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2010-12-03- added GCC warning -Wstrict-prototypesCampbell Barton
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03Fix for [#24899] Sequence Transform strips don't apply animation properly to ↵Janne Karhu
scale. * Rendering a scene strip updated all animation data to it's frame, so fcurves were left with the wrong value. * Now the animation data is recalculated to original frame after rendering each scene strip.
2010-12-03updates to patch from Dan Eicher, allow adding a NodeGroup through ↵Campbell Barton
bpy.data.node_groups.new(name, type) made some minor changes.
2010-12-03fix [#24938] Seed value on Particle settings gives Error when trying to ↵Campbell Barton
insert key.
2010-12-03fix for some pedantic warnings.Campbell Barton
2010-12-03fix [#25015] Ctrl+L linking to scene list does not scroll when the list is ↵Campbell Barton
larger than screen resolution
2010-12-03correction to error message from Dan EicherCampbell Barton
2010-12-03fix [#24586] Report mode of console does not show proper cariage returns.Campbell Barton
use the line iterator to split up newlines.
2010-12-03fix crash when report timer was set but no usable error reports were found.Campbell Barton
2010-12-02Bugfix #25010Ton Roosendaal
When loading files without UI (quit.blend) you got memory-free errors for fileselect. Pointers were NULLed where not needed.
2010-12-02Update include paths for fonts in image stat display (rev33422).Guillermo S. Romero
2010-12-02IRC comment fix:Ton Roosendaal
Option "free all texture-images" after render, was also freeing unsaved painted images. Now it skips them.
2010-12-02Fix for [#25006] Particle system crash (missing check for negative index)Janne Karhu
2010-12-02bugfix [#24913] Text bevel normals wrongCampbell Barton
error was introduced 33269, to fix [#24834]. this only reverts a small part of that commit, added note not to change this.
2010-12-02use fixed width fonts for image stat display.Campbell Barton
2010-12-02Additional fix for #24958 Cloth pinning not workingJanne Karhu
* Don't assume that the original dm given to cloth modifier is a cddm
2010-12-02Adding some descriptions for animation-related operators that were missing them.Joshua Leung
2010-12-02patch [#23212] Python api for NodesCampbell Barton
from Dan Eicher (dna) This allows automated node tree creation and editing. developer note, made some changes to the patch. - removed incorrect use of container_of(), GCC only also, search for the scene instead. - commented socket min/max access, these are internal use only as far as I can tell. - commented group/ungroup functions, these use the selection context and are not really data level functions. - use remove() rather then delete()
2010-12-02fixed crash with rigid body constraints not having their child pointer read ↵Campbell Barton
correctly.
2010-12-01Bugfix #24999Ton Roosendaal
Array Modifier: edge indices could be equal to numVerts, causing bad crashes in derivedmesh. Similar fix to previous here with face indices. Should poke the coder of this... for now it survives OK.
2010-12-01Bugfix #24890Ton Roosendaal
Particle cache reading: crash when loading .blend on a different endian system, code was dumping arrays in .blend without DNA. General warning for devs: avoid generic write_data and dynamic arrays in DNA.
2010-12-01Bugfix #24903Ton Roosendaal
GRLESS key was missing in RNA key list, so it didn't show up in keymap editor. Internally support for it worked already. Thanks to Milos Zajic for showing the fix.
2010-12-01Fix for [#24958] Cloth pinning not workingJanne Karhu
* Cloth now uses the original derived mesh for simulation and a new dm only for applying the simulation result. * Reverted Campbell's temporary workaround r33406.
2010-12-01partial fix [#23265] matrix_world rna path is visible but returns 0 to ↵Campbell Barton
drivers without error however accessed this report raised a number of problems with rna paths, while we still dont have multi-dimensional array access, invalid paths were being accepted which confused things. rna path resolving code was accepting all sorts of invalid input because atoi() just returns 0 for non numeric input. now check if 0 number == '0' character.
2010-12-01fix for crashes trying to resolve paths "location[]" or "location.."Campbell Barton
2010-12-01increase the reference counts when setting default scene compo nodes else ↵Campbell Barton
removing them can set the user count < 0.
2010-12-01workaround [#24958] Cloth pinning not workingCampbell Barton
detailed explanation as to why this is needed in report.
2010-12-01bugfix [#23406] DPX Images load darker then saved, UI broken.Campbell Barton
- a linear float buffer was being created and saved into a non-linear DPX/Cineon file. - removed the UI since the settings are not used at the moment. added a utility function IMB_float_profile_ensure(), which returns a float buffer in the requested profile, using the existing if needed or returning an allocated buffer if the profile is different to that of the ImBuf. - Useful this case where the save function has its own linear setting.
