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2008-04-08fix compiler warnings - deja vu all over again.Stephen Swaney
buttons_object.c:2326: warning: too many arguments for format buttonns_object.c:3829: warning: ordered comparison of pointer with integer zero
2008-04-08Optimization for the sequencer wipe effect, was doing a lot of unnecessaryBrecht Van Lommel
computations for each pixel making it quite slow.
2008-04-08setting the blend value for a sequencer strip would crash when the strip had ↵Campbell Barton
both char and float buffers.
2008-04-08Proper fix for camera transform with snap.Martin Poirier
Please email me or report a bug when such problem arise, it's simpler if done properly the first time.
2008-04-08Sorry, reverting bad things in modifier.cDaniel Genrich
2008-04-08Cloth bugfix: used old dm instead of new created result derivedmesh; Code ↵Daniel Genrich
cleanup + deactivation of unsued selfcollision code in kdop.c + little speedup there
2008-04-08moving the camera on the local Z axis while in the camera view didn't work ↵Campbell Barton
when snapping was enabled (even though the CTRL key was not pressed)
2008-04-08bug fix Jens Ole Wund
UI panel issues with soft bodies code cleaning .. remove some G.rt code
2008-04-07Fix for bug #8073: texture nodes connected to a viewer could crash.Brecht Van Lommel
Also fixed a bug where procedural buffers did not convert correctly to different buffer types (e.g. value -> rgba would give red).
2008-04-07Doh! Typo - replace [Y] with [Z].Stephen Swaney
2008-04-07added an optional arg for object.getBoundBox(worldspace) - so you can get ↵Campbell Barton
localspace boundboxes, this is useful when getting a dipli's boundbox where the objects worldspace matrix has no useful meaning.
2008-04-07annoyance with python api, Blender.Library.Datablocks should always return ↵Campbell Barton
an empty list, rather then None when there is no datablocks.
2008-04-07Silly copypaste mistake. Thanks for noticing!Janne Karhu
2008-04-07fix for [#6342] Collada 1.4 import (of perhaps corrupt collada files) leads ↵Campbell Barton
to a complete crash of Blender 2.43 under Windows XP NMesh wasnt checking 16max material limit, also made collada import work with the user scripts dir.
2008-04-07add KX_GameObject::rayCastTo() PyDocBenoit Bolsee
2008-04-06Removed my own patch #8208: export SCA_ISensor::Evaluate() to Python. It was ↵Benoit Bolsee
only useful for the ray sensor and the new rayCastTo() function provides better functionality
2008-04-06reversing 14289, it included Ton's homedir as a default path and disabled ↵Campbell Barton
scriptlinks by default
2008-04-06Commit patch #8799: Realtime SetParent function in the BGEBenoit Bolsee
This patch consists in new KX_GameObject::SetParent() and KX_GameObject::RemoveParent() functions to create and destroy parent relation during game. These functions are accessible through python and through a new actuator KX_ParentActuator. Function documentation in PyDoc. The object keeps its orientation, position and scale when it is parented but will further rotate, move and scale with its parent from that point on. When the parent relation is broken, the object keeps the orientation, position and scale it had at that time. The function has no effect if any of the X/Y/Z scale of the object or its new parent are below Epsilon.
2008-04-06fix compiler warnings.Stephen Swaney
I'm not sure about the intent for this one: warning: too many arguments for format: sprintf(md->name, "FluidParticleSystem", BLI_countlist(&ob->particlesystem)); Something for Janne ?
2008-04-06Patch #8740: enable negative axis radar sensorBenoit Bolsee
2008-04-06Python API - read access to Track and Up axis attributes for Object.Stephen Swaney
Part of Patch 8557. Contributed by Cedric Paille. Thanks! Still waiting for API doc for new attributes. Finger is poised over Revert button...
2008-04-06bug fix soft body can resume with point cache Jens Ole Wund
sneak in .. springs preload
2008-04-05fix compiler warning: comparison between signed and unsignedStephen Swaney
2008-04-05Commit patch #2439: Mesh replacement in BGE will react properly to armature ↵Benoit Bolsee
deform Changing the mesh of an object that has a deform controller (armature) is now properly handled. The new mesh must have vertex groups matching the armature bones. In simple terms, the new mesh must deform correctly when you assign it to the object in Blender and you test the action. It will deform the same when you replace the object mesh during the game.
