Age | Commit message (Collapse) | Author |
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The wrong selection mode was being used/passed to operators.
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e.g.) and segfault.
Now readers get an 'mem_eof' guard pointer, and they abort in case they try to go past it.
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This way we can have scheduler capable of scheduling tasks on all the CPUs
but in the same time we can limit tasks like baking (in the future) to use
no more than given number of threads.
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Also included mirror ball shader, which was missing.
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Error here could be reproduced by tweaking curve properties such as
2d-3d or fill type and undoing.
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Not sure if this is a bugfix exactly but should help the gooseberry team
with their workflow.
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Basically, get the grid increments and reuse them when snapping. System
is slightly crappy here, we should calculate those factors only once,
but leaving as todo for later.
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cause color reset between strokes)
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when VBOs is off.
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Configuration used to override the link flags, it better restore them
once the configuration is done.
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Basically, `angle_compat_rad()` was completely broken -
example of result it could produce:
| new angle | compat angle | result
| -0.000000 | 3.141593 | -> 3.141593
... Where 0.0 (or 2 * PI) would be expected!
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Graph Editor
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Hopefully it'll fix "anonymous version tag cannot be combined with other version"
compilation error.
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In the process, I've removed the old operator (ANIM_OT_channels_visibility_set)
and folded that option in with the hide operator, to make this consistent
with how this is done in the 3D view and other parts of Blender.
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Now the hotkeys here work in line with what's done for other parts of Blender
* H = Hide selected
* Shift-H = Hide unselected (i.e. old VKEY behaviour)
* Alt-H = Reveal all
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Revised the tools for managing which FCurves are visible in the Graph Editor
curves area. Now, there are the following tools in place:
* V (channels region only) = Hide all curves except those in selected channels [OLD]
* H = Hide all selected curves [NEW]
* Shift-H = Show all previously hidden curves [NEW]
I've removed the old operator to toggle visibility status of selected curves,
as it doesn't seem that useful anymore.
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BKE_object_deform.
Along with some minor cleanup and simplifications.
Reviewers: campbellbarton
Subscribers: sergey
Differential Revision: https://developer.blender.org/D903
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reported by gooseberry team.
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default on in cmake too)
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The issue was caused by the threading conflict between main thread which
might free environment map and render thread which might be using that
environment map.
Solved by stopping preview jobs when changing environment map.
Sure there are still ways to run into threading conflict, but would rather
solve this things case-by-case.
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it wasn't wrong, it wasn't implemented.
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D845 from @donfabio
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* read buffers are set at texture binding time
* change naming when setting a texture as framebuffer
* add function to set slot of framebuffer as current target instead of
texture.
* Binding a buffer reuses the dimensions of the texture at bind time
(can use viewport to set to arbitrary range later)
* Removed offscreen buffer width/height, use the generated texture
dimensions instead. Those were supposed to be checked to see if
generated texture had the requested size but were never actually changed
to the texture dimensions (and it's redundant to store twice).
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attached to a framebuffer or vice versa.
might be more correct to just handle the case and unbind here.
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Allow binding a texture to a different texture attachment than the
first.
Also fix a number error in seperable gaussian blur shader.
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The issue was caused by render engine duplicating the curve object because
it then converts the object to mesh. The mesh deform duplication code didn't
duplicate binded data, so after duplication modifier is no longer applyable.
So now copyData of mesh deform would copy data needed for binding. This solves
reported render bug and also solves possible frustration when duplicating an
object with mesh deform in the viewport with Shift-D.
Checked other modifiers and laplacian deform already was copying binded data.
Didn't see other modifiers which might also need to copy extra data.
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need to use extern C for C++
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Add BLI_system_backtrace()
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It was doing exactly the same thing as `BKE_object_is_in_editmode_vgroup()`, tsst...
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Rather avoid paranoid style, (wm == NULL) is an exceptional case.
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Patch by Martin Vykoukal, thanks!
This patch adds ability to change brush parameters with keyboard, which
is missing functionality from 2.4x.
Original report: T28811
Reviewers: psy-fi
Differential Revision: https://developer.blender.org/D837
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This is mainly to address old issue when one need to have SDL library installed
in order to use our official builds. Some hip distros already installs SDL,
but it's not quite the same across all the variety of the distros.
We also now switching to SDL-2.0, most of the distros have it in repositories
already, so it shouldn't be huge deal to install it if needed.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D878
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Mainly:
* Use 'for' loops instead of 'while' ones (saves many lines and regroup most loop handling on one line).
* Use float[3] pointers where possible.
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