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2011-07-27fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex'Campbell Barton
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
2011-07-27more minor warning cleanups and improve error reporting if text fails to save.Campbell Barton
2011-07-27* Fixed a typo in the code (uiLayoutItemSplt -> uiLayoutItemSplit)Thomas Dinges
2011-07-26- bugfix for icon listview where the icons would only wrap onceCampbell Barton
- also quiet some clang warnings
2011-07-26RNA: function calls with optional parameters were not giving correct defaultBrecht Van Lommel
values for arrays.
2011-07-26correct misc warningsCampbell Barton
2011-07-26fix for NULL pointer crash with operator repeat, looks like error print got ↵Campbell Barton
mixed up.
2011-07-26include menu ID's in tooltips when python tips are enabled, there was no way ↵Campbell Barton
to find the ID of a menu which become annoying if you wanted to reference it from a script.
2011-07-26Fix #28087: Opening files in the text editor ignores the last newline '\n'Sergey Sharybin
It was tricky conversion of file buffer to text lines. Should work fine now.
2011-07-26set the development cycle to 'beta'.Campbell Barton
2011-07-26py api:Campbell Barton
- added menu templates - move template menu into the header of the text editor (so users will find more easily) - updated mathutils examples, switching the order of multiplication.
2011-07-25Fix #28035: point density texture doesn't bake.Brecht Van Lommel
2011-07-25Fix #28079: UV propertional editing was incorrectly influenced by theBrecht Van Lommel
mesh X mirror option.
2011-07-25Fix #28014: joystick sensor not working. Broke this with an earlier commitBrecht Van Lommel
trying to fix blenderplayer startup warnings. It seems we do need to init the SDL video subsystem even if we only want events, thanks Juha Maki-Kanto for pointing this out.
2011-07-25BGE BugFix for: [#23874] Custom projection matrix doesn't work in custom ↵Dalai Felinto
viewport This was never highly tested, that's why I never committed (my patch for this was from September 2010). But once again I got a report that this bug was a deal-break and the patch seems to work for this artist. I believe it's working, but I will keep my eyes open for this.
2011-07-25fix [#28075] After the correction of No.38528 is applied, the following ↵Campbell Barton
phenomenon has been generated. own fault in recent addition of bpy.path.basename() not supporting byte paths.
2011-07-25deprecate multiplication orders:Campbell Barton
vector * matrix vector *= matrix vector * quaternion vector *= quaternion Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
2011-07-24Effector calculations are now thread safe.Janne Karhu
* where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases. * Calculating the effector velocity is now done in the effector precalculation stage. * Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points. * Thanks to MiikaH for noticing this problem.
2011-07-24* Minor code cleanup / comment changing. No functional changes. Thomas Dinges
2011-07-24New dilation function from Morten Mikkelsen (aka sparky).Sergey Sharybin
This commit fixes very noticeable seams caused by margins calculated incorrectly. This commit changes way margin is calculated in and makes textures really seamless. Also margin limited to 32 isn't good now -- artists are baking really large textures nowadays so margin is now limited to 64px. Thank you, Morten!
2011-07-242.5:Thomas Dinges
* Removed some old not used code.
2011-07-23bugfix: [#28026] Copy Game Property brokenDalai Felinto
not exactly a bug, but the option to copy individual properties was not working from the SPACE menu. I believe this was happening because we are using dynamic enums. This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used.
2011-07-22Two fixes in drop-node-on-noodle:Ton Roosendaal
- Intersection code was using undefined vector caused wrong lines to be picked - Code now also copes with hidden sockets. If all fails, is just unhides a good socket.
2011-07-22Small fix in drop-node-on-noodle: intersect code only did 3 edges ofTon Roosendaal
node.
2011-07-22Need some fun once a while:Ton Roosendaal
On dragging a non-connected node on a noodle, it will insert it. Functionality tweaks are possible, but it already feels non-intrusive. Rules: - Insertion only when a single noodle is intersecting with node. - Default connects first matching socket type. - If no socket match, it connects the first.
2011-07-22remove duplicate function for printing the current file:line of a python ↵Campbell Barton
script in the BGE.
