Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2009-01-262.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17853:HEAD
2009-01-042.5 / CleanupNathan Letwory
- remove Verse support. This will be brought back in The Future (probably jiri + me) This means 5k lines less in blenkernel. - fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2008-12-142.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17434:HEAD
2008-11-25 * fix path to openexr on irixStefan Gartner
* added missing define in storage.c
2008-11-24patch #8583: Add support for gcc on irixStefan Gartner
to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in user-def.mk. Other changes related to irix: * compile solid from extern/ * don't build plugins (yet) with "make release" when using gcc (the shell script used assumes MIPSpro is installed) * use statvfs instead of statfs on irix, like done on solaris * use external libs from $(LCGDIR) instead of /usr/freeware * use glew header files from $(LCGDIR)/glew instead of the ones installed on the system (this applies to other platforms as well) * ffmpeg support currently is disabled on irix
2008-10-22(no commit message)Joilnen Leite
2008-10-22(no commit message)Joilnen Leite
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
2008-08-23fix settings for freebsd7Hans Lambermont
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
GLEW ==== Added the GLEW opengl extension library into extern/, always compiled into Blender now. This is much nicer than doing this kind of extension management manually, and will be used in the game engine, for GLSL, and other opengl extensions. * According to the GLEW website it works on Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris. There might still be platform specific issues due to this commit, so let me know and I'll look into it. * This means also that all extensions will now always be compiled in, regardless of the glext.h on the platform where compilation happens. Game Engine =========== Refactoring of the use of opengl extensions and other drawing code in the game engine, and cleaning up some hacks related to GLSL integration. These changes will be merged into trunk too after this. The game engine graphics demos & apricot level survived my tests, but this could use some good testing of course. For users: please test with the options "Generate Display Lists" and "Vertex Arrays" enabled, these should be the fastest and are supposed to be "unreliable", but if that's the case that's probably due to bugs that can be fixed. * The game engine now also uses GLEW for extensions, replacing the custom opengl extensions code that was there. Removes a lot of #ifdef's, but the runtime checks stay of course. * Removed the WITHOUT_GLEXT environment variable. This was added to work around a specific bug and only disabled multitexturing anyway. It might also have caused a slowdown since it was retrieving the environment variable for every vertex in immediate mode (bug #13680). * Refactored the code to allow drawing skinned meshes with vertex arrays too, removing some specific immediate mode drawing functions for this that only did extra normal calculation. Now it always splits vertices of flat faces instead. * Refactored normal recalculation with some minor optimizations, required for the above change. * Removed some outdated code behind the __NLA_OLDDEFORM #ifdef. * Fixed various bugs in setting of multitexture coordinates and vertex attributes for vertex arrays. These were not being enabled/disabled correct according to the opengl spec, leading to crashes. Also tangent attributes used an immediate mode call for vertex arrays, which can't work. * Fixed use of uninitialized variable in RAS_TexVert. * Exporting skinned meshes was doing O(n^2) lookups for vertices and deform weights, now uses same trick as regular meshes.
2008-05-08Fixing up the webplugin defines for the Makefiles.Kent Mein
Now you can do one of the following to disable it: export NAN_NO_PLUGIN=true export WITH_BF_WEBPLUGIN=false or export WITH_BF_WEBPLUGIN=true to enable building it. (Its set to false by default) Kent
2008-04-21Small fix from GSR for using pkg-config to find OpenEXR librariesChris Want
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-04-16This patch spawns from this game engine issue:Kent Mein
[#7113] GE crash pressing as soon as P on 64 bit Note: glext.h has been removed from the source If you get errors compiling with it you have 2 options download/install glext.h (preferred method) or set WITH_BF_GLEXT=false If your a user and having problems with game engine try setting the env var: WITHOUT_GLEXT 1 Kent
2008-01-19Fixing makefiles for binreloc I made it use flags like otherKent Mein
things default on for linux. ideasman helped me get scons working. Cmake still needs some love... Kent
2008-01-04some changes needed to get blender compiling with 64bit libs, use the ↵Campbell Barton
systems Mesa now.
