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2022-10-01Sculpt: fix crash in relax face sets brushJoseph Eagar
2022-10-01Sculpt: Fix T101430: Dyntopo undo crashJoseph Eagar
2022-10-01Sculpt: Upload white for color attributes in multires in sculptJoseph Eagar
Even if multires in sculpt mode doesn't yet support color attributes, we should at least upload white color to avoid making everything black. Also fixed a bug where multires PBVHs didn't have access to their CustomData attribute layout, which PBVH draw needs.
2022-10-01Sculpt: Fix T101503: Memory corruption in multires faceset drawingJoseph Eagar
2022-10-01Sculpt: Fix T101430: Curve shown improperly in mask from cavity redoJoseph Eagar
2022-09-30Attribute Node: refactor lookup to remove duplication between engines.Alexander Gavrilov
Currently lookup of Object and Instancer attributes is completely duplicated between Cycles, Eevee and Eevee Next. This is bad design, so this patch aims to deduplicate it by introducing a common API in blenkernel. In case of Cycles this requires certain hacks, but according to Brecht it is planned to be rewritten later for more direct access to internal Blender data anyway. Differential Revision: https://developer.blender.org/D16117
2022-09-30Cleanup: Move draw_manager_data.cc to C++Hans Goudey
This will help with moving mesh runtime data to C++
2022-09-30Fix missing Outliner updates when adding nodetreesPhilipp Oeser
When e.g. grouping nodes into nodegroups, these would not show up immediately in the Outliner (Blender File / Data API view). Now send (unique combination, not used elsewhere) notifiers (and listen for these in the Outliner). Differential Revision: https://developer.blender.org/D16093
2022-09-30Fix T101347: Curve draw fails to project to cursor depth in ortho viewsCampbell Barton
ED_view3d_win_to_3d_on_plane with do_clip enabled wasn't working in non-camera orthographic views as it didn't take into account the ray origin being centered to the view. Resolve by testing viewport clipping after the ray has been projected.
2022-09-30Cleanup: quiet unused parameter warning in lambda functionPhilipp Oeser
Copy-paste error in rB039429faeb41.
2022-09-30Fix error in blf_get_sample_text returning a pointer to stack memoryCampbell Barton
Copy-by-value was used when iterating over unicode_samples which then referenced an array from the value. Resolve by referencing a const pointer to the unicode_sample array.
2022-09-30Cleanup: use function style casts for C++Campbell Barton
2022-09-30Cleanup: Move files that use mesh runtime data to C++Hans Goudey
In preparation for moving the mesh runtime struct out of DNA.
2022-09-30Cleanup: Move object_update.c to C++Hans Goudey
2022-09-30Cleanup: Move modifier.c to C++Hans Goudey
2022-09-30Fix T101118, T101471: Crash with bevel weight in solidify modifierHans Goudey
Just a missing null check for the original edge weight.
2022-09-29Sculpt: fix stroke-only attributes not being freed at stroke endJoseph Eagar
2022-09-29Sculpt: fix T101465, crash in cloth filter with new automasking modesJoseph Eagar
2022-09-29Sculpt: Fix T101464: Crash in mask from cavityJoseph Eagar
2022-09-29Sculpt: Fix T101463: Don't initialize automask to zero inJoseph Eagar
factor mode if topology or boundary modes are inactive Factors mode (precomputing the automask) should initialize the mask to 1.0 if no additive automasking modes are enabled, instead of zero.
2022-09-29Cleanup: Naming in edge vertices nodeHans Goudey
- Use `enum class` - Use shorter names for field input classes for better line wrapping - Use "Vert" instead of "Vertex"
2022-09-29Fix: Viewer node overlay alpha broken on NVidia GPUsHans Goudey
On NVidia GPUs, when the blue channel was between 0 and 0.1, the overlay's alpha would increase, making it invisible. With the `overlay_line_fb` frame buffer bound in `overlay_engine.cc` there are two outputs to write to: the color and the line output, which is used for making smooth antialiased lines. The overlay is in its current position in the order of overlays so that it draws on top of curve wire lines. Not writing to that second output is undefined behavior, so fix it by writing zeros. In the future, the overlay could be smoothed on curves using that second texture. Thanks to Clément for the explanation of the issue!
2022-09-29Cleanup: Simplify code and remove duplicationsAntonio Vazquez
This commit simplify the previous fix for T101455 f6c2f1c65e146bf20b9182f275b67c747d9e2990
2022-09-29GPencil: Remove Fill `use_collide_only` optionAntonio Vazquez
After a lot of testing, this option is not required and now this is managed by stroke_collsion. If the stroke_collision is enabled, only collide strokes are used.