2011-07-22fix [#27910] baking ambient occlusion, do not consider closer object for ↵Campbell Barton
blender 2.58a
2011-07-22patch [#28045] Straighten tool from Simple TodosCampbell Barton
from Kyle Mills (khonkhortisan)
2011-07-22missed this file when adding option to disable frameserverCampbell Barton
2011-07-22fix [#28053] New material tooltipCampbell Barton
2011-07-22fix [#28052] PET: Shift-O cycling skips "random falloff"Campbell Barton
2011-07-22cmake - option to disable the frame serverCampbell Barton
2011-07-22Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D ↵Daniel Salazar
View)
2011-07-21Bugfix #28034Ton Roosendaal
Blender render optimizes alpha=0 materials away, unless it has a number of properties... but there wasn't a check for material being ray-mirror, it then should be rendered always.
2011-07-21Corrected View Selected operator for image editor so now it worksSergey Sharybin
fine for images with different X and Y aspect ratio.
2011-07-21Fixed bug with multires baking to float buffers.Sergey Sharybin
Was missed a flag to set rect marked as changed.
2011-07-21revert recent matrix multiplication patch:Campbell Barton
[#28032] Python Mathutils: Matrix Multiplication Error Since they ended up reversing the order we better keep old code unless its proven to be incorrect. also change Matrix.__repr__ function args to evaluate correctly (need to be inside a tuple).
2011-07-21add tip that duplicator system doesnt support xray / transp object draw ↵Campbell Barton
options since we keep getting reports about this.
2011-07-21fix [#28037] Missing orange selection lines (trivial)Campbell Barton
From what I can tell there is no good fix for this bug, calculating the 2d/3d viewborder and then attempting to align them to be pixel perfect fails because of float imprecision. Added a workaround, so the camera border is always drawn in 2d space, since this workaround may cause problems later on its kept under the define VIEW3D_CAMERA_BORDER_HACK so we can get old behavior back easily.
2011-07-21fix/workaround [#28040] float images reduced to 256 levels per channel upon saveCampbell Barton
Generated images would not be re-generated with a float buffer on load, even when selected on creation. Now save the float buffer setting as a generated image flag. This means you can enable before baking to enable baking to a float buffer.
2011-07-20patch [#28032] swapped matrix multiplication order, reverse it back, tested ↵Campbell Barton
with FBX, BVH import/export which are very sensitive to changes in matrix rotation.
2011-07-20patch [#28031] Minor typo in BlenlibCampbell Barton
from Scott Giese (sgiese)
2011-07-20patch [#28032] Python Mathutils: Matrix Multiplication ErrorCampbell Barton
from Scott Giese (sgiese)
2011-07-19update to patch from Andrew Hale - obj.closest_point_ob_mesh() now takes an ↵Campbell Barton
optional max_dist argument.
2011-07-19fix for [#28012] Mat ID messy with shader nodesJeroen Bakker
Issue was that the Shader tree execution changed the ShaderInput. Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel. When the material is not a node material the pass_index will be shown at the "options" panel To test enable nodes on the material Add a new input material change the pass_index of the material (render pipeline options) Enable RenderPass material ID and use the compositor to read out the material pass Jeroen
2011-07-19cleanup of scene->gamedata DNADalai Felinto
xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch however in blender/3dview we still need to use the r. values. Therefore we can't really run from using those values even in bplayer. So removed the values in gamedata. The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window.
2011-07-19bugfix: [#27348] blenderplayer showing a different viewport size in 2.57bDalai Felinto
I believe this bug was there since we (me) moved the game settings to scene->gm Since I was here I added support for x/y non square aspect pixels (i.e. anamorphic) we were already using it for videotexture so I don't know why we were not here. Tested in OSX, but it should be working in all OSs.
2011-07-19fix [#28018] Sequence Swap Data Operator does not workCampbell Barton
2011-07-18Missing struct keyword in function declaration causes compiler error with ↵Lukas Toenne
cmake/gcc.
2011-07-18Bugfix #27927Ton Roosendaal
This fixes assigning 'tweak' keymap option for border selecting in Node editor. Thanks Perry Parks for the patch!