2007-12-14chenge the default location of mesa/gl header, added to lib pathCampbell Barton
2007-12-14made guessconfig add use bash (not sh) and return a CPU as i386-32 or ↵Campbell Barton
i386-64 (was just i386) default python to 2.5
2007-12-10Typo fix from Tanner Jotblad for testing FREE_WINDOWSKent Mein
Kent
2007-12-10* fix for compiling in windows with makefilesMatt Ebb
2007-12-05This is a modified version of this patch:Kent Mein
[#7660] Solaris 10 x86 support (Makefiles) Hopefully it will not mess up anything for anyone else. I removed some hardcoded static libs and made NAN_*_LIB definitions so they could be overridden, to allow greater flexability. Let me know if there are any problems/questions. Kent
2007-10-21changed default nan_definitions.mk to use python 2.5 for linux (ai64 default ↵Campbell Barton
was py 2.2 which probably wont even compile anymore) pose.c - left a print here export obj would ask about file overwriting twice.
2007-09-23== Sequencer / FFMPEG ==Peter Schlaile
Updated FFMPEG to latest version. (And fixed some Tab-codes, that Emacs didn't like in OPENEXR-related lines)
2007-06-25This commit is a modified version of patch #6860Kent Mein
It adds read only dds support. (Writing will come later) Kent
2007-05-17This commit sets Python version to 2.5 for Windows/Cygwin/GCC builds.Chris Burt
2007-05-04Stupid fix... Back when I introduced new env vars for whatKent Mein
targets to build, the definitions file had different names from the Makefiles, so these two were broken. WITH_BF_BLENDERGAMEENGINE WITH_BF_BLENDERPLAYER Fixed now. Kent
2007-04-18Added libIlmThead.a to link line to the osx-intel build.Chris Want
2007-04-17not search openEXR with WITH_OPENEXR=false in linuxJoilnen Leite
2007-03-29I switched the linux side of things to use pkg-config forKent Mein
OpenEXR, and I switched all of the other platforms back to no ThreadLib. I really was trying to make this easier for people not harder, and I'm afraid I failed. Hopefully this clears things up for people and everyone will switch to using the Makefiles. ;) If your having problems you should be able to just add the IlmThread lib back into your NAN_OPENEXR_LIBS inside of your user-def.mk and be good to go. let me know if you have problems with it. Kent
2007-03-27This commit does a couple of things to the Makefiles.Kent Mein
The first is it adds libIlmThread.a to the OpenEXR libs. The second thing it does, is make it possible to define what TARGETS you want to build inside of your user-def.mk file. This simplifies source/Makefile quite a bit. I made each platform have the same defaults (build dynamic blender, gameengine and gameplayer) I think most platforms should be building this combo anyway and if you need to change it its trivial so no need to have different defaults for each platform. The new defines are as follows with their default settings in: source/nan_definitions.mk export WITH_BF_DYNAMICOPENGL ?= true export WITH_BF_STATICOPENGL ?= false export WITH_BF_GAMEENGINE ?= true export WITH_BF_GAMEPLAYER ?= true export WITH_BF_WEBPLUGIN ?= false Let me know if you have any problems with it. Kent
2006-11-22Makefile support for bullet2 ... please testChris Want
2006-11-21Step 1 of Bullet 2.x upgrade:Erwin Coumans
Temporarily disabled game engine for scons and Makefiles (nan_definitions?), this to upgrade to Bullet 2.x scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now. CMake and MSVC needs still disabling of game engine.
2006-11-14Tweaked the makefile build system to copy the new freedesktop iconsMatt Ebb
into an icons folder in the release package on linux, freebsd and openbsd when doing 'make release'.
2006-11-06Fix for makefiles so it can find wintab headers in the libdir.Kent Mein
Kent
2006-08-20Huge commit: VERSEJiri Hnidek
- All code is in #ifdef ... #endif - Only make build system is supported and you have to add: export WITH_VERSE=true to user-def.mk file - Blender can share only mesh objects and bitmaps now - More informations can be found at wiki: http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlender http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlenderUserDoc I hope, that I didn't forget at anything
2006-08-03Solaris was still using compress for make release.Kent Mein
Everyone else was using gzip. On the latest downloads many of them are using bzip2, (I think everyone using scons) So I decided to update make release so that everyone is using gzip2. I don't mean to step on anyones toes, I know at least some of the platform maintainers do not use make though so feel free to change it back and or to something different for your platform. While I was at it I also changed default path of OPENEXR to /usr on linux. Was suggested on mailing list by Matt. (I'm pretty sure the linux maintainer is using scons) Kent
2006-07-27Brush Datablock:Brecht Van Lommel
- Added a new Brush datablock, only used by image paint, but intended to be used in texture paint, vertex paint, weight paint and sculpt mode also. - Being a datablock, these brushes can be saved, appended and linked. They have a fake user by default, to make sure they are saved even if not selected. Image Painting: - Replaced the img module with C code in imagepaint.c - Airbrush is no longer a separate tool, but rather an option that can be used for soften, smear and clone also. - Blend modes mix, add, subtract, multiply, darken and lighten have been added, code taken directly from vertex paint. Note to project files maintainers: - The img module was removed from SCons and Makefiles, and this should be done in other build systems also. I'll wait to remove the module from cvs, to not break compilation.
