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2014-11-21Bugfix T42648: Invert Selection operator is not working for animation channelsJoshua Leung
The wrong selection mode was being used/passed to operators.
2014-11-21Fix T42421: HDR reader could easily read past buffer (truncated HDR files ↵Bastien Montagne
e.g.) and segfault. Now readers get an 'mem_eof' guard pointer, and they abort in case they try to go past it.
2014-11-21Task scheduler: Add an option to limit number of threads per poolSergey Sharybin
This way we can have scheduler capable of scheduling tasks on all the CPUs but in the same time we can limit tasks like baking (in the future) to use no more than given number of threads.
2014-11-20Compsitor: White space cleanupSergey Sharybin
2014-11-20Cleanup: ints/shorts -> bool.Bastien Montagne
2014-11-20Fix T42622, environment texture GLSL result different from rendering.Antony Riakiotakis
Also included mirror ball shader, which was missing.
2014-11-20Fix T42639, editcurve flags not getting restored on undo.Antony Riakiotakis
Error here could be reproduced by tweaking curve properties such as 2d-3d or fill type and undoing.
2014-11-20Fix T42662 hide unselected does not reveal selected.Antony Riakiotakis
Not sure if this is a bugfix exactly but should help the gooseberry team with their workflow.
2014-11-20Fix T42660 snapping not working nicely on graph editor.Antony Riakiotakis
Basically, get the grid increments and reuse them when snapping. System is slightly crappy here, we should calculate those factors only once, but leaving as todo for later.
2014-11-20Fix color tweaking in vertex painting not getting an undo push (wouldAntony Riakiotakis
cause color reset between strokes)
2014-11-20Fix T42647, vertex and weight painting mode do not display solid shadedAntony Riakiotakis
when VBOs is off.
2014-11-20SCons: Proper solution for local symbols mapSergey Sharybin
Configuration used to override the link flags, it better restore them once the configuration is done.
2014-11-20Fix T42638: Roll angle inconsistent flip in edit mode.Bastien Montagne
Basically, `angle_compat_rad()` was completely broken - example of result it could produce: | new angle | compat angle | result | -0.000000 | 3.141593 | -> 3.141593 ... Where 0.0 (or 2 * PI) would be expected!
2014-11-20Bugfix T42661: shortcut "." and "," for changing pivot center don't work on ↵Joshua Leung
Graph Editor
2014-11-20SCons: Remove duplicate PLATFORM_LINKFLAGS from makesdna and makesrnaSergey Sharybin
Hopefully it'll fix "anonymous version tag cannot be combined with other version" compilation error.
2014-11-20mathutils.kdtree: fix docstringsCampbell Barton
2014-11-19Cleanup: #define -> enums.Bastien Montagne
2014-11-19Tweak to stroke editing drawing - Only show stroke points when in editmodeJoshua Leung
2014-11-19Compile fix for changes in masterJoshua Leung
2014-11-19Merge branch 'master' into GPencil_EditStrokesJoshua Leung
2014-11-19Fix: Shift-H now works in main graph editor area tooJoshua Leung
In the process, I've removed the old operator (ANIM_OT_channels_visibility_set) and folded that option in with the hide operator, to make this consistent with how this is done in the 3D view and other parts of Blender.
2014-11-19Tweaks to hide/reveal hotkeys for Graph EditorJoshua Leung
Now the hotkeys here work in line with what's done for other parts of Blender * H = Hide selected * Shift-H = Hide unselected (i.e. old VKEY behaviour) * Alt-H = Reveal all
2014-11-19Cleanup: name hide/reveal, like rest of operatorsCampbell Barton
2014-11-19Graph Editor: H/Shift-H now hide and unhide selected curves (Gooseberry Request)Joshua Leung
Revised the tools for managing which FCurves are visible in the Graph Editor curves area. Now, there are the following tools in place: * V (channels region only) = Hide all curves except those in selected channels [OLD] * H = Hide all selected curves [NEW] * Shift-H = Show all previously hidden curves [NEW] I've removed the old operator to toggle visibility status of selected curves, as it doesn't seem that useful anymore.
2014-11-19Refactor: Move part of vgroup handling code from ED_mesh/object_vgroup.c to ↵Bastien Montagne
BKE_object_deform. Along with some minor cleanup and simplifications. Reviewers: campbellbarton Subscribers: sergey Differential Revision: https://developer.blender.org/D903
2014-11-18Fix context texture buttons in cycles not getting their context right -Antony Riakiotakis
reported by gooseberry team.
