Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-26 | Code style cleaup for motion-tracking modules. | Sergey Sharybin | |
Should be no functional changes. | |||
2012-03-26 | style cleanup: dont use 'else for' for extended blocks of code (quite confusing) | Campbell Barton | |
2012-03-26 | style cleanup: add braces around checks - 'if ELEM() {...}', confuses some ↵ | Campbell Barton | |
parsers that done expand macros. | |||
2012-03-26 | Patch: [#30652] Influence slider for Lattice Modifier | Thomas Dinges | |
* This patch adds a influence slider for the lattice modifier, which affects the strength of the deformation. Patch by Patrick Boelens (senshi), thanks a lot! | |||
2012-03-26 | fix #30668 and the rest of #30638. | Antony Riakiotakis | |
Port angle stretch code for uvs to bmesh. Also added comment to clarify previous commit. | |||
2012-03-25 | Comment out the projection to ngon normal plane when calculating ngon area. ↵ | Antony Riakiotakis | |
This is hardly worth the cost since we use an approximation anyway. | |||
2012-03-25 | Fix #30638 and part of #30646. | Antony Riakiotakis | |
Problem was that area calculation of polygons was done relative to the xy plane, and with a very obscure (to me at least) algorithm. That meant that vertical ngons would get 0 area. Commented initial code in case this is a strange optimization case that someone wants to use and used a cleaner algorithm: first project vertices to the ngon plane, defined by the normal of the ngon and the center (mean) of the ngon vertices. This will only be exact for convex and mostly planar ngons, still it is much better than the previous code. Also fixed memory leak when stretch display was on. | |||
2012-03-25 | Fix bug #30673, "Crash: Bridge a pair of edges." | Nicholas Bishop | |
Fix edge case for clamp_index() with any negative 'x' that is a multiple of 'len', was returning 'len' which is invalid index. Maybe the expression can be simplified back to a one-liner? | |||
2012-03-25 | style cleanup: issues missed last commit | Campbell Barton | |
2012-03-25 | bmesh inset: another small improvement - use the shared edge vector rather ↵ | Campbell Barton | |
then the cross product between 2 faces if the faces infact share an edge - works best for non planer faces. also added utility function - BM_loop_other_vert_loop | |||
2012-03-25 | inset tool now works better when insetting around corners - the 2 faces ↵ | Campbell Barton | |
normals are now used to calculate the inset edge vector if the faces are different and not planer. | |||
2012-03-25 | style cleanup: conform to style guide - mostly operator whitespace changes | Campbell Barton | |
2012-03-24 | style cleanup: operator/whitespace | Campbell Barton | |
2012-03-24 | fix for error adding vertex colors in editmode. | Campbell Barton | |
also correct delete_customdata_layer having invalid 'tot' in editmode, seems harmless for now but better assign correct value. | |||
2012-03-24 | fix for crash removing vertex colors in editmode. | Campbell Barton | |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton | |
2012-03-24 | style cleanup: pep8, indentation | Campbell Barton | |
2012-03-24 | style cleanup: follow style guide for formatting of if/for/while loops, and ↵ | Campbell Barton | |
else if's | |||
2012-03-24 | style cleanup: follow style guide for formatting of if/for/while loops, and ↵ | Campbell Barton | |
else if's | |||
2012-03-24 | style cleanup: follow style guide for formatting of if/for/while loops, and ↵ | Campbell Barton | |
else if's | |||
2012-03-24 | style cleanup: follow style guide for formatting of if/for/while loops, and ↵ | Campbell Barton | |
else if's | |||
2012-03-24 | convert spaces to tabs and some formatting. | Campbell Barton | |
2012-03-24 | style cleanup: mainly for mesh code, also some WM function use. | Campbell Barton | |
2012-03-24 | code cleanup: move bmesh inline funcs to headers (avoids compiling the C files). | Campbell Barton | |
2012-03-24 | code cleanup: bmesh_ source files in our editor dir, they are the same as ↵ | Campbell Barton | |
other editmesh_ files. | |||
2012-03-24 | code cleanup: re-shuffle some functions so EDBM_ functions are in bmesh_utils.c | Campbell Barton | |
remove bmesh_selecthistory.c, only wrapped a few functions. | |||
2012-03-24 | fix for error with saving files after double clicking, the 'need_active' ↵ | Campbell Barton | |
setting was getting saved which caused save to fail when not caused by double click afterwards. | |||
2012-03-24 | code cleanup: more consistent naming for mesh operator functions. | Campbell Barton | |
2012-03-24 | Sequence Editor Themes: | Thomas Dinges | |
* Preview Background is now themeable. Patch by Pablo Vazquez (venomgfx). | |||
