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2012-03-16mesh_validate code for bmesh (i.e. polys/loops).Bastien Montagne
Everything seems to work well (many tests making random changes over various meshes went good), but the code is a bit complex and hard to follow, due to the various possibilities of invalid poly/loop combinations… Code also makes more operations than previous tri/quad faces version (hence is a bit slower), but I don’t think we can do otherwise, it’s just the price for bmesh flexibility. ;) Note: added the py script I used to make the tests, under source/tests/...