Age | Commit message (Collapse) | Author |
|
|
|
I've changed the order of variable declarations.
|
|
- Fix for crash with Keying Sets when a Keying Set path has no ID-
block to target
- Info window now indicates the types of the reports shown by
colouring their entries if the entries are not selected.
|
|
- WITH_OPENJPEG wasn't defined for creator.c with CMake.
- remove shadowed/redefined vars.
- remove some unused RNA report args.
- re-arrange IMB_FILE_TYPES so IRIS is not the first format tested, since its not very common test JPEG and PNG first.
|
|
- Restored BLI_pbvh_grids_update stuff;
- Marc all nodes as changes in ED_sculpt_modifiers_changed, so
draw_buffers would be keept correct.
|
|
Crash in hovering over the menu "Pose -> Poselib" sub-items.
NULL context passed on to function and read before the test.
|
|
Option menus (like Mapping options in texture) now show a tooltip on
the button itself, explaining the selected option.
|
|
New render output option "No Output", which renders without
forcing an editor to show an image. Nice for people who
prefer to setup composites with background image view.
|
|
Shader nodes: option "backface" failed for materials using
full oversampling.
The usage of shi->flippednorm in render code is heavily messed
up... also flipping vertexnormals themselves feels wrong.
Marked it in code with XXX for future fixups.
|
|
A very Bad Bug!
On every draw-object, a function free_old_images() was called which
was freeing "unused" images during renders/bakes
This was a left-over from 2.4x code, missed it altogether.
I'm sure this fix will solve a lot of render crashing... :)
|
|
Remove the XXX code from blf_glyph.c and use the pointer
inside the FontBLF struct.
If still have problem, let me know.
|
|
also set minimum cmake version to 2.8
|
|
Paint cursors were drawing on top of pop-up menus in 3D window,
only in triple-buffer mode though.
|
|
enum since it makes no sense to have front and back enabled at once.
|
|
rotated.
also skip calculating the dot product if its not needed.
|
|
available on many keyboards these days, so that they can be used for
animation playback (giving more options over alt-a and alt-a ad-
infinitum).
Currently, this is Windows only as I don't have a Linux/Mac system to
test on (it should compile with both mingw and msvc, at least using
scons). Maintainers for those systems can probably easily add this in
once they find out the relevant mappings for those systems.
|
|
|
|
same shortcut
Applying patch provided by Jorge Bernal (lordloki). Thanks!
|
|
Node editor: icons in header sometimes were on wrong locations.
The click hotspots were also off...
|
|
Option "Align view to selected" only aligned to the last activated
item in editmode. This whilst code comment even said "use alignment
from Manipulator in normal mode".
Now it does what it's (apparently) meant to do, and what brazilians
think it should! ;) It aligns to selected!
|
|
User Preferences
Using "no AA font" crashed, caused by commit to make static variables.
However, how this was ever meant to work... using such globals has to be
treated carefully. Fixed for now with XXX warning for Diego :)
Thanks to reporter Susanne H. to point at the right code!
|
|
* Particle die time wasn't properly taken into account when reading from the cache.
|
|
* In windows the old button was tested to be equal to the new button (ui_but_equals_old()) even if their optype wasn't the same. Adding a check for optypes fixes all three reported issues.
* For some strange reason this didn't happen on other platforms.
|
|
- Bring back cursor set to PRESS event - block selection wouldn't
have correct start position;
- Undo stack push was missed in cursor_set operator;
- Remove unneeded cursor moving at set_selection operator;
- Fixed bug with scroll bar - it shouldn't use EVT_TWEAK;
There could be still small issues with selecting single character by
mouse (due to EVT_TWEAK threashold), but this operator is for block
selection, not single char. So shouldn't be big pain here.
|
|
Compiles and runs fine without.
|
|
|
|
already where in math_base.c
|
|
|
|
marign)
|
|
|
|
Buttons drawing of floating point values still was using 4 digits
as maxumum precision. RNA definitions for float allows 7 easily.
|
|
Compositor/texture nodes: math node now allows to use pow() for
negative raising too, but only when that value is near-integer.
For other negative cases result is zero.
Patch provided by Aurel W
|
|
|
|
example of usage:
0) Game Properties: text (String) and log (Boolean=True)
1) Keyboard Sensor set to AllKeys with log as logging and text as Target
2) Expression Controller: text=="quit\n"
3) Game Actuator: Quit Game
[1] <-> [2] <-> [3] .:. this will quit the game when you write quit + Enter
4) Keyboard Sensor: set to Return
5) And Controller
6) Property Actuator: Assign text property to ""
[4] <-> [5] <-> [6] .:. this will reset the string everytime you press Enter
# # # # # # # # # # # # # # # # # # # # # # #
Since the change is in the InputParser.cpp it actually affects all the text
input fields in the Logic Editor. So for instance you can use it in the
assign Property Actuator.
# # # # # # # # # # # # # # # # # # # # # # #
Connect an expression controller: text="idclip\n" with an actuator to disable
the Collision of your walls and you can re-create Doom with only Logic Bricks (:
|
|
new texture when the seed changes via IPO keyframe
* Small force field ui changes to make things a bit clearer.
|
|
|
|
- rename layout.operator_enums -> operator_enum (since we have operator_menu_enum, only called in 4 places)
|
|
internal interpreter problems.
Replace most with RuntimeError.
|
|
* Also removed some unnecessary null checks.
|
|
distribution.
|
|
more sensible in the output.
|
|
Also fixed duplicate header define between 2 includes.
|
|
headers.
left in warnings where functions obviously need to get ported to 2.5x still.
Also, render stamp seq strip works again.
|
|
documentation done.
|
|
- Change cursor changing from mouse press to mouse click. A bit "delayed"
UI feedback, but otherwise we'll be unable to use double-click events here
- Change clinebacks to callbacks in comment for select_line operator.
Or it was supposed to be clinebacks?
|
|
NURBS spline. Need to make new point be last in array.
Beziers already has the same behaviour, so things would be more uniform now.
|
|
- cursor_set which just sets cursor position immediatelly
- selection_set which could be used to select block of text
Now there're could be operators binded to mouse double-click event
|
|
Some reorg of modules/pages, start makesdna and makesrna.
In many places license block needs to be changed to not start with /**, because otherwise documentation will go weird.
|
|
Use shift-del to cut, ctrl-ins to copy and shift-ins to paste
Most of editors support this hotkeys and it's annoying when you
trying to use them in text space.
|
|
|