2012-03-24 | code cleanup: use zero_v3 | Campbell Barton | |
2012-03-23 | Better smoothing for sculpt cube falloff. | Nicholas Bishop | |
The cube test, used by the clay strips brush, now smooths the corners of the cube using the brush curve. | |||
2012-03-23 | 3D View Themes: | Thomas Dinges | |
* Camera and Empty colour is now themeable. Patch by Pablo Vazquez (venomgfx) with some minor edits. | |||
2012-03-23 | Knifetool: add help message in header line | Howard Trickey | |
2012-03-23 | bmesh editmode - split dissolve into its own menu. mesh delete code was ↵ | Campbell Barton | |
getting quite messy and mixed in too much different functionality just to add in same menu. Now use a pu menu for delete key which can call different ops. | |||
2012-03-23 | Fix for jump to keyframe operator reusing property values incorrect | Sergey Sharybin | |
2012-03-23 | Fix for [#30438] x=zero not accepted for a bone tail. | Bastien Montagne | |
In fact, problem was in vec_roll_to_mat3(), which has to detect when the bone is aligned with its Y axis, using a threshold. This one have been raised to quite a high value due to bug [#23954], then lowered a bit due to [#27675] (which is imho in fine the same problem as 30438). Reset it to its org value (very low 1e-13), as testing file given with firt bug did not show any problem anymore... So now, instead of 1/1000 of bone length from Y axis, we have about 3.25*10-7... Only (hardly) noticeable at max zoom level in 3D view. | |||
2012-03-23 | fix for error with console command history not working, using previous settings. | Campbell Barton | |
2012-03-23 | fix [#30632] Edge Split Modifier (creates invalid mesh) | Campbell Barton | |
bug was caused by modifying loops vert value in a BM_LOOPS_OF_VERT iterator. | |||
2012-03-23 | minor speedup to vertex split function, avoid a hash lookup when its not needed. | Campbell Barton | |
2012-03-23 | file selector text field and file renaming were doing undo pushes. | Campbell Barton | |
2012-03-23 | edge split bmesh operator wasnt accessible (defined but not used), for some ↵ | Campbell Barton | |
reason it had a 'numcuts' option. add edge split to mesh edge menu. | |||
2012-03-23 | doc cleanup: minor corrections and improvements to docstrings + recent doc ↵ | Campbell Barton | |
changes. | |||
2012-03-23 | rna/python api change: rename Mesh.faces --> tessfaces, since existing ↵ | Campbell Barton | |
scripts are using this to modify the mesh and its confusing that the edits are not kept. This also makes it clearer that the faces are for tessellated results only. Added a section on the Gotcha's about upgrading scripts, the pros and cons of MeshTessFace/MeshPoly/BMFace. and spesifically how to upgrade importers and exporters for 2.63+. | |||
2012-03-23 | Fix for step-by-step tracking issue caused by operator presets changes | Sergey Sharybin | |
2012-03-23 | patch [#30620] Wiki Quick Hack: Make Tooltip Text Colour Themeable | Campbell Barton | |
from luke frisken (lfrisken), with some edits. some tooltip colors weren't visible with different backgrounds, now the base tooltip color is used and tinted for python/alert/shortcuts etc. the tint colors are still hard coded. | |||
2012-03-22 | Correction recent start/end range values for frames: it was impossible to set | Sergey Sharybin | |
start frame = end frame which is useful in some cases. Also made behavior of S/E operators equal to sliders in timeline. | |||
2012-03-22 | Fix for #30627. This improves the behaviour of the internal_reconnect ↵ | Lukas Toenne | |
function for dissolving, detaching and muting nodes a bit. Instead of only linking a single, perfectly matching socket pair it now connects all outputs of a type to the first input of the same. Also if no such connections can be made it simply links the first connected input to the first connected output. This is the previous behaviour of the delete_reconnect operator (ctrl+x). | |||
2012-03-22 | Fix for Add Movie Strip and Add Sound Strip operators and operator property ↵ | Sergey Sharybin | |
re-use system. | |||
2012-03-22 | #collada skeleton animation import, fixes #29246 | Arystanbek Dyussenov | |
Apply part of the patch #30070 by Juha Mäki-Kanto, that takes into account the transform of non-joint type parent in bone animation computation. Thanks! | |||
2012-03-22 | Fix [#30614] (some Display settings are uneeded for non-geometry/material ↵ | Bastien Montagne | |
object types, and armature have no boundbox). This commit: * Removes the Wire and Color options from the UI for all object types but meshes, curves/surfaces/texts, and metas. * Adds a basic bounding box drawing (and computing) for armatures. |