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2006-02-27pthreads for Makefiles/cygwin (don't forget to update lib/windows).Chris Want
2006-02-06Support for ffmpeg for cygwin/gcc. Off by default, enable withChris Want
export WITH_FFMPEG=true (and be sure to update lib/windows). Test, test, test.
2006-02-06Using NAN_FFMPEG_CFLAGS to find the right headers, and making linkingChris Want
with NAN_FFMPEG_LIBS more general (i.e., not just for linux, and moving some of the linux linking stuff to source/nan_definitions.mk).
2006-02-06To aid linking, I added NAN_USE_FFMPEG_CONFIG (true/false).Chris Want
If "export NAN_USE_FFMPEG_CONFIG=true" is added to user-def.mk, the system executes the ffmeg-config program to set values for NAN_FFMPEG (--prefix), NAN_FFMPEGLIBS (--libs avcodec avformat), and NAN_FFMPEGCFLAGS (--cflags). Only one used so far is the NAN_FFMPEGLIBS for linking on linux (if requested to do so). Current default is not to do this.
2006-02-06Added NAN_NO_FFMPEG user optionPeter Schlaile
2006-02-06reverting default location for OpenEXR to the proper defaultJean-Luc Peurière
(the one in doc)
2006-02-05Adds ffmpeg-support on Linux-platforms. Since ffmpeg is installedPeter Schlaile
always statically (you have to force it to build a dynamic library) the resulting binary is redistributable. The code is made ffmpeg-version independent using #ifdef's.
2006-01-28Final merge of HEAD (bf-blender) into the orange branch.Chris Want
Here are my notes on things to look out for as potential problem spots: source/blender/blenkernel/intern/displist.c: + is initfastshade(void) supposed to be empty? I had to make it empty to get the merged tree to compile. source/blender/python/api2_2x/Armature.c: + went with the version that had Armature_getLayers() source/blender/python/api2_2x/Object.c + went with the version of Object_getPose() from bf-blender. (#ifdef 0-ed the other version) source/blender/python/api2_2x/Pose.[ch] + had problems linking due to no Pose_Init() ... copied these two files straight from bf-blender. source/blender/src/drawview.c: + view3d_panel_properties() had things shifted a few things shifted a few pixels, otherwise, things were painless source/blender/src/splash.jpg.c: + went with bf-blender version (orange is dead) source/gameengine: + went with bf-blender version -- does not compile due to IMB_rect* stuff, Ton should look into this.
2006-01-17after much suffering, got GE build and work almost cleanly on Os XJean-Luc Peurière
(with make, need to confirm with scons) after cleaning the changes are in fact minimal, but the situation is still quite a bit hackish. Game engine coders, there is also quite a number of warnings that need to be fixed. current situation is that everything seems to work, but GLSL shaders spew a lot of errors on console and blender may crash on exit when a GLSL shader was used. ARB stuff works fine.
2006-01-12re-enable game engine by default, for 2.41 preparationErwin Coumans
2006-01-12- override the temporary disabling of KETSJI and OPENAL for FreeBSD.Hans Lambermont
2006-01-11For windows, NAN_NO_KETSJI was always set to false (as a result ofChris Want
some strange merging). Unfortunately, Bullet doesn't build correctly for gcc under cygwin (some private vs public stuff), so it is important to be able to disable the game engine in these circumstances.
2006-01-11Tuesday merger of bf-blender into orange branch.Ton Roosendaal
2006-01-10OpenEXR support for Windows MakefilesChris Want
2006-01-09Ton forgot a few modifications to the Scons and Makefile build systems.Kent Mein
These should make it so that other people can compile with OpenEXR support. (I also added the OPENAL fix erwin commited to bf-blender since I need it for my machine, and this syncs up the file) Kent
2006-01-07more work to get armatures/blender materials to work under non-windows platformsErwin Coumans
2006-01-06disable game engine and gameplayer for all platforms except windows.Erwin Coumans
Then after cvs is unfrozen, development can continue.
2005-11-27As discussed in meeting, fixed another missing Python symbol fromChris Burt
python.def and upped Python version to 2.4. This means that Cygwin/GCC will now be building Python 2.4 binaries. Thanks all!
