Age | Commit message (Expand) | Author |
2008-07-08 | Introduced quality to GUI, not yet tested (WIP commit) | Daniel Genrich |
2008-07-08 | Correct IPOs again, have yet to find a resolution how to hide some unsused IPOs | Daniel Genrich |
2008-07-08 | Some channel fixes for fc | Daniel Genrich |
2008-07-07 | WIP commit to introduce channels | Daniel Genrich |
2008-07-07 | Another addition of time values, yet some things to follow | Daniel Genrich |
2008-07-07 | Added 4 gui elements to structs, another 2-3 will follow; Unsolved problems: ... | Daniel Genrich |
2008-07-06 | Another fluid type 'control' added and introduced to elbeem, still some issue... | Daniel Genrich |
2008-07-04 | Initial GUI implementation, yet not functional | Daniel Genrich |
2008-07-03 | == Python, GE & Threads == | Willian Padovani Germano |
2008-07-03 | Cloth collisions: Reorganized collision system to be more flexible for other ... | Daniel Genrich |
2008-07-01 | Checked all cases where PyArg_ParseTuple is used in blenders game engine and ... | Campbell Barton |
2008-07-01 | bugfix, ActionActuator was missing many checks for PyArg_ParseTuple failing. | Campbell Barton |
2008-07-01 | let the logic buttons operate on objects in different scenes. They would alre... | Campbell Barton |
2008-07-01 | track to would crash (with a C++ assert) if the source and target are in the ... | Campbell Barton |
2008-06-30 | Fix for python APi error - (Campbell: please check :) ) -- using myLamp.setTy... | Daniel Genrich |
2008-06-30 | Fix crash in python API (Campbell: please check :) ) -- using myLamp.setType(... | Daniel Genrich |
2008-06-30 | BGE python api addition, GameObject get/setState and Controller.getState() | Campbell Barton |
2008-06-30 | Fix for bug #7753: after game engine drawing with vertex arrays, | Brecht Van Lommel |
2008-06-30 | Fix for bug #13757: camera lens minimum value for ipo's was | Brecht Van Lommel |
2008-06-29 | == FFMPEG / ImBuf == | Peter Schlaile |
2008-06-29 | NDOF bugfixes 14402 & 14403 by ettore Pasquini | Jean-Luc Peurière |
2008-06-29 | adding explicit cast to get things compiling | Jean-Luc Peurière |
2008-06-29 | Action Editor - Group drawing tweaks: | Joshua Leung |
2008-06-29 | Added autokey call for Flip Quats tool (Alt-F in PoseMode) | Joshua Leung |
2008-06-28 | BGE , fix an compile error | Hamed Zaghaghi |
2008-06-28 | BGE 2d-filter, custom shaders now can have depth texture and luminance texture | Hamed Zaghaghi |
2008-06-28 | bugfix, txt_to_buf would crash on an empty text file. | Campbell Barton |
2008-06-27 | patch [#15865] BGE API call to delete objects | Campbell Barton |
2008-06-26 | Fix for bug [#13651] Convertor->Math->Divide broken | Juho Vepsalainen |
2008-06-26 | Make it so it accepts blah.tiff as a filename not just blah.tif | Kent Mein |
2008-06-26 | Python API/Game engine fixes, dosn't affect 2.47 | Campbell Barton |
2008-06-25 | int toggle button function was being used on a short, remove warnings in butt... | Campbell Barton |
2008-06-25 | Commented out face transp changing when switching images, this is more annoyi... | Campbell Barton |
2008-06-25 | BGE patch 15044 approved: Edit Object Dynamics Actuator. | Benoit Bolsee |
2008-06-25 | added r/w access to nurb curves orderU for migius | Campbell Barton |
2008-06-25 | BGE patch: Add automatic support for armature driven shape keys. | Benoit Bolsee |
2008-06-25 | BGE patch: remove Shape key driver code from previous commit | Benoit Bolsee |
2008-06-24 | BGE patch: Add damping and clamping option to motion actuator. | Benoit Bolsee |
2008-06-24 | Artists complaining about these popups | Campbell Barton |
2008-06-24 | BGE patch: Add NAND, NOR, XOR, XNOR controllers. | Benoit Bolsee |
2008-06-24 | BGE bug fix: action constraints were not correctly copied from Blender to BGE... | Benoit Bolsee |
2008-06-24 | BGE patch: Add level option on sensor and fix sensor reset. | Benoit Bolsee |
2008-06-23 | bugfix [#14796] -t <threads> command line switch doesn't work unless FIXED_TH... | Campbell Barton |
2008-06-23 | BGE patch #14386: Action Actuator Current Frame Prop. This patch is very use... | Benoit Bolsee |
2008-06-23 | An initializer line was missing from the beginning of a loop, causing crashes. | Joseph Eagar |
2008-06-23 | Transform Snapping | Martin Poirier |
2008-06-23 | Moving Line to Line intersection into arithb | Martin Poirier |
2008-06-23 | == Sequencer == | Peter Schlaile |
2008-06-23 | [#14398] In Object- and EditMode, global rotate manual input is different tha... | Martin Poirier |
2008-06-23 | == FFMPEG == | Peter Schlaile |