Age | Commit message (Collapse) | Author |
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Correct the outline blending for alpha 0 background.
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This parameter allows to define the percentage of offset of a stroke when uses surface mode.
Before, this was a fixed value, but for some artists' purposes, it's good to have the option to change it.
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Users can select the main unit they want to use now.
Previously the displayed unit always depended on the magnitude of the value.
The old behavior can be restored by switching to the "Adaptive" mode for length, mass and time units.
Meters, kilograms and seconds are the default units for new and old scenes.
The selected unit is also the default unit for user input.
E.g. if cm is selected, whenever the user inputs a unitless number into a field of type length, it will be interpreted as cm.
Reviewer: brecht
Differential: https://developer.blender.org/D3740
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Holding Alt now disables.
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Transform the gizmo's drawing function into a generic function for use in other parts of the code.
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This matches mesh add methods, and doesn't force it to be a keyword arg.
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Was giving errors on each access.
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Accessing from the tool and keyboard had different defaults,
disable by default for both.
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This was listed under the armature task yet it is used for meshes too.
Also make sure all the UI names are capitalized (normal > Normal).
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And final one as well.
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Also added epsilon into the mix.
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Also added epsilon into the mix.
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This includes all the modes that don't need multi-object support:
* SIMEDBONE_CHILDREN
* SIMEDBONE_CHILDREN_IMMEDIATE
* SIMEDBONE_SIBLINGS
* SIMEDBONE_GROUP
* SIMEDBONE_SHAPE
Unlike the mesh select similar operator, in this case we take
only the active bone in consideration, not all the selected ones.
I decided not to change that, and keep this 2.79 behaviour.
We could though if we want to.
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It was not taking duplicated objects into consideration, so the operator would
only work if you had an off number of objects with the same armature.
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Looks like new depsgraph may initialize some IK trees, without ever
executing them (which also frees them with legacy IKSolver code)...
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evaluated or original data-block.
Since RNA depagraph API mostly returns evaluated data, it is mandatory
to have access to original datablocks now...
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COW data.
It is crucial that scripts do not write, and even more importantly, do
not store any references to those. Otherwise, that’s a rather straight
path to crash.
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After rB3da46a8d8df2 the vertex color shader can't draw the raw
weight data produced by DRW_cache_mesh_surface_weights_get.
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This is quite an obscure option only useful in rare cases,
when enabled by accident it's confusing since single objects
can't be transformed.
Also, w/ 2.8x you don't see the option change in the header.
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The problem with previous fix was that only the original pixels were blurred, but the surrounding pixels no.
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The normal and xyz no longer overlap so can be the same size.
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The z-depth must not be blurred, but use the original value.
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Having this setting here wasn't correct (the operator ignores it).
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This allows gizmo groups to store properties in the tool.
This makes sense for gizmo options which only control gizmo display and
don't control operator execution.
Unlike similar kinds of properties,
this isn't accessible via the gizmo-group-type instance.
For now the it's only stored in the workspace tool as can be done for
operator properties, so each instance doesn't have different settings
which would be confusing from a user perspective and complicate access
from the top-bar.
Later we could add gizmo-group properties if needed.
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Prepare for storing different kinds of properties in tools.
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Regression from 5d628c519
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The user has to be encouraged to use the `program_set` or `program_set_builtin` before drawing.
This avoids problem with gl_context.
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This will look a bit better once the icon outline is gone.
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