Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-17 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-17 | Cleanup: trailing space for BLI | Campbell Barton | |
2018-06-17 | Cleanup: remove unused BLI_rebase_path | Campbell Barton | |
2018-06-17 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-17 | Cleanup: BLI path extension API | Campbell Barton | |
Use BLI_path_extension_* prefix. | |||
2018-06-17 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-17 | BLI_path: add string size debug define | Campbell Barton | |
Off by default, only for debugging. | |||
2018-06-17 | Driver: trailing zeros from expression | Campbell Barton | |
2018-06-17 | 3D View: 3D Cursor was not restoring GL state | Campbell Barton | |
Caused camera frame to be double width. | |||
2018-06-17 | Edit Mesh: tweak active face edge width | Campbell Barton | |
This rewinds a change from own commit e3d88b021c07d The only took edge overlay into account (crease, seam.. etc) Currently active-face also uses this width. While the difference is subtle, this makes the active-face stand out more clearly. | |||
2018-06-17 | UI: correct decorator buttons 'enabled' flag | Campbell Barton | |
2018-06-17 | UI: decorator color button assert | Campbell Barton | |
Also set 'all' argument based on the RNA-index (even though it worked, better set to correct value). | |||
2018-06-17 | Cleanup: codestyle | Campbell Barton | |
2018-06-17 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-17 | CMake: add missing headers | Campbell Barton | |
2018-06-17 | Cleanup: use clamp_* from BLI_math (replace macro) | Campbell Barton | |
2018-06-17 | Custom Hdri: Use same AntiAliasing as Matcaps | Clément Foucault | |
2018-06-17 | StudioLights: Fix preview icon. | Clément Foucault | |
Use same antialiasing method as the matcaps and fix the normal computation. | |||
2018-06-17 | Matcap: Make matcap preview the same size as the other StudioLights | Clément Foucault | |
2018-06-17 | Matcaps: Add AntiAlias alpha mask to icon preview. | Clément Foucault | |
2018-06-17 | Studio Light: Fix typo | Clément Foucault | |
2018-06-17 | Outlines: Don't draw Xray mode outlines in material or render mode | Clément Foucault | |
2018-06-16 | UI: show decorator icon for static-override | Campbell Barton | |
2018-06-16 | Merge branch 'master' into blender2.8 | Bastien Montagne | |
2018-06-16 | Cleanup: remove BLI_frand from GreasePencil code. | Bastien Montagne | |
2018-06-16 | Correct assert in recent changes | Campbell Barton | |
2018-06-16 | UI: support dragging to key-frame | Campbell Barton | |
2018-06-16 | UI: Add property decorator buttons | Campbell Barton | |
When use_property_split is enabled, this template adds buttons to set keyframes, (Alternative to showing color). See: T54951 | |||
2018-06-16 | Fix T55427: Removing Vertex Group used by Data Transfer Modifier results in ↵ | Bastien Montagne | |
crash. Only fixing crash, proper handling (a.k.a remapping) of all possible cases here, for all possible data layers, is rather involved... | |||
2018-06-16 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-16 | UI: refactor drag-toggle for other button types | Campbell Barton | |
2018-06-16 | Edit Mesh: Simplify the overlay shader. | Clément Foucault | |
Remove all the clip cases and just pass the vertices screen position to the fragment shader. This does put a bit more pressure on the fragment shader but it seems to be faster than before. And it simplify the code a lot. It seems to fix some long standing issue on some intel GPU. | |||
2018-06-16 | Edit Mode: Fix bad display of edges when limit selection mode is Off. | Clément Foucault | |
2018-06-16 | UI: minor changes from 2.8 | Campbell Barton | |
- Option to skip multi-data edits. - Open hold buttons on drag. - Utility function to set default value. | |||
2018-06-16 | This option limits visibility of the glew.h header to just bf_gpu and ↵ | Ray Molenkamp | |
intern_gawain this is to highlight areas in the code that still directly do opengl calls or use opengl types. This is in preparation for supporting alternative rendering back-ends. Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D3304 | |||
2018-06-16 | Merge branch 'master' into blender2.8 | Brecht Van Lommel | |
The Eevee AO node supports the new Normal socket, but ignores Distance, Samples, Inside and Only Local settings. | |||
2018-06-15 | Cycles: change Ambient Occlusion shader to output colors. | Lukas Stockner | |
This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479 | |||
2018-06-15 | UI: fix redundant scrolling in the redo panel | Campbell Barton | |
2018-06-15 | Cleanup: code style | Campbell Barton | |
2018-06-15 | Edit Mesh: tweak vertex size & edge width | Campbell Barton | |
- Vertex size now matches the theme setting. - Edge width is closer to a single pixel line. - Face dot was scaled up to be drawn as a circle, but is currently a square. | |||
2018-06-15 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-15 | WM: suppress drag events if motion is handled | Campbell Barton | |
2018-06-15 | Merge branch 'master' into blender2.8 | Bastien Montagne | |
2018-06-15 | Cleanup: some more G.main removal. | Bastien Montagne | |
We are really starting to scratch the last bits here... | |||
2018-06-15 | Workbench OpenGL render: always render alpha on 1.0 | Jeroen Bakker | |
Old implementation rendered alpha to 0.0 for background, but only during deferred rendering. We should attach this to an DNA setting and also let the forward shading respect this. But for now this is a better default | |||
2018-06-15 | Cleanup: validate G.main's in creator code. | Bastien Montagne | |
Using G_MAIN here is valid! | |||
2018-06-15 | Cleanup: G.main removal from 2.8-only code. | Bastien Montagne | |
2018-06-15 | Merge branch 'master' into blender2.8 | Bastien Montagne | |
2018-06-15 | Hair editing: Use original object's particles for drawing | Sergey Sharybin | |
This allows to rely on brush to update children positions, and avoid tag of object. Makes it way faster to comb with children enabled. | |||
2018-06-15 | Hair editing: Multi-thread various parts | Sergey Sharybin | |
Currently focused on making parts which are a bottleneck for Spring, to make things fast as possible. There are surely lots of places where threading is not currently done, but we can keep doing this, maybe even with help from the community :) |