Age | Commit message (Collapse) | Author |
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- updated FBX export test hash.
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conditions to see if any crash.
used this to find quite a many errors already.
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- script_load_addons: loads and onloads all addons, error if any cant be enabled or disabled.
- script_load_modules: loads all blenders modules, error if any modules raise an exception or if any modules in the scripts dir are not tested (except for presets and templates).
These are useful because lazy module loading means a module can have an error which isnt raised until the tools used. This gives a way to detect basic errors that used to happen on startup or when enabling the addon.
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export tests fail.
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multi-user objects
convert_exec could do with a re-write, getting quite confusing.
update md5's for ctest results and some renaming in mesh_validate code.
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"ImportError: No module named _socket" because of copying wrong files over.
- move test -> tests, this name is used elsewhere in lib/tests.
- change interface code not to loop on a float value (clang warning), harmless, but with extreme cases an eternal loop would still be possible though unlikely.
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