Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-11 | Error in last commit | Campbell Barton | |
2018-09-11 | Fix scale cage tool never using object boundbox | Campbell Barton | |
2018-09-11 | Cleanup: use UI_ prefix for block flag | Campbell Barton | |
2018-09-11 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-09-11 | Correct own error in recent transform orientation changes | Campbell Barton | |
2018-09-11 | Cleanup: replace magic number | Campbell Barton | |
2018-09-11 | Workaround T56752: redo panel alpha flicker | Campbell Barton | |
The bug applies to tooltips, but isn't as noticeable. | |||
2018-09-11 | GPU: utility function to unregister presets | Campbell Barton | |
2018-09-11 | UI: use popup draw style for redo panel | Campbell Barton | |
2018-09-11 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-09-11 | UI: split theme draw style into separate field | Campbell Barton | |
Was using UI_BLOCK_LOOP to control draw style, this meant we couldn't use popup theme colors for cases where it the interface has the same purpose as a popup but happens not to use this flag. | |||
2018-09-11 | UI: workaround for glitch redo panel glitch | Campbell Barton | |
2018-09-11 | UI: key binding draw code didn't set line-width | Campbell Barton | |
2018-09-11 | UI: disable register for insert text | Campbell Barton | |
Hides redo panel. | |||
2018-09-11 | UI: disable register for grease pencil select | Campbell Barton | |
Avoid showing in redo panel | |||
2018-09-11 | Remaining fix for multiple text-boxes | Dalai Felinto | |
As mentioned in d81aeb60fe75 the alignment for multiple text boxes should all respect the same overall padding. Vertical alignment is fully implemented now. | |||
2018-09-10 | GP: Fix performance problem with big files | Antonioya | |
During drawing, the depsgrah was tagged to update and this produced a full copy of the datablock. This tag was done in order to get the right data in drawing engine, but this added a great overhead while drawing and the response of the pen was not good. Now, the depsgraph is not tagged and the drawing engine uses the original copy data of the buffer datablock. This is not a problem because only can draw in one window at time. | |||
2018-09-10 | Eeevee: update to match recent voronoi GLSL features for Cycles. | Charlie Jolly | |
Differential Revision: https://developer.blender.org/D3680 | |||
2018-09-10 | Texture paint: properly implement image slots for principled BSDF node. | Sebastian Parborg | |
Now we can create new base color, roughness, metallic, specular, normal, bump and displacement images, and linked them to the appropriate socket. Also fixes image nodes inside groups not being visible. Differential Revision: https://developer.blender.org/D3679 | |||
2018-09-10 | Cleanup: fix compiler warnings. | Brecht Van Lommel | |
2018-09-10 | Textbox removal and creation should update text data | Dalai Felinto | |
2018-09-10 | Eevee: Fix assert when using transparent shadows | Clément Foucault | |
Was missing some UBO bindings. | |||
2018-09-10 | Fix T56627: Crash because of incomplete LightCache | Clément Foucault | |
2018-09-10 | Fix assert when toggling Xray mode after going to Solid and lookedev/eevee | Clément Foucault | |
2018-09-10 | Eevee: Cleanup DoF implementation | Clément Foucault | |
2018-09-10 | Eevee: Lookdev: Fix memleak | Clément Foucault | |
2018-09-10 | Silence GP warning | Dalai Felinto | |
2018-09-10 | Fix T56717: crash removing/adding objects. | Brecht Van Lommel | |
Object bases hash always needs to be freed on library remapping. | |||
2018-09-10 | GP: Cleanup commented lines | Antonioya | |
2018-09-10 | GP: Remove annotation stroke mode | Antonioya | |
This option has not been working since a lot of time and it looks is unused. When we confirm is not used, we can remove it completely. | |||
2018-09-10 | Image/UV Editor: Remove show other option | Dalai Felinto | |
This is no longer useful now that we have multi-object editing support. | |||
2018-09-10 | GP: Use correct name for new Stroke object | Antonioya | |
To follow Blender standards, the name of the new primitive stroke must be different of blank object. Also changed the default orientation of Suzanne 2D to use the same as other objects (not aligned by default) | |||
2018-09-10 | Cleanup: More variables unused in release | Sergey Sharybin | |
2018-09-10 | Cleanup: Warning in release builds | Sergey Sharybin | |
2018-09-10 | Correct argument type | Campbell Barton | |
2018-09-10 | Poly Build: disable use_boundary_tear | Campbell Barton | |
Without this, it's more like deleting the vertex than dissolving. | |||
2018-09-10 | Poly Build: dissolve was using selection, not highlighted | Campbell Barton | |
Also no need to clear selection history, BM_mesh_elem_hflag_disable_all handles this. | |||
2018-09-10 | Poly Build: set newly added elements active | Campbell Barton | |
2018-09-10 | Cleanup: use title caps | Campbell Barton | |
2018-09-10 | Edit Mesh: pass Base array to picking functions | Campbell Barton | |
In some cases we need to use this array afterwards, so this gives control over which objects are used for picking. Also use an index argument as return argument so callers that need to know the index in the array don't need to calculate it afterwards. | |||
2018-09-10 | Cleanup: use 'mesh' in preselect identifiers | Campbell Barton | |
We may have preselection for other types later. | |||
2018-09-10 | Missing from last commit | Campbell Barton | |
2018-09-10 | Cleanup: rename edge-ring preselect file | Campbell Barton | |
Having all pre-selection in one file isn't so nice, differentiate edge-ring from element pre-selection. | |||
2018-09-10 | Tool System: use preselect highlight w/ poly-build | Campbell Barton | |
- Poly build now uses a new gizmo for pre-selection which has the same behavior as loop-cut. This replaces hack where mouse-move set the active element which was no longer working properly because of missing depsgraph updates. - Multi-object support for poly-build. - Support for deformed cage. - Fix error where changing active object wasn't properly refreshing the preselect gizmo (for loopcut too). Currently holding Alt to select non-boundary element's isn't working. | |||
2018-09-10 | Cleanup: use function to set the active base | Campbell Barton | |
2018-09-10 | Cleanup: remove unused field args | Campbell Barton | |
2018-09-10 | Eevee: Depth of Feild: Fix ringing issue of background objects | Clément Foucault | |
There was an issue caused by Antialiasing being done after DoF. Move TAA after DOF and Motion Blur. Also certain pixel with lower CoC would be spread all over the background because the neighbooring pixel have higher CoC. So we need to apply some bilateral filtering when downsampling. Currently we limit the influence of neighbor pixels with a CoC inside the range [MaxCoC-2, MaxCoC]. | |||
2018-09-09 | GP: Improve smooth interpolation calc | Antonioya | |
2018-09-09 | GP: Fix strange pressure values when drawing | Antonioya | |
This strange values produced an "explosion" of the stoke and it was very annoying. | |||
2018-09-09 | GP: missing change in previous commit | Antonioya | |