2014-11-18Fix player compile ( take into account to textcompile with player always aka ↵Jens Verwiebe
default on in cmake too)
2014-11-18Fix T41969: Enviropment map crashSergey Sharybin
The issue was caused by the threading conflict between main thread which might free environment map and render thread which might be using that environment map. Solved by stopping preview jobs when changing environment map. Sure there are still ways to run into threading conflict, but would rather solve this things case-by-case.
2014-11-18Make it possible to use preview/viewport render job kill without contextSergey Sharybin
2014-11-18Fix T42585: Mask motion blur is wrong when parented to plane trackSergey Sharybin
it wasn't wrong, it wasn't implemented.
2014-11-18Fix for console & info clipping text too earlyCampbell Barton
D845 from @donfabio
2014-11-18Fix for previous checkAntony Riakiotakis
2014-11-18Fix for previous commitAntony Riakiotakis
2014-11-18GPUFramebuffer API cleanup:Antony Riakiotakis
* read buffers are set at texture binding time * change naming when setting a texture as framebuffer * add function to set slot of framebuffer as current target instead of texture. * Binding a buffer reuses the dimensions of the texture at bind time (can use viewport to set to arbitrary range later) * Removed offscreen buffer width/height, use the generated texture dimensions instead. Those were supposed to be checked to see if generated texture had the requested size but were never actually changed to the texture dimensions (and it's redundant to store twice).
2014-11-18GPU framebuffer/texture API: Warn when binding a texture that is alsoAntony Riakiotakis
attached to a framebuffer or vice versa. might be more correct to just handle the case and unbind here.
2014-11-18GPU framebuffer API:Antony Riakiotakis
Allow binding a texture to a different texture attachment than the first. Also fix a number error in seperable gaussian blur shader.
2014-11-18Fix T42608: Mesh deform modifier for curve fails in renderSergey Sharybin
The issue was caused by render engine duplicating the curve object because it then converts the object to mesh. The mesh deform duplication code didn't duplicate binded data, so after duplication modifier is no longer applyable. So now copyData of mesh deform would copy data needed for binding. This solves reported render bug and also solves possible frustration when duplicating an object with mesh deform in the viewport with Shift-D. Checked other modifiers and laplacian deform already was copying binded data. Didn't see other modifiers which might also need to copy extra data.
2014-11-18correct another problem with BLI_assertCampbell Barton
need to use extern C for C++
2014-11-18correct uninitialized var useCampbell Barton
2014-11-18Error in last commit (broke release build)Campbell Barton
2014-11-18BLI_assert: print a backtrace with the errorCampbell Barton
Add BLI_system_backtrace()
2014-11-17Cleanup: Shapekey: get rid of `ED_vgroup_object_is_edit_mode()`Bastien Montagne
It was doing exactly the same thing as `BKE_object_is_in_editmode_vgroup()`, tsst...
2014-11-17Alternate fix for T42619: NULL check in callerCampbell Barton
Rather avoid paranoid style, (wm == NULL) is an exceptional case.
2014-11-17Cleanup identation and fix a bad alignment issue in last commitAntony Riakiotakis
2014-11-17Fix T42619: python crash: bpy.context.screen.is_animation_playingjulianeisel
2014-11-17Numerical input for changing brush size, strenght or angle.Antony Riakiotakis
Patch by Martin Vykoukal, thanks! This patch adds ability to change brush parameters with keyboard, which is missing functionality from 2.4x. Original report: T28811 Reviewers: psy-fi Differential Revision: https://developer.blender.org/D837
2014-11-17Slight improvements to vgroup tooltipsDaniel Salazar
2014-11-17Simplify function to get view vector in world spaceAntony Riakiotakis
2014-11-17Support dynamic loading of SDL librariesSergey Sharybin
This is mainly to address old issue when one need to have SDL library installed in order to use our official builds. Some hip distros already installs SDL, but it's not quite the same across all the variety of the distros. We also now switching to SDL-2.0, most of the distros have it in repositories already, so it shouldn't be huge deal to install it if needed. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D878
2014-11-17ShapeKey: Cleanup of BKE_keyblock_convert/update code.Bastien Montagne
Mainly: * Use 'for' loops instead of 'while' ones (saves many lines and regroup most loop handling on one line). * Use float[3] pointers where possible.