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AgeCommit message (Expand)Author
2008-08-04Option to hide embedding dots on displayMartin Poirier
2008-08-02Fix problem with long stretches without embedding between head/tail nodes and...Martin Poirier
2008-08-02Draw embeding points in blue, easy to visualize long stretches without embedi...Martin Poirier
2008-07-31Selected two closest nodes when joining subgraphs, not just closest on one si...Martin Poirier
2008-07-30Merge subgraph with closest node, not just first node under threshold.Martin Poirier
2008-07-30Bug fixes:Martin Poirier
2008-07-28Add automatic weight probagation between islands without any selected vertex....Martin Poirier
2008-07-25Slight code changes to select different limits for simulated annealing (commi...Martin Poirier
2008-07-24Axial symmetry stability bug fix.Martin Poirier
2008-07-24Propagate control bones repositioning (can deal with chains of control bones)Martin Poirier
2008-07-22First draft for control bones repositioning.Martin Poirier
2008-07-18Exponential cooling off and progressive minimization for simulated annealingMartin Poirier
2008-07-18Fix misceleanous errors/tweaks in cost calculationsMartin Poirier
2008-07-18Max cost for collapsed bonesMartin Poirier
2008-07-17Solve a crasher bug in the brute force solverMartin Poirier
2008-07-17More levels for multi resolution (smoother progression between filtering valu...Martin Poirier
2008-07-16More merging goodnessMartin Poirier
2008-07-15Optimization method selectable at runtimeMartin Poirier
2008-07-15Subgraph joins to non-terminal nodesMartin Poirier
2008-07-14First draft of subgraph joiningMartin Poirier
2008-07-14merge with trunk (15330 -> 15566)Martin Poirier
2008-07-14Bugfix #17327Ton Roosendaal
2008-07-14Bugfix #17323Ton Roosendaal
2008-07-14importing the GameLogic module was being done by adding the text "import Game...Campbell Barton
2008-07-13Get simulated annealing working correctly. Meaning bone arc retargeting is mu...Martin Poirier
2008-07-13Bugfix #14435Ton Roosendaal
2008-07-13Fixing the fix: Sometimes, Valgrind sees memory leaks where noone is - especi...Daniel Genrich
2008-07-12BGE bug fix (good for 2.47): automatic detection that target object of AddObj...Benoit Bolsee
2008-07-12improvement of 2d-filter custom shader, Hamed Zaghaghi
2008-07-12Patch #17285: fix for bug #14685: frame counter not always updating while scr...Joshua Leung
2008-07-12Bugfix #17318: PoseLib: Crash while searching for pose typing in letter i the...Joshua Leung
2008-07-12== Action Editor - NKEY Properties Panel ==Joshua Leung
2008-07-12Fix for bug [#13479] Particle system "corrupts" when changing material colour...Janne Karhu
2008-07-11Memory leak fix (found with Valgrind)Daniel Genrich
2008-07-11Memory leak fix: br_find_exe() uses strdup() which uses malloc and therefore ...Daniel Genrich
2008-07-11Bugfix #17306: Missing refresh call for button in UserPrefs Joshua Leung
2008-07-11First draft for simulated annealing optimization method (disabled because not...Martin Poirier
2008-07-10Use tree length as parameter for multi resolution filtering.Martin Poirier
2008-07-10Fix for bug #14411: missing preview render redraw for a few lamp buttons.Brecht Van Lommel
2008-07-10Fix for bug #14665: stars not working in 3D view.Brecht Van Lommel
2008-07-10Fix for bug #17292: vertex paint blur darkens the colors as youBrecht Van Lommel
2008-07-10Special multi resolution lookup on first arc, because the lowest node can get...Martin Poirier
2008-07-10Adding an option for action actuator - "Continue" this means animations alway...Campbell Barton
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-07-10AutoMerge Keyframes option for Action/NLA editors will now also delete duplic...Joshua Leung
2008-07-10-> Support for Custom Data in bevel modifierGeoffrey Bantle
2008-07-10Apricot Request:Joshua Leung
2008-07-10Draw node indexMartin Poirier
2008-07-09Multi resolution retargetting. Go back to lowest level on shared nodes.Martin Poirier
2008-07-09[#17298] surface normal direction compensation for objects with negative scal...Campbell Barton