2022-09-29GPencil: Fix missing Fill stroke cross detectionAntonio Vazquez
If the cross point was in the extreme of the stroke the collision was not detected because it could be outside of the bbox. Removed the bbox check because now it is not necessary.
2022-09-29Fix T101455: GPencil Gizmo in wrong location when using Active ElementAntonio Vazquez
The gizmo was not set when this option was selected. By design, in grease pencil the active element option uses the object origin as pivot point.
2022-09-29Fix: Spline Parameter node produces NaN when curve is a single pointJacques Lucke
Issue found in file from T101256.
2022-09-29Nodes: fix missing update when input of muted node changesJacques Lucke
2022-09-29Viewport: Remove unnecassary assertJoseph Eagar
2022-09-29Fix T101410: ignore dangling reroute inputsJacques Lucke
For consistency with other node systems in Blender and older versions of geometry nodes, dangling reroute inputs should not affect the output. When an input socket is linked to dangling reroutes, its own value should be used instead.
2022-09-29Nodes: fix missing updates with muted nodes and reroutesJacques Lucke
Muted nodes and reroutes can potentially affect the output when they are linked to an input socket and don't have any inputs on their own. The issues was that previously "logically linked sockets" where used which hide reroutes and muted nodes away. The solution is to work with the directly linked sockets instead and handle reroutes etc explicitly.
2022-09-29Sculpt: Reset automask cache on non-color non-mask undo stepsJoseph Eagar
2022-09-29UI: Nodes typo in "distribute points in volume" nodeDalai Felinto
Distribute Points In Volume → Distribute Points in Volume.
2022-09-29Fix T101451: curve attribute overlay disappears when origin is out of viewJacques Lucke
The core issue seems to be that `BKE_curve_minmax` does not create the correct bounding box for `Curve` data passed to the render engine. That's because this `Curve` object does not contain the legacy curve data structure. Fixing this will likely require some more consideration, so this fix just avoids the culling check for now, which is actually also done in `OVERLAY_extra_wire` using the same approach.
2022-09-29Sculpt: fix draw face sets not updating on first strokeJoseph Eagar
2022-09-29Fix T94441: fix crash parenting object to a boneAndrew Oates
This crash occurs when the bone is newly created. In certain circumstances the depsgraph data for the armature is not updated, causing `pchan_eval` to be NULL when the parent is updated. This causes a segfault in `ED_object_parent_set` when the flags are updated. This change fixes the underlying depsgraph bug, and also adds both an assertion and NULL pointer check to `ED_object_parent_set` to better handle this scenario if it recurs via another path. Maniphest Tasks: T94441 Differential Revision: https://developer.blender.org/D16065
2022-09-29Sculpt: fix missing nullptr check in pbvh drawJoseph Eagar
This time it was face sets.
2022-09-29Cleanup: Address format-security warningSergey Sharybin
2022-09-29Cleanup: Set but unused variableSergey Sharybin
2022-09-29Cleanup; Warning about missing override for virtual functionSergey Sharybin
2022-09-29Cleanup: quiet warnings (unused arg & trailing fullstop)Campbell Barton
2022-09-29Cleanup: run clang-format in sculpt codeJoseph Eagar
2022-09-29Cleanup: Use c++-style unused paramter form in automasking code.Joseph Eagar
Also renamed shadowed variable in sculpt_filter_mesh.c
2022-09-29Sculpt: fix missing nullptr check in pbvh drawJoseph Eagar
Check for nullptr when building mask vbos.
2022-09-29Sculpt: Normal-based automasking modesJoseph Eagar
Two new normal-based automasking modes. The first mode, "brush", compares vertex normals with the initial normal at the beginning of the brush stroke. The second, "view", compares vertex normals with the view normal. If "occlusion" is on then rays will be shot from each vertex to test if it is occluded by other geometry (note: this can be very slow).\ Only geometry inside the sculpt mesh is considered. Each mode has an associated angular limit and a falloff. Reviewed by: Julien Kaspar and Jeroen Bakker Differential Revision: https://developer.blender.org/D15297 Ref D15297
2022-09-29Cleanup: Remove more unused CustomData API functionsHans Goudey
Due to increased usage of typed arrays in C++ and name/offset based access for BMesh, these are unlikely to be used again, and haven't been used in many years.
2022-09-29Cleanup: Deduplicate logic in CustomData access functionsHans Goudey
Also remove comments that just restated what the next line was doing, often incorrectly.
2022-09-29Cleanup: Remove unused BMesh functionHans Goudey
2022-09-29Cleanup: cmake indentationCampbell Barton
2022-09-29Cleanup: remove '.' from the end of descriptionsCampbell Barton
Quiet warnings at startup & build time.