2008-04-05PyAPI - setting a buttons string value crashed. suspect this is a 64bit ↵Campbell Barton
problem since replacing the string length of int, with Py_ssize_t or long prevented the crash. worked around the problem by removing the PyString_AsStringAndSize command. wizard_curve2tree - removing id properties didnt work. exit button used a callback it didnt need to.
2008-04-05No need for unions in transform code.Martin Poirier
Unneeded size optimisation. There's much better way to tackle this if it really is a problem.
2008-04-05BGE bug [#4839] fixed: joystick keeps working after an overlay scene is removedBenoit Bolsee
2008-04-04fix own bug with scripts drawing, could crash when a script failedCampbell Barton
2008-04-04selecting a new scripts dir didnt rebuild the menu'sCampbell Barton
2008-04-04wire was being drawn for solid curve objects in editmode when it should not ↵Campbell Barton
have been.
2008-04-04moved some duplicate lines into their own functionCampbell Barton
2008-04-04Restore bezier handles to their original flag if the transform is canceled, ↵Campbell Barton
for IPO's and curve edit mode. Also retopo was running of curve transform was canceled.
2008-04-04Fix for bug #8870: crash converting curve to mesh. The object was beingBrecht Van Lommel
used for curve deform, but after conversion wasn't a curve anymore, and there was no check for this.
2008-04-03Bugfix: crash with strand surface AAO and layer ipo's.Brecht Van Lommel
2008-04-03Fix for bug: [#8610] Hair Particle 'cut' edit mode not respecting backface ↵Janne Karhu
culling / z-depth -Cut-brush didn't use depth testing at all, now it does, but unfortunately this changes the behavior of the brush so that cutting is not perfect for hairs that are partly visible from behind an edge of the emitter (this change effects the brush only when z-buf clipping is used of course)
2008-04-03Fix for bug: [#8576] Heir always in the backJanne Karhu
2008-04-03Fix to make grass render the same on solaris as linux, by doingBrecht Van Lommel
pointer comparisons in qsort. This works for glibc according to the documentation, and appears to work on solaris too.
2008-04-02Fix for bug: [#8117] Particles with fluid brokenJanne Karhu
-Handling of fluid particles was not coded at all -Now things should work properly, but as fluid particles are not very familiar to me I'd appreciate some thorough testing
2008-04-02removed printfCampbell Barton
2008-04-02Sculpts calc_area_normal() could result in a zero length vector if all faces ↵Campbell Barton
were pointing away from the view. deal with this by making 2 average vectors, one for front pointing faces, and another for back pointing faces, also removed an unneeded acos().
2008-04-02This commit reverts the #include <mesa/glu.h>Kent Mein
stuff used for peach to the standard <GL/glu.h> the mesa stuff was needed for the machines for peach but its not the stanard location of the headers, now that its not needed were switching it back. Kent
2008-04-02dpx saving would fail if there was no float buffer, which is a problem when ↵Campbell Barton
rendering from the sequencer because a float buffer can be generated for some frames but not others depending on their contents.
2008-04-02Small last-minute peach feature: loading an image into the image nodeBrecht Van Lommel
now automatically detects if a sequence of images is selected, and sets the frames and image type to sequence.
2008-04-02Whitespace commit for editarmature.c while I try to find the cause of some ↵Joshua Leung
bugs here.
2008-04-02BUGFIX8847 Multires didn't free some memory.fixedHamed Zaghaghi
2008-04-02Fix for bug #7875: node editor creates links to nowhere, fixes atBrecht Van Lommel
least one instance where it happens, when dragging a link onto an already taken socket, and the existing link being moved to a hidden socket. Couldn't find other cases in testing, so assuming it's fixed unless another case pops up.
2008-04-02Fix for bug #7368: flipping issue with dual quaternions and scaled bones.Brecht Van Lommel
2008-04-02BUGFIX 8824: RGB Curves now work correctly with "use clipping" option Hamed Zaghaghi
on with maximum values greater than 1.
2008-04-02Fix for #8806: strand shadow bug, only showed up on windows.Brecht Van Lommel
2008-04-02Fix BGE bug: BGE will crash if objects with display debug property is ↵Benoit Bolsee
deleted (bad practice anyway). The actual deletion is now postponed until end of scene