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2010-09-05Windows Icons:Thomas Dinges
* Removed old not used icons. * Player is using the same icon file as the blender.exe now.
2010-09-05Bugfix for [#23571] Blender Desktop Icon does not change size under Vista ↵Thomas Dinges
and Windows 7 * Committing new logo, same design as old one, just larger size, by Alexander Kuznetsov . Thank you! Note: Could only test on Vista. But it should also work on XP machines. Note 2 (to jesterKing, elubie: Vista uses the winblender.ico also for the blend files, it doesn't use the winblenderfile.ico. But I guess Windows XP use that still? If not we could remove that, also blenderplayer, is same as blendericon.
2010-08-30Finally change SConscript tabs to spaces.Nathan Letwory
2010-08-11Update address in license block.Guillermo S. Romero
2010-02-18missed a file in previous crosscompiling related commitsTom Musgrove
2010-02-01this restores building on mingw with Collada support, also it restores cross ↵Tom Musgrove
compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit
2009-09-04== SCons ==Nathan Letwory
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2006-03-11==SCons==Nathan Letwory
* Small CVS surgery, winblender_scons.rc renamed to winblender.rcscons on repository and change also in this SConscript. In case it was not yet clear as why there is a second resource file with the same icons: the SCons RES() function needs the paths to be able to generate the proper resource object. Change suggested by Joseph Eagar to prevent problems with the Makefiles.
2006-03-10==SCons==Nathan Letwory
+ Joseph Eagar provided a patch that re-enables the application icon for Blender. Hurray!
2004-01-05- Revert to NaN makefilesWouter van Heyst
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
Materials are exported the best we can do by now. It will look almost as in blender except for the missing procedural textures and some minor issues. You have to tweak normal modulation amount to get the desired result cause is not the same in yafray. We added a panel in render space to adjust some yafray settings (GI and so) Also we export transparency and reflection using new raytracing settings, but that will be changed and improved soon. Remember that you have to set YFexport path in user defaults and yafray must be on path (version 0.0.6) We added the "yafray" button to activate all this stuff in the render window. Panel and settings are only shown when checked. So now when activated the code calls yafray export instead of the internal renderer and finally the resulting image is loaded back into render window's buffer. So animation is also possible and results can be saved using blender usual scheme.
2003-05-01Matt Ebb's new windows Blender icons (Nice!)Rob Haarsma
(hopefully wincvs does it right this time)
2003-01-04- replaced files with the original versions that also contain 32x32 andFrank van Beek
8 bit icons.
2002-11-11Converted icon files to binary files (cvs admin -kb) and restored them.Maarten Gribnau
Maarten
2002-10-12Initial revisionv2.25Hans Lambermont