Age | Commit message (Collapse) | Author |
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and on adding a new node, maybe the commit was incomplete?
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using alpha as premul or nonpremul. Quite useful for brightness
tweaks.
Todo: version-patch this so ConvertPremul button goes away
Todo: make entire compositer accept non-premul by default... or both
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Kent
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again. I understand you merged accidently some old stuff.
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a tablet, rather than 0.0. This might help ease some
misbehaviour people have reported, especially in sculpt.
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hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters.
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AfterTrans Delete Duplicates feature for Action Editor now doesn't remove duplicates if you cancelled the transform.
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Correct sound into font in documentation to api2_2x/doc/Font.py.
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always ugly, inaccurate and jumped around. Now it uses a finely dashed line.
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cloth assigned, New: initial try of Bridson/Fedkiw friction formula implementation, better GUI feedback when e.g. cache is protected and settings too
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many objects and want them a unique ipo.
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http://projects.blender.org/tracker/index.php?func=detail&aid=8065&group_id=9&atid=125
Lamp ray_samp_method could be an invalid value while rendering because a check was only done in the user interface.
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Fix for the fix.
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Silenced compiler warnings and possibly fixed crash on broken
blend files.
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Silently destroyed a null check in free_sequence in last commit,
getting old... :)
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Also made rem_from_group return if it removed the object which save some looping.
Added a node in the blender help message that background mode dosnt load the .B.blend file as a bug was reported recently because of this.
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This adds low resolution proxy support to the blender sequencer, so
that even HD editing should be possible on slower machines.
The proxies are stored as directories of JPEG-files and are only
activated, if you use preview-resolution rendering.
For your final render, just switch back to full resolution and
the original files are used again.
It enables even proxying of whole effect pipelines and scene-strips
(but you have to your own custom directory for file storage then,
since blender has no filename, which could be taken as a sensible
default directory reference)
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Switch away from using selected list in editmesh, since it isn't always up to date.
This fixes the bug where CTO where not created correctly with box/lasso selecting elements and many others.
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* Action Editor now doesn't draw channels which are out of view at all, which should help to provide (some minimal) improvements in some situations
* Typo in comment in constraints code
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renderData.removeRenderLayer() was not returning a Python object; make it
return None;
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C90 compliant. Also fix warning about pointer parameter mismatch.
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Fixed crasher in my previous commit; wasn't checking for NULL pointer.
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Snapping for Resize
First draft, there might be some things to iron out.
Minor terminology fixes in CTO (custom transform orientation).
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This patch by Domino Maram adds the function addMultiresLevel
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New feature: color balance aka 3-way-color-correction aka lift/gamma/gain
on input (folded into byte -> float conversion, so _very_ fast in that case).
Interface is inspired from Rebel CC (but not as complete yet, you can't
choose white and black points right now).
Bugfix: clamp color seperated wave form display correctly.
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(tried to fix this before but didn't work).
fix_relpaths_library() needs to be called after loading libraries but not during recursive library load.
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Fix bug with layer brush + anchored.
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image type when using make.
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-- material memory
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Added a new brush option, "Anchored". When enabled, the brush doesn't move with the mouse, but rather stays in it's initial location and grows larger or smaller to follow the mouse. Good for brushing alphas on to the mesh. (Note that this option isn't available for the grab brush, and ignores the smooth stroke option.)
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lower to save memory.
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render time.
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of rendering it prints memory usage for images and all memory blocks.
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Patch by: Adriano Macchietto (macchiea)
This patch optimises the way keyframes are drawn in the Timeline, so that it is more responsive when working with heaps of keyframes (i.e. motion-capture data).
Detailed Description of Patch (from author):
* No longer uses a list to store the keys before drawing. Uses
less memory.
* Culls the drawing of keyframes outside of the visible window.
Good for dealing with long mocap tracks.
* Performs a check to avoid redrawing a line over a line which
has already been drawn to the same pixels. This speeds up the
scenario when you have many keyframes and are zoomed out.
* Batches the draws into one glBegin/glEnd block.
This is all done on a per IpoCurve basis.
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Added bilinear filtering to sculpt brushes when accessing textures.
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face collision did overreact on dagger edges
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look further into it.
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* Insert Key and Column Select should be working again
* Last channel in group's keyframes now appear in summary too
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When a.blend -> //../c.blend -> //d.blend
Blender would see d.blend as //d.blend which is wrong since that is relative to c.blend
This works, except when you make an indirectly linked group into a directly linked group. and then the incorrect path was saved into the blend file and the data not load up again (without copying it there or hex editing the path)
This loop makes all lib files relative to the blend you have open.
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Switched point projection used in brush texturing to floating point rather than integer; fixes some ugly artifacts in texture application.
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