6)
We added the "yafray" button to activate all this stuff in the render window.
Panel and settings are only shown when checked.
So now when activated the code calls yafray export instead of the internal
renderer and finally the resulting image is loaded back into render window's
buffer. So animation is also possible and results can be saved using blender
usual scheme.
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(hopefully wincvs does it right this time)
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8 bit icons.
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Maarten
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