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2009-09-25still doesn't work but this fixes make cleanCampbell Barton
2009-09-16Make verification of committed .mo files optional.Guillermo S. Romero
2009-09-14Prepare for removal of FFMPEG from extern.Guillermo S. Romero
make clean and full rebuild recommended.
2009-08-26Update Makefile and missing include on voxeldata.cDiego Borghetti
Note that With libsndfile also need libflac and libogg here (Linux), right now I just add this two librarys to the NAN_SNDFILELIBS, but maybe it's better split this ? (NAN_FLAC/NAN_OGG)
2009-08-22Update Makefiles for audaspace.Diego Borghetti
This add support for: sdl, ffmpeg, openal, jack and sndfile. We have new options: WITH_OPENAL, default false WITH_JACK, default false WITH_SNDFILE, default false and with this: NAN_OPENAL, default /usr NAN_JACK, default /usr NAN_JACKCFLAGS, default -I$(NAN_JACK)/include/jack NAN_JACKLIBS, default $(NAN_JACK)/lib/libjack.a NAN_SNDFILE, default /usr NAN_SNDFILECFLAGS, default -I$(NAN_SNDFILE)/include NAN_SNDFILELIBS, default $(NAN_SNDFILE)/lib/libsndfile. Also add two new option on source/Makefile for jack and sndfile libs, but only for linux, so let me know for other OS.
2009-08-20Add unsigned char buffer to BLF_draw_buffer and update makefiles for lzo and ↵Diego Borghetti
lzma. I rename the original makefile of lzo (Makefile.bak) and a new one. Also four new option for user-def.mk: WITH_LZO, default true WITH_LZMA, default true NAN_LZO, default extern/lzo NAN_LZMA, default extern/lzma It's easy add support for system libs (using lzo and lzma from OS) but I don't know if it have much sense. Note that I can't test the "unsigned char" buffer because the OGL animation is not working (right ?), but is the same code that for float also the new Makefile work fine here (Linux), but maybe need some tweak on other OS.
2009-08-14Clean some whitespace.Guillermo S. Romero
2009-08-14Changed to able compile libsamplerate properlyJoilnen Leite
2009-08-102.5 audio cleanup:Joerg Mueller
* Removed CD Actuator * Removed bSample and bSoundListener * Removed SoundSystem * Removed -noaudio parameter
2009-08-10Change linux makefiles to use system wide python lib.Guillermo S. Romero
2009-08-102.5: Sound branch merge!Joerg Mueller
See mailing list for additional information.
2009-08-04remove makefile cruft, mostly BGE related references to SUMO, Fuzzics, ↵Campbell Barton
Blenkey etc. also remove define MOZ_NOT_NET that was being used all over for telling the plugin to link against mozilla (not netscape)
2009-08-03changed makefile defaults to point to py3.1 for linux/bsd/openbsd/windows ↵Campbell Barton
(probably nobody uses makefiles on win32 anymore)
2009-08-02NaN makefiles now support and build with precompiled Python 3.1 by default ↵Matt Ebb
on Mac
2009-07-302.5:Stefan Gartner
first step at adding Makefiles for smoke NOTE: someone needs to add $(NAN_SMOKE)/lib/$(DEBUG_DIR)/libsmoke.a to source/Makefile to make it link
2009-07-11Object mode select grouped operator (Shift+G and Select manu)Campbell Barton
Group option currently doesnt handle multiple groups. Set makefiles python version to 2.6 for linux since its common now.
2009-06-21Spring CleaningCampbell Barton
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this. * removed deprecated solid physics library, sumo integrations and qhull, a dependency * removed ODE, was no longer being build or supported * remove BEOS and AMIGA defines and references in Makefiles.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-05-06Big, big commit!!Diego Borghetti
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-15This is patch [#18408] Build issues with make on Cygwin hosted MinGW (2.48.1)Kent Mein
submitted by Wayne Dennis adds an include, changes pythonlib and does a little cleaning of dlltool stuff. Kent
2009-03-28Moved EXR settings to OS related zone.Guillermo S. Romero
It had its own "which OS" conditionals, so please check the moving did change the result.
