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2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for BLICampbell Barton
2018-06-17Cleanup: remove unused BLI_rebase_pathCampbell Barton
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: BLI path extension APICampbell Barton
Use BLI_path_extension_* prefix.
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17BLI_path: add string size debug defineCampbell Barton
Off by default, only for debugging.
2018-06-17Driver: trailing zeros from expressionCampbell Barton
2018-06-173D View: 3D Cursor was not restoring GL stateCampbell Barton
Caused camera frame to be double width.
2018-06-17Edit Mesh: tweak active face edge widthCampbell Barton
This rewinds a change from own commit e3d88b021c07d The only took edge overlay into account (crease, seam.. etc) Currently active-face also uses this width. While the difference is subtle, this makes the active-face stand out more clearly.
2018-06-17UI: correct decorator buttons 'enabled' flagCampbell Barton
2018-06-17UI: decorator color button assertCampbell Barton
Also set 'all' argument based on the RNA-index (even though it worked, better set to correct value).
2018-06-17Cleanup: codestyleCampbell Barton
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17CMake: add missing headersCampbell Barton
2018-06-17Cleanup: use clamp_* from BLI_math (replace macro)Campbell Barton
2018-06-17Custom Hdri: Use same AntiAliasing as MatcapsClément Foucault
2018-06-17StudioLights: Fix preview icon.Clément Foucault
Use same antialiasing method as the matcaps and fix the normal computation.
2018-06-17Matcap: Make matcap preview the same size as the other StudioLightsClément Foucault
2018-06-17Matcaps: Add AntiAlias alpha mask to icon preview.Clément Foucault
2018-06-17Studio Light: Fix typoClément Foucault
2018-06-17Outlines: Don't draw Xray mode outlines in material or render modeClément Foucault
2018-06-16UI: show decorator icon for static-overrideCampbell Barton
2018-06-16Merge branch 'master' into blender2.8Bastien Montagne
2018-06-16Cleanup: remove BLI_frand from GreasePencil code.Bastien Montagne
2018-06-16Correct assert in recent changesCampbell Barton
2018-06-16UI: support dragging to key-frameCampbell Barton
2018-06-16UI: Add property decorator buttonsCampbell Barton
When use_property_split is enabled, this template adds buttons to set keyframes, (Alternative to showing color). See: T54951
2018-06-16Fix T55427: Removing Vertex Group used by Data Transfer Modifier results in ↵Bastien Montagne
crash. Only fixing crash, proper handling (a.k.a remapping) of all possible cases here, for all possible data layers, is rather involved...
2018-06-16Merge branch 'master' into blender2.8Campbell Barton
2018-06-16UI: refactor drag-toggle for other button typesCampbell Barton
2018-06-16Edit Mesh: Simplify the overlay shader.Clément Foucault
Remove all the clip cases and just pass the vertices screen position to the fragment shader. This does put a bit more pressure on the fragment shader but it seems to be faster than before. And it simplify the code a lot. It seems to fix some long standing issue on some intel GPU.
2018-06-16Edit Mode: Fix bad display of edges when limit selection mode is Off.Clément Foucault
2018-06-16UI: minor changes from 2.8Campbell Barton
- Option to skip multi-data edits. - Open hold buttons on drag. - Utility function to set default value.
2018-06-16This option limits visibility of the glew.h header to just bf_gpu and ↵Ray Molenkamp
intern_gawain this is to highlight areas in the code that still directly do opengl calls or use opengl types. This is in preparation for supporting alternative rendering back-ends. Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D3304
2018-06-16Merge branch 'master' into blender2.8Brecht Van Lommel
The Eevee AO node supports the new Normal socket, but ignores Distance, Samples, Inside and Only Local settings.
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479
2018-06-15UI: fix redundant scrolling in the redo panelCampbell Barton
2018-06-15Cleanup: code styleCampbell Barton
2018-06-15Edit Mesh: tweak vertex size & edge widthCampbell Barton
- Vertex size now matches the theme setting. - Edge width is closer to a single pixel line. - Face dot was scaled up to be drawn as a circle, but is currently a square.
2018-06-15Merge branch 'master' into blender2.8Campbell Barton
2018-06-15WM: suppress drag events if motion is handledCampbell Barton
2018-06-15Merge branch 'master' into blender2.8Bastien Montagne
2018-06-15Cleanup: some more G.main removal.Bastien Montagne
We are really starting to scratch the last bits here...
2018-06-15Workbench OpenGL render: always render alpha on 1.0Jeroen Bakker
Old implementation rendered alpha to 0.0 for background, but only during deferred rendering. We should attach this to an DNA setting and also let the forward shading respect this. But for now this is a better default
2018-06-15Cleanup: validate G.main's in creator code.Bastien Montagne
Using G_MAIN here is valid!
2018-06-15Cleanup: G.main removal from 2.8-only code.Bastien Montagne
2018-06-15Merge branch 'master' into blender2.8Bastien Montagne
2018-06-15Hair editing: Use original object's particles for drawingSergey Sharybin
This allows to rely on brush to update children positions, and avoid tag of object. Makes it way faster to comb with children enabled.
2018-06-15Hair editing: Multi-thread various partsSergey Sharybin
Currently focused on making parts which are a bottleneck for Spring, to make things fast as possible. There are surely lots of places where threading is not currently done, but we can keep doing this, maybe even with help from the community :)