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2020-06-24UI: Add Free Handle Types to CurveProfile WidgetHans Goudey
2020-06-24Fix T67319 DRW: Large objects gets incorrectly culledClément Foucault
2020-06-24Fix artifact in Clay Strips when producing large deformationsPablo Dobarro
2020-06-24Fix Surface Smooth not taking the sculpt mask into accountPablo Dobarro
2020-06-24Fix T78188: Sculpt mask glitching after using sculpt vertex colorsPablo Dobarro
2020-06-24Fix T78192: Draw Face Sets tool not updating the viewport colorPablo Dobarro
2020-06-24Fix T78073 EEVEE: new motion blur and overscan produce wrong renderClément Foucault
2020-06-24Fix T78080: group node has incorrect sockets after changing groupJacques Lucke
2020-06-24UI: Add Extrude Manifold IconGermano Cavalcante
2020-06-24Fluid: Improved OpenVDB support for fluid cachesSebastián Barschkis
2020-06-24Fix T78112: VSE Sequencer/Preview crash after fullscreenJulian Eisel
2020-06-24Cycles: add denoising settings to the render propertiesBrecht Van Lommel
2020-06-24Python API: support integer default for bpy.props.EnumPropertyBrecht Van Lommel
2020-06-24Fix T77913: Incorrect handling of negative-scale bit in DRWResourceHandleJacques Lucke
2020-06-24Sculpt: rename default vertex color layer name from Col to ColorBrecht Van Lommel
2020-06-24EEVEE: Fix crash when using motion blur without postfx blurClément Foucault
2020-06-24Fix memory leak calculating deform modifiers in edit-modeCampbell Barton
2020-06-24Fix T77672 EEVEE: Reflections with reflection plane broken (regression)Clément Foucault
2020-06-24Fix T78190 EEVEE: Render passes broken in final renderClément Foucault
2020-06-24Fix T78172: Undo crash due to IDTemplate operations missing undo push.Bastien Montagne
2020-06-24Cleanup: Replace GSet with Edgeset in Cloth BrushPablo Dobarro
2020-06-24Text: add replace all operatorCampbell Barton
2020-06-24Cleanup: redundant self assignmentCampbell Barton
2020-06-24Cleanup: clang-formatCampbell Barton
2020-06-24Cleanup: unused struct membersCampbell Barton
2020-06-24Cleanup: unused functionsCampbell Barton
2020-06-24UI: ShaderFX: Manually add X/Z labels for rim lightingAaron Carlisle
2020-06-24Fix T66934 Overlay: "Outline Selected" overlay doesnt affect armaturesClément Foucault
2020-06-23Fix T62961 EEVEE: Viewport refresh when hovering widgetsClément Foucault
2020-06-23Snapping: Snap to the origin of Light and Camera objectsGermano Cavalcante
2020-06-23Fix camera snapping in camera ViewGermano Cavalcante
2020-06-23GPencil: Implement antialiasing parameter to Pixel FXAntonio Vazquez
2020-06-23Refactor: use new api for lib linking mask, windowmanager and screenJacques Lucke
2020-06-23Fix T77830: Crash in VR session when opening material previewJulian Eisel
2020-06-23Refactor: move more modifier specific code out of readfile.cJacques Lucke
2020-06-23Refactor: move blenloader code of bevel modifierJacques Lucke
2020-06-23Refactor: move blenloader code of curve profile to blenkernelJacques Lucke
2020-06-23Fix T77712: Crash on proxied rig, custom bone shape, driver targeting rigSybren A. Stüvel
2020-06-23Refactor: move blenloader code of surface deform modifierJacques Lucke
2020-06-23Refactor: move more blenloader code into modifier filesJacques Lucke
2020-06-23Sculpt Vertex Colors: Initial implementationPablo Dobarro
2020-06-23Fix mistake in bevel versioningHans Goudey
2020-06-23Fix T77803: IK Degrees of freedom drawing glitchJeroen Bakker
2020-06-23Fix T77893: Crash drawmanager threading custom dataJeroen Bakker
2020-06-23EEVEE: Motion Blur: Add accumulation motion blur for better precisionClément Foucault
2020-06-23Animation: Only update timeline header during playbackJeroen Bakker
2020-06-23Cleanup: remove some dead codeJacques Lucke
2020-06-23Cleanup: renamed `do_draw_overlay` to `do_draw_paintcursor`Jeroen Bakker
2020-06-23Performance: Draw play head as an overlayJeroen Bakker
2020-06-23Preferences: New experimental settings for particle system and hairJacques Lucke