2009-03-26Some small cleanups and reorganization.Guillermo S. Romero
2009-03-24[#18260] FMOD RemovalCampbell Barton
from Jorg Muller (nexyon) also removed references to CVS in install
2009-03-23Added BF_PROFILE (same name as in scons files) option.Kent Mein
Set it to true to build with -pg Also I added CCFLAGS to final link of targets. Not sure why it wasn't there before. Kent
2009-03-19Makefile updates for Blender 2.5 (from GSR)Chris Want
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-03-13Makefiles: fix definitions of NAN_OPENEXR_* variables on linux, patch providedStefan Gartner
by GSR
2009-03-10Addes libopenjpeg (jpeg2000) support to the MakefilesKent Mein
Kent
2009-01-262.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17853:HEAD
2009-01-042.5 / CleanupNathan Letwory
- remove Verse support. This will be brought back in The Future (probably jiri + me) This means 5k lines less in blenkernel. - fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2008-12-17FFmpeg upgrade to revision 12758 (avformat version 52.13): support ↵Benoit Bolsee
libavdevice for video capture in VideoTexture module (BGE). Makefile, CMake, scons updated. FFmpeg binaries will have to be rebuilt for certain OS (irix), win32 binaries already up to date. You MUST do a clean rebuild after this patch. Scons users: pay attention that the config/<os>-config.py files have changed, adapt your user-config.py in consequence
2008-12-142.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17434:HEAD
2008-11-25 * fix path to openexr on irixStefan Gartner
* added missing define in storage.c
2008-11-24patch #8583: Add support for gcc on irixStefan Gartner
to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in user-def.mk. Other changes related to irix: * compile solid from extern/ * don't build plugins (yet) with "make release" when using gcc (the shell script used assumes MIPSpro is installed) * use statvfs instead of statfs on irix, like done on solaris * use external libs from $(LCGDIR) instead of /usr/freeware * use glew header files from $(LCGDIR)/glew instead of the ones installed on the system (this applies to other platforms as well) * ffmpeg support currently is disabled on irix
2008-10-22(no commit message)Joilnen Leite
2008-10-22(no commit message)Joilnen Leite
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
2008-08-23fix settings for freebsd7Hans Lambermont
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
GLEW ==== Added the GLEW opengl extension library into extern/, always compiled into Blender now. This is much nicer than doing this kind of extension management manually, and will be used in the game engine, for GLSL, and other opengl extensions. * According to the GLEW website it works on Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris. There might still be platform specific issues due to this commit, so let me know and I'll look into it. * This means also that all extensions will now always be compiled in, regardless of the glext.h on the platform where compilation happens. Game Engine =========== Refactoring of the use of opengl extensions and other drawing code in the game engine, and cleaning up some hacks related to GLSL integration. These changes will be merged into trunk too after this. The game engine graphics demos & apricot level survived my tests, but this could use some good testing of course. For users: please test with the options "Generate Display Lists" and "Vertex Arrays" enabled, these should be the fastest and are supposed to be "unreliable", but if that's the case that's probably due to bugs that can be fixed. * The game engine now also uses GLEW for extensions, replacing the custom opengl extensions code that was there. Removes a lot of #ifdef's, but the runtime checks stay of course. * Removed the WITHOUT_GLEXT environment variable. This was added to work around a specific bug and only disabled multitexturing anyway. It might also have caused a slowdown since it was retrieving the environment variable for every vertex in immediate mode (bug #13680). * Refactored the code to allow drawing skinned meshes with vertex arrays too, removing some specific immediate mode drawing functions for this that only did extra normal calculation. Now it always splits vertices of flat faces instead. * Refactored normal recalculation with some minor optimizations, required for the above change. * Removed some outdated code behind the __NLA_OLDDEFORM #ifdef. * Fixed various bugs in setting of multitexture coordinates and vertex attributes for vertex arrays. These were not being enabled/disabled correct according to the opengl spec, leading to crashes. Also tangent attributes used an immediate mode call for vertex arrays, which can't work. * Fixed use of uninitialized variable in RAS_TexVert. * Exporting skinned meshes was doing O(n^2) lookups for vertices and deform weights, now uses same trick as regular meshes.
2008-05-08Fixing up the webplugin defines for the Makefiles.Kent Mein
Now you can do one of the following to disable it: export NAN_NO_PLUGIN=true export WITH_BF_WEBPLUGIN=false or export WITH_BF_WEBPLUGIN=true to enable building it. (Its set to false by default) Kent
2008-04-21Small fix from GSR for using pkg-config to find OpenEXR librariesChris Want
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-04-16This patch spawns from this game engine issue:Kent Mein
[#7113] GE crash pressing as soon as P on 64 bit Note: glext.h has been removed from the source If you get errors compiling with it you have 2 options download/install glext.h (preferred method) or set WITH_BF_GLEXT=false If your a user and having problems with game engine try setting the env var: WITHOUT_GLEXT 1 Kent
2008-01-19Fixing makefiles for binreloc I made it use flags like otherKent Mein
things default on for linux. ideasman helped me get scons working. Cmake still needs some love... Kent
2008-01-04some changes needed to get blender compiling with 64bit libs, use the ↵Campbell Barton
systems Mesa now.
2007-12-14chenge the default location of mesa/gl header, added to lib pathCampbell Barton
2007-12-14made guessconfig add use bash (not sh) and return a CPU as i386-32 or ↵Campbell Barton
i386-64 (was just i386) default python to 2.5
2007-12-10Typo fix from Tanner Jotblad for testing FREE_WINDOWSKent Mein
Kent
2007-12-10* fix for compiling in windows with makefilesMatt Ebb