2010-12-01fix for some mistakes in recent commit.Campbell Barton
2010-12-01patch from JacobF on IRC, copy smoke settings. double checked none of these ↵Campbell Barton
are used for runtime.
2010-12-01fix [#24990] When extruding bones the outliner does not immediately updateCampbell Barton
also changed notify functions for new bone, hide/reveal, switch direction and parent. these used ND_POSE or ND_DRAW, replaced with ND_BONE_SELECT since this changes editmode bone hierarchy/selection.
2010-12-01bugfix [#22638] Alpha channel not saved when using texture paintCampbell Barton
check for alpha channel while saving images that have been painted onto. It would be nicer to do this while in paint mode except this isn't so simple with project paint using multiple images at once.
2010-12-01minor console changes.Campbell Barton
- remove report argument from console functions. - don't update the scroll area while drawing, do this within operators instead. - dont redraw while selecting text unless selection changes.
2010-12-01bugfix [#23423] Multi-window : closing game windows cause blender crashCampbell Barton
detect closing window while the BGE runs and exit without crashing, as if Esc was pressed.
2010-12-01Smoke now uses only one point cache where both normal and high resolution ↵Janne Karhu
smoke are stored together: * Separate caches were causing quite a lot of problems both in principle and practice. * For example it doesn't really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before. * Also to fully bake the smoke you had to do a "Bake All Dynamics", which completely defeats the whole point of the feature! * As a result of this change the smoke cache usage is much much simpler and less error prone. * This is quite a big change, but hopefully there should be less rather than more problems as a result :) Some other related changes: * Changing the cache name now works for disk caches properly too, it now just renames the cache files so should be faster too! * Smoke is now always forced to disk cache with step 1 on file load as there were some strange cases where smoke was trying to use memory cache. * Disabled smoke debug prints from console. * Disabled changing smoke parameters when smoke is baked. Note to users: The unfortunate side effect of this is that old high resolution simulations have to be baked again, but in return you get much better and more logical functionality. Sorry none the less!
2010-11-30minor rna changesCampbell Barton
- set matrix values not to be animatable - some matrix values were still accessed as 1d arrays.
2010-11-30missing NULL check in own recent commit,Campbell Barton
2010-11-30remove unmaintained windows and unix game engine plugin code.Campbell Barton
2010-11-30Add option for CMake to build libredcode, also use CODEC prefix for ffmpeg, ↵Campbell Barton
quicktime & sndfile options.
2010-11-30Bugfix #24976Ton Roosendaal
Compositor: MultiLayer image node: on using layer menu, the entire multilayer file got freed, causing node to collapse and open full again after a composite.
2010-11-30misc small changes.Campbell Barton
- commented unused View3D->flag's - popup dialog now centers over the mouse - only overwrite image alpha with render settings on save if saving the render result.
2010-11-30Bugfix #24986Ton Roosendaal
When duplicating a mesh that has a mask modifier on it, the invert option of that modifier dis not copy over. Report + fix provided by Jacob F. Thanks!
2010-11-30bugfix [#24974] "select all" in weight paint -> face selection mode selects ↵Campbell Barton
all bones instead of all faces face mask mode overrides pose mode keys. also removed function call from transform code.
2010-11-30bugfix [#24798] Texture panels are shown in wrong orderCampbell Barton
2010-11-29replace overly verbose matrix creation for BGE camera, typo fix from MikeS.Campbell Barton
2010-11-29bugfix [#24969] Python Console bug: inserting a large text leads to strange ↵Campbell Barton
caret behavior Caret wasn't wrapping.
2010-11-29Bugfix #24971Ton Roosendaal
Outliner: if bottom slider was hidden, you still could not click there on items. Code was using region-mask to clip input, but the mask is not adjusted for sliders now (keeps view same).
2010-11-29For all buttons with search-menu option, the button will show a Ton Roosendaal
red-alert drawing when input doesn't exist. Will help debugging when messing with uv-layer names, vertex groups, etc. Also closes bugreport #24905
2010-11-29Description of BLI_strncpy() and BLI_strdupcat() were mixed up.Ton Roosendaal
IRC reported by OniNiubbo
2010-11-29From the todo:Ton Roosendaal
Save or load .blend file shows cursor 'wait' again. Is clear to indicate a totally blocking operation.