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2008-07-08svn merge -r15478:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/ble...Campbell Barton
2008-07-08bugfix - GameEngine PyObject methods did not all return when using dir(), bec...Campbell Barton
2008-07-08Fix for crash in freeing group nodes, node trees have to be freedBrecht Van Lommel
2008-07-08BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat...Benoit Bolsee
2008-07-08Bugfix #16535Ton Roosendaal
2008-07-08scenes set pose objects would draw in posemode while weight painting if they ...Campbell Barton
2008-07-08Compiler warning fixes (how some of this stuff compiled without stopping comp...Joshua Leung
2008-07-08== Select Swap for Armatures (Ctrl I) ==Joshua Leung
2008-07-08-> UV and VCOL support for bevel (editmode)Geoffrey Bantle
2008-07-08Apricot Branch: GLSLBrecht Van Lommel
2008-07-08svn merge -r14639:14688 https://svn.blender.org/svnroot/bf-blender/trunk/bl...Campbell Barton
2008-07-08own mistake with drawing used state bits.Campbell Barton
2008-07-07Apricot Branch: two minor optimizations to avoid unneeded shaderBrecht Van Lommel
2008-07-07Apricot Branch:Brecht Van Lommel
2008-07-07Apricot BranchBrecht Van Lommel
2008-07-07Apricot Branch: GLSLBrecht Van Lommel
2008-07-07Apricot Branch: GLSLBrecht Van Lommel
2008-07-07[#17288] Sequencer API: added a method, a geter/setter, the blend modes dict ...Campbell Barton
2008-07-07* New UV editor selection mode: IslandMatt Ebb
2008-07-07Derived Mesh BugfixMartin Poirier
2008-07-07Little tweak to timeline_force_draw, so that button windows are updated properlyJoshua Leung
2008-07-07Fix for bug: [#14570] particle system: grid distribution + vertex emitting bugJanne Karhu
2008-07-06=== Transform Snap ===Martin Poirier
2008-07-06these escaped the mergeCampbell Barton
2008-07-06svn merge -r15426:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/ble...Campbell Barton
2008-07-06GameObject rayCast and rayCastTo were not setting exception strings (causes r...Campbell Barton
2008-07-06Bugfix #16669Ton Roosendaal
2008-07-06#16675: Object name doesn't get updated in 3D viewports if it is changed via ...Joshua Leung
2008-07-06Bugfix #17139Ton Roosendaal
2008-07-05patch [#17275] Fix for: pressing delete on an empty sequencer pops up a confi...Campbell Barton
2008-07-05->Last Commit broke compilation on GCCGeoffrey Bantle
2008-07-05== BUGFIX ==Andrea Weikert
2008-07-05== compile fix ==Andrea Weikert
2008-07-04Made some python game engine funcs use NOARGS, getAxisVec was using wrong mu...Campbell Barton
2008-07-04-> Vertex Group support for bevel (editmode only)Geoffrey Bantle
2008-07-04-> Moving Pooling Alloctor to BlenLibGeoffrey Bantle
2008-07-04svn merge -r15399:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/ble...Campbell Barton
2008-07-04BGE logic update: new servo control motion actuator, new distance constraint ...Benoit Bolsee
2008-07-04small changes to py funcs that can run 100s of times a second, so python wont...Campbell Barton
2008-07-04non user visible changes and small optimizations to the game engine pyapi as ...Campbell Barton
2008-07-03Sun,Sky and atmosphere for lamps(sun type), PATCH#8063 http://projects.blende...Hamed Zaghaghi
2008-07-03Adding GameObject setLinearVelocity(), without this interacting with objects ...Campbell Barton
2008-07-03== Python, GE & Threads ==Willian Padovani Germano
2008-07-03Cloth collisions: Reorganized collision system to be more flexible for other ...Daniel Genrich
2008-07-01 svn merge -r15389:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/bl...Campbell Barton
2008-07-01Checked all cases where PyArg_ParseTuple is used in blenders game engine and ...Campbell Barton
2008-07-01bugfix, ActionActuator was missing many checks for PyArg_ParseTuple failing.Campbell Barton
2008-07-01let the logic buttons operate on objects in different scenes. They would alre...Campbell Barton
2008-07-01track to would crash (with a C++ assert) if the source and target are in the ...Campbell Barton
2008-06-30Fix for python APi error - (Campbell: please check :) ) -- using myLamp.setTy...Daniel Genrich