Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
AgeCommit message (Collapse)Author
2018-09-11Error in last commitCampbell Barton
2018-09-11Fix scale cage tool never using object boundboxCampbell Barton
2018-09-11Cleanup: use UI_ prefix for block flagCampbell Barton
2018-09-11Merge branch 'master' into blender2.8Campbell Barton
2018-09-11Correct own error in recent transform orientation changesCampbell Barton
2018-09-11Cleanup: replace magic numberCampbell Barton
2018-09-11Workaround T56752: redo panel alpha flickerCampbell Barton
The bug applies to tooltips, but isn't as noticeable.
2018-09-11GPU: utility function to unregister presetsCampbell Barton
2018-09-11UI: use popup draw style for redo panelCampbell Barton
2018-09-11Merge branch 'master' into blender2.8Campbell Barton
2018-09-11UI: split theme draw style into separate fieldCampbell Barton
Was using UI_BLOCK_LOOP to control draw style, this meant we couldn't use popup theme colors for cases where it the interface has the same purpose as a popup but happens not to use this flag.
2018-09-11UI: workaround for glitch redo panel glitchCampbell Barton
2018-09-11UI: key binding draw code didn't set line-widthCampbell Barton
2018-09-11UI: disable register for insert textCampbell Barton
Hides redo panel.
2018-09-11UI: disable register for grease pencil selectCampbell Barton
Avoid showing in redo panel
2018-09-11Remaining fix for multiple text-boxesDalai Felinto
As mentioned in d81aeb60fe75 the alignment for multiple text boxes should all respect the same overall padding. Vertical alignment is fully implemented now.
2018-09-10GP: Fix performance problem with big filesAntonioya
During drawing, the depsgrah was tagged to update and this produced a full copy of the datablock. This tag was done in order to get the right data in drawing engine, but this added a great overhead while drawing and the response of the pen was not good. Now, the depsgraph is not tagged and the drawing engine uses the original copy data of the buffer datablock. This is not a problem because only can draw in one window at time.
2018-09-10Eeevee: update to match recent voronoi GLSL features for Cycles.Charlie Jolly
Differential Revision: https://developer.blender.org/D3680
2018-09-10Texture paint: properly implement image slots for principled BSDF node.Sebastian Parborg
Now we can create new base color, roughness, metallic, specular, normal, bump and displacement images, and linked them to the appropriate socket. Also fixes image nodes inside groups not being visible. Differential Revision: https://developer.blender.org/D3679
2018-09-10Cleanup: fix compiler warnings.Brecht Van Lommel
2018-09-10Textbox removal and creation should update text dataDalai Felinto
2018-09-10Eevee: Fix assert when using transparent shadowsClément Foucault
Was missing some UBO bindings.
2018-09-10Fix T56627: Crash because of incomplete LightCacheClément Foucault
2018-09-10Fix assert when toggling Xray mode after going to Solid and lookedev/eeveeClément Foucault
2018-09-10Eevee: Cleanup DoF implementationClément Foucault
2018-09-10Eevee: Lookdev: Fix memleakClément Foucault
2018-09-10Silence GP warningDalai Felinto
2018-09-10Fix T56717: crash removing/adding objects.Brecht Van Lommel
Object bases hash always needs to be freed on library remapping.
2018-09-10GP: Cleanup commented linesAntonioya
2018-09-10GP: Remove annotation stroke modeAntonioya
This option has not been working since a lot of time and it looks is unused. When we confirm is not used, we can remove it completely.
2018-09-10Image/UV Editor: Remove show other optionDalai Felinto
This is no longer useful now that we have multi-object editing support.
2018-09-10GP: Use correct name for new Stroke objectAntonioya
To follow Blender standards, the name of the new primitive stroke must be different of blank object. Also changed the default orientation of Suzanne 2D to use the same as other objects (not aligned by default)
2018-09-10Cleanup: More variables unused in releaseSergey Sharybin
2018-09-10Cleanup: Warning in release buildsSergey Sharybin
2018-09-10Correct argument typeCampbell Barton
2018-09-10Poly Build: disable use_boundary_tearCampbell Barton
Without this, it's more like deleting the vertex than dissolving.
2018-09-10Poly Build: dissolve was using selection, not highlightedCampbell Barton
Also no need to clear selection history, BM_mesh_elem_hflag_disable_all handles this.
2018-09-10Poly Build: set newly added elements activeCampbell Barton
2018-09-10Cleanup: use title capsCampbell Barton
2018-09-10Edit Mesh: pass Base array to picking functionsCampbell Barton
In some cases we need to use this array afterwards, so this gives control over which objects are used for picking. Also use an index argument as return argument so callers that need to know the index in the array don't need to calculate it afterwards.
2018-09-10Cleanup: use 'mesh' in preselect identifiersCampbell Barton
We may have preselection for other types later.
2018-09-10Missing from last commitCampbell Barton
2018-09-10Cleanup: rename edge-ring preselect fileCampbell Barton
Having all pre-selection in one file isn't so nice, differentiate edge-ring from element pre-selection.
2018-09-10Tool System: use preselect highlight w/ poly-buildCampbell Barton
- Poly build now uses a new gizmo for pre-selection which has the same behavior as loop-cut. This replaces hack where mouse-move set the active element which was no longer working properly because of missing depsgraph updates. - Multi-object support for poly-build. - Support for deformed cage. - Fix error where changing active object wasn't properly refreshing the preselect gizmo (for loopcut too). Currently holding Alt to select non-boundary element's isn't working.
2018-09-10Cleanup: use function to set the active baseCampbell Barton
2018-09-10Cleanup: remove unused field argsCampbell Barton
2018-09-10Eevee: Depth of Feild: Fix ringing issue of background objectsClément Foucault
There was an issue caused by Antialiasing being done after DoF. Move TAA after DOF and Motion Blur. Also certain pixel with lower CoC would be spread all over the background because the neighbooring pixel have higher CoC. So we need to apply some bilateral filtering when downsampling. Currently we limit the influence of neighbor pixels with a CoC inside the range [MaxCoC-2, MaxCoC].
2018-09-09GP: Improve smooth interpolation calcAntonioya
2018-09-09GP: Fix strange pressure values when drawingAntonioya
This strange values produced an "explosion" of the stoke and it was very annoying.
2018-09-09GP: missing change in previous commitAntonioya