2006-07-10Oops! Only OSX has the OpenEXR in cvs now, makefile did it for Linux too.Ton Roosendaal
2006-07-03Mac intel commitTon Roosendaal
- patch from Douglas with endian fixes - Makefile adds static libiconv.a from lib/ - this version will use OpenEXR libs from lib/ too, and is latest release with threading support - openAL is missing, added it as default to not include it
2006-06-26== FFMPEG ==Peter Schlaile
Made internal ffmpeg-libraries link by explicitly specifying the archive-files. (Thanks GSR for pointing this out) Otherwise, blender always links to the system-libs.
2006-06-25==FFMPEG==Peter Schlaile
forgot to commit nan_definition changes
2006-02-27pthreads for Makefiles/cygwin (don't forget to update lib/windows).Chris Want
2006-02-06Support for ffmpeg for cygwin/gcc. Off by default, enable withChris Want
export WITH_FFMPEG=true (and be sure to update lib/windows). Test, test, test.
2006-02-06Using NAN_FFMPEG_CFLAGS to find the right headers, and making linkingChris Want
with NAN_FFMPEG_LIBS more general (i.e., not just for linux, and moving some of the linux linking stuff to source/nan_definitions.mk).
2006-02-06To aid linking, I added NAN_USE_FFMPEG_CONFIG (true/false).Chris Want
If "export NAN_USE_FFMPEG_CONFIG=true" is added to user-def.mk, the system executes the ffmeg-config program to set values for NAN_FFMPEG (--prefix), NAN_FFMPEGLIBS (--libs avcodec avformat), and NAN_FFMPEGCFLAGS (--cflags). Only one used so far is the NAN_FFMPEGLIBS for linking on linux (if requested to do so). Current default is not to do this.
2006-02-06Added NAN_NO_FFMPEG user optionPeter Schlaile
2006-02-06reverting default location for OpenEXR to the proper defaultJean-Luc Peurière
(the one in doc)
2006-02-05Adds ffmpeg-support on Linux-platforms. Since ffmpeg is installedPeter Schlaile
always statically (you have to force it to build a dynamic library) the resulting binary is redistributable. The code is made ffmpeg-version independent using #ifdef's.
2006-01-28Final merge of HEAD (bf-blender) into the orange branch.Chris Want
Here are my notes on things to look out for as potential problem spots: source/blender/blenkernel/intern/displist.c: + is initfastshade(void) supposed to be empty? I had to make it empty to get the merged tree to compile. source/blender/python/api2_2x/Armature.c: + went with the version that had Armature_getLayers() source/blender/python/api2_2x/Object.c + went with the version of Object_getPose() from bf-blender. (#ifdef 0-ed the other version) source/blender/python/api2_2x/Pose.[ch] + had problems linking due to no Pose_Init() ... copied these two files straight from bf-blender. source/blender/src/drawview.c: + view3d_panel_properties() had things shifted a few things shifted a few pixels, otherwise, things were painless source/blender/src/splash.jpg.c: + went with bf-blender version (orange is dead) source/gameengine: + went with bf-blender version -- does not compile due to IMB_rect* stuff, Ton should look into this.
2006-01-17after much suffering, got GE build and work almost cleanly on Os XJean-Luc Peurière
(with make, need to confirm with scons) after cleaning the changes are in fact minimal, but the situation is still quite a bit hackish. Game engine coders, there is also quite a number of warnings that need to be fixed. current situation is that everything seems to work, but GLSL shaders spew a lot of errors on console and blender may crash on exit when a GLSL shader was used. ARB stuff works fine.