2005-11-23nan definition for precompiled libtifJean-Luc Peurière
2005-11-22This is a modified version of patch #2995Kent Mein
To enable dynamic tiff support. I had to fix some of the logic in the fileselect box for icons, I also expanded the patch to look in various default locations for a dynamic libtiff.so/libtiff.dll and look at the env variable BF_TIFF_LIB if it can't find it automatically. If unable to load the library it prints a message about setting BF_TIFF_LIB to the console. I haven't been able to test it on a lot of platforms but hopefully it will just work ;) I added the files to scons but have not had a chance to test that as well. Kent
2005-10-29My local tree has iblender's Game engine soundsystemAlexander Ewering
(which uses SDL_mixer), one thing in nan_definitions.mk slipped through. My apologies :)
2005-10-28Somehow, most files are missing from this commit, and I have no idea why,Alexander Ewering
so there will be more files following. Anyway: NEW BOOLEANS from Google Summer of Code (Courtesy of Marc Freixas) Known problems: - Random freezes while using them as a modifier. This may not be directly related to modifiers though - it's maybe just the huge number of operations that leads to a higher probability of triggering a bug - Static booleans (the first 3 entries in the WKEY menu) are borked anyway, this is not due to this commit. - Errors when exiting Blender (dupli_alloc stuff), is not related to this commit, either. Please test if everything works, and check the other build systems, I only know that make works. Also, compare the results of, say, cube-cylinder, in old and new booleans :)
2005-09-18initial commit of the fluid simulator.Jean-Luc Peurière
Ton reviewed and gave his blessing. Zr, can you have a look ? see : http://projects.blender.org/tracker/?func=detail&atid=127&aid=3039&group_id=9 for initial comments. N_T : the solver itself (elbeem) needs some works to get rid of warnings
2005-09-16Made sure makefiles use by default the lib/ libraries for OSX. It wasTon Roosendaal
still pointing at /sw (fink stuff)
2005-08-18Support for 'Bullet' in the Makefiles. Enable with:Chris Want
export NAN_USE_BULLET=true in environment, or in user-def.mk
2005-07-06Reverted accidental change in compiling Python for OSX. Now it is defaultTon Roosendaal
again to use the Framework library.
2005-07-05Make WITH_FREETYPE2 and INTERNATIONAL set to true by default whenChris Want
building under linux (set to false in user-def.mk if you don't want them).
2005-07-03Result of 2 weeks of quiet coding work in Greece :)Ton Roosendaal
Aim was to get a total refresh of the animation system. This is needed because; - we need to upgrade it with 21st century features - current code is spaghetti/hack combo, and hides good design - it should become lag-free with using dependency graphs A full log, with complete code API/structure/design explanation will follow, that's a load of work... so here below the list with hot changes; - The entire object update system (matrices, geometry) is now centralized. Calls to where_is_object and makeDispList are forbidden, instead we tag objects 'changed' and let the depgraph code sort it out - Removed all old "Ika" code - Depgraph is aware of all relationships, including meta balls, constraints, bevelcurve, and so on. - Made depgraph aware of relation types and layers, to do smart flushing of 'changed' events. Nothing gets calculated too often! - Transform uses depgraph to detect changes - On frame-advance, depgraph flushes animated changes Armatures; Almost all armature related code has been fully built from scratch. It now reveils the original design much better, with a very clean implementation, lag free without even calculating each Bone more than once. Result is quite a speedup yes! Important to note is; 1) Armature is data containing the 'rest position' 2) Pose is the changes of rest position, and always on object level. That way more Objects can use same Pose. Also constraints are in Pose 3) Actions only contain the Ipos to change values in Poses. - Bones draw unrotated now - Drawing bones speedup enormously (10-20 times) - Bone selecting in EditMode, selection state is saved for PoseMode, and vice-versa - Undo in editmode - Bone renaming does vertexgroups, constraints, posechannels, actions, for all users of Armature in entire file - Added Bone renaming in NKey panel - Nkey PoseMode shows eulers now - EditMode and PoseMode now have 'active' bone too (last clicked) - Parenting in EditMode' CTRL+P, ALT+P, with nice options! - Pose is added in Outliner now, with showing that constraints are in the Pose, not Armature - Disconnected IK solving from constraints. It's a separate phase now, on top of the full Pose calculations - Pose itself has a dependency graph too, so evaluation order is lag free. TODO NOW; - Rotating in Posemode has incorrect inverse transform (Martin will fix) - Python Bone/Armature/Pose API disabled... needs full recode too (wait for my doc!) - Game engine will need upgrade too - Depgraph code needs revision, cleanup, can be much faster! (But, compliments for Jean-Luc, it works like a charm!) - IK changed, it now doesnt use previous position to advance to next position anymore. That system looks nice (no flips) but is not well suited for NLA and background render. TODO LATER; We now can do loadsa new nifty features as well; like: - Kill PoseMode (can be option for armatures itself) - Make B-Bones (Bezier, Bspline, like for spines) - Move all silly button level edit to 3d window (like CTRL+I = add IK) - Much better & informative drawing - Fix action/nla editors - Put all ipos in Actions (object, mesh key, lamp color) - Add hooks - Null bones - Much more advanced constraints... Bugfixes; - OGL render (view3d header) had wrong first frame on anim render - Ipo 'recording' mode had wrong playback speed - Vertex-key mode now sticks to show 'active key', until frame change -Ton-
2005-06-08(Accidentally sent previous commit without message... is same stuff)Ton Roosendaal
gcc4 error fixes for compiling in OSX Tiger Also; make using python framework default in makefiles
2005-05-01Moved sinclude for user-def.mkChris Want
2005-04-05Support for SGI Prism:Chris Want
* set python version to 2.2; * set link flags for ia64 linux to the same as i386, alpha. Thanks to Wayne Vieira for this!
2005-03-14This commit reverses the OpenEXR specific stuff in the OpenEXR commit IKent Mein
did last friday. A patch will be available in the patches tracker that will have the current stuff there until everything is working. Kent
2005-03-11Gernot Ziegler's patch to add OpenEXR support to blender.Kent Mein
To enable it you will need to download OpenEXR and install it. For the Makefiles you will need to set WITH_OPENEXR=true and set NAN_OPENEXR to point to where OpenEXR is installed. For scons you'll need to remove config.opts to get the new options so you can enable OpenEXR, I was not able to get blender to link with scons so the scons stuff may need to be tweaked a little but I think it should work. For other platform managers The OpenEXR stuff is similar to QUICKTIME you need to define WITH_OPENEXR and setup the library stuff and as you'll notice in this commit there are two extra files. Kent
2005-02-03support for new SDL build in makefiles and scons for Os XJean-Luc Peurière
2004-12-08Essential cleanup for mess involved with reading files, initializing UI andTon Roosendaal
patching versions for UI settings. Currently four different levels of routines for .blend file reading exist; /* interface level */ 1) BIF_init() -> calls 3 2) BIF_read_file() -> calls 11, optional 4 3) BIF_read_homefile() -> calls 11 or 12, and then 4 4) init_userdef_file() /* kernel level */ 11) BKE_read_file() -> calls 21, and then 14 12) BKE_read_file_from_memory() -> calls 22, and then 14 13) BKE_read_file_from_memfile() -> calls 23, and then 14 14) setup_app_data() /* loader module level */ 21) BLO_read_from_file() -> calls 24 22) BLO_read_from_memory() -> calls 24 23) BLO_read_from_memfile() -> calls 24 /* loader module, internal */ 24) blo_read_file_internal() Note: - BIF_read_homefile() has additional UI initialize calls, like windows fullscreen and executing commandline options - Reading from memory (12) only happens for the compiled-in .B.blend - The "memfile" here is a name I gave to the undo "file" structure. Which is constructed out of memory chunks with basic compression features. - the kernel function setup_app_data() sets globals like "current screen" and "current scene". So far, so good. The levels as mentioned here clearly distinguish UI from kernel, and should enable for example game loading (runtime) or background (no UI) loading. In the past years however, 'bad level' dependencies were added, and especially the patches for 'file versions' were added in too