Age | Commit message (Collapse) | Author |
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This patch makes the bool properties inside the toolshelf more compact, only 1 row per item now. :)
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the menu items.
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Operator "New Image" cannot be redone simply, undo system keeps images
around, and each redo will create new block. Removed it from being
registered for redos.
Also: fix up for default operator names to be complete, and not just
"new" or "load". If we want contextual shortening of operator names
(like in Image menu), that should be handled seprately, automatically,
or anything we can sanely come up with that will suit any possible
language as well.
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implementation.
register has to be called AFTER the type is registered while unregister has to be called BEFORE it's unregistered.
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Hotkey operator "Toggle full screen layout" restored previous layout
wrongly when mouse in was top header.
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reported on IRC but submitted to the tracker for example file reference.
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use with mathutils.
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* Added menu entry for "Set Weight" Tool. Request by venomgfx :)
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*Brush option "size" had different naming in 3D View / Image Editor.
Ported back name "Radius" to RNA (Brush and ParticleBrush)
Discovered by Bart Crouch. Thanks!
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We hope it'll help for further workers in this area!
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versions.
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http://www.blender.org/documentation/blender_python_api_2_57b_release
Development versions point to:
http://www.blender.org/documentation/blender_python_api_2_57_0
This way updates to api docs after release wont overwrite release docs.
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"Theme default" missed a couple of new colors still.
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and Object X-Ray)
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- edited pose bone matrix description.
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Minor glitch: Add Camera operator showed option "view aligned",
but that doesn't work for camera. Is now hidden.
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A lot of UV tools only work in Image editor, but the operator polls
allowed them to be used in 3d window too, causing crashes in cases.
Also added a poll() check in F6 redo menu.
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I'm finally yielding to months of feature requesting, and adding
support for filtering F-Curves by name, where the "name" here is the
text which is displayed for each F-Curve in the Animation Editor
channel lists.
To use, just enable the magnifying-glass toggle on the DopeSheet
filtering settings, and enter a snippet of text to find within the
names of channels you wish to filter. This is case insensitive, and
currently doesn't support any wildcard/regrex fanciness.
Some examples:
loc <--- location curves only
x loc <--- x location curves only
x eul <--- x rotation curves only
rot <--- rotation curves only
etc.
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have lines draw through the mesh.
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was not recursively restoring sound strips on paste.
also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
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just dont include blender version in the exe for mingw
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Operator for switching brushes based on type, cycling through brushes when multiple exist.
This has the advantages over the old method that it doenst rely on hard coded brush names and if there are multiple brushes of the same type it cycles between them.
also fix error in previous commit which broke number buttons changing brushes.
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paint rna vars, using 'image paint' internally.
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mesh_utils.mesh_linked_faces()
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Using "New scene" operator was setting the screen->scene pointer
after the undo-push, messing up redos or undos immediate after.
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initialized/available.
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If greasepencil became active, making Blender area full or restore
screen from full, the greasepencil handler was still running, using
outdated area pointer. This crashed Blender.
Now greasepencil modal() ends on the case its own stored area does
not exist anymore.
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existing one.
added a new scene option which doesnt copy any render settings from the previous.
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was missing array cap ends, wave map object and shrinkwrap objects.
use modifiers_foreachIDLink() rather then having to list all modifiers ID's in this function.
also add foreachIDLink() for smoke domain.
This fixes a bug where a linked object has as a modifier using an indirectly linked object for the missing cases mentioned above.
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value passed rather then the number of digits in the string.
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linked assets
also fix for scene.objects.link() not setting library data as being directly used.
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same name as the old one, the freed backbuffer image from the previous blend file would get reused.
also NULL the bakebuf just incase its accessed in future though at the moment this isnt causing any problems.
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webskategirl_bullet.blend and rendering which created a new image space.
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startup.blend was found.
was calling python function when python was not initialized.
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- Pose Propagate and Pose Sliding tools now work in the same way as
Pose Library previewing, with regards to selections. If some bones are
selected, then only those will be affected. But if no bones are
selected, then the whole rig gets affected.
- Added a "On Selected Markers" option, which only propagates poses to
frames where there's a selected marker. Animators can combine this
with a "select markers whose name contains..." operator to get an
effective way to manage hand-keyed walk cycles, etc.
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- Renamed "Last Keyframe" mode to "Before End". This mode still just
copies the pose to all keyframes starting from the current frame until
the last one encountered per F-Curve
- "Last Keyframe" mode (new one) now copies the pose to the last
keyframe. This is useful for making animations cyclic (i.e. go to
first keyframe, edit, then Pose->Propagate->To Last Keyframe (Make
Cyclic))
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patch from Richard Shaw
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this does not fix the underlying problem that once in this state you cant exit editmode, only that the layer key bindings dont let the state come about.
Looked into fixing properly but its not so simple since currently object mode operators all use "active_object" which is supposed not to be set when in a hidden layer.
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resolve these.
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* simplify export and import, now that we have blender profiles for lights. The vanilla import is now more in line with the specs. If a blender profile is found, skip normal import, use the profile data instead.
* multiply energy into color rgb export (common profile).
* recalc distance taking metrics in account
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