many places. The latter is evidently a result of the problem that the "UserDef" struct cannot be initialized/patched if there's not a need for a UI. Here's how the flow goes in four different cases: ----- Starting up Blender, in foreground with UI -------------------- - creator/creator.c, main() -> calls 1 - If the commandline contains a filename, it calls 11 ----- Starting up Blender, in background without UI -------------------- - creator/creator.c, main() -> calls 11 if the commandline has a filename Note: no Userdef is read, nor initialized. Please note that this was already an existing problem for using Yafray, not setting proper file paths in background mode. The Yafray paths don't belong in the User menu. ----- Starting up Blender as a runtime executable -------------------- This only has calls to 22 ----- Loading a file from within the UI (with F1, CTRL+O, using pulldowns) ----- Only calls allowed to 2. It detects if a UserDef has been read too, and in that case the init_userdef_file() will be executed. Hope this is understandable :) -Ton-
2004-11-14Update make system for darwin;Ton Roosendaal
- using python framework (default on, set it off with define in definitions.mk) - not installing .bfont.tff
2004-07-13Added SuperLU 3.0:Brecht Van Lommel
http://crd.lbl.gov/~xiaoye/SuperLU/ This is a library to solve sparse matrix systems (type A*x=B). It is able to solve large systems very FAST. Only the necessary parts of the library are included to limit file size and compilation time. This means the example files, fortran interface, test files, matlab interface, cblas library, complex number part and build system have been left out. All (gcc) warnings have been fixed too. This library will be used for LSCM UV unwrapping. With this library, LSCM unwrapping can be calculated in a split second, making the unwrapping proces much more interactive. Added OpenNL (Open Numerical Libary): http://www.loria.fr/~levy/OpenNL/ OpenNL is a library to easily construct and solve sparse linear systems. We use a stripped down version, as an interface to SuperLU. This library was kindly given to use by Bruno Levy.
2004-06-08updated NAN_PYTHON_VERSION to 2.3 for all platforms...Kent Mein
Solaris and a bunch of the others were out of date.... I guess we should change them back for platforms that don't work out with 2.3 but I'm guessing that things will get updated better this way then asking everyone to update their own platforms. Kent
2004-05-04Build blender with solid-based gameengine on irix using pre-compiledChris Want
libs. I turned off the automatic building of solid in extern/ for irix since the vendor supplied build system does not work well. Note to JW: this can be built with either mipspro 7.3 or 7.4 (I needed to archive solid with "CC -ar ..." for this to work with 7.3).
2004-05-01Changes for OSX compiling with Makefiles;v2.33Ton Roosendaal
- support 2.3 python - use -O2 for all - fixed reference to SOLID.h
2004-04-30Make python 2.3 the default for the irix build.Chris Want
2004-03-29Disable compilation of the game engine for irix.Chris Want
I don't want to do this, but the new Open GL extension stuff won't compile under Irix, and the glext.h from sgi only works under linux/windows (Kester: can you look into a work around for this?)
2004-03-29Makefile support for solid -- assumes solid and qhull are in the libChris Want
dir, i.e., ../lib/your_platform/{solid|qhull}.
2004-03-21Added 2 options to the Makefiles (enable in environment, user-def.mk,Chris Want
or whatever): NAN_NO_KETSJI: when set to true, disables compilation of the game engine. NAN_JUST_BLENDERDYNAMIC: when set to true, only dynamic executable is build (i.e., no plugin, etc). Note that NAN_NO_KETSJI implies NAN_JUST_BLENDERDYNAMIC.
2003-09-24FreeBSD-STABLE's python moved from 2.2 to 2.3Hans Lambermont
2003-08-17allow NAN_SDL etc. to be overridden on OS XStefan Gartner
2003-08-17Making Hans' mods to sdl in nan_definition.mk work under irix.Chris Want
2003-08-16SDL definitions cleanup and fix for FreeBSD (FreeBSD SDL portsHans Lambermont
maintainers really *really* only want to use sdl11-config while not offering sdl-config as well ...) This patch was briefly discussed on -committers but still might break SDL stuff.
2003-08-04Irix mips3 build, Part 2Chris Want
Ensuring that the build uses the rebuilt mips3 libs. Please test!
2003-07-21sdl stuff modified to work well on irixChris Want