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AgeCommit message (Expand)Author
2019-01-11=Fix unused func warning in GP code...Bastien Montagne
2019-01-11Fix syntax error breaking compile in GP code.Bastien Montagne
2019-01-11Revert "Fix T57371: Generative modifiers in editmode display vertex group wei...Clément Foucault
2019-01-11Fix T57371: Generative modifiers in editmode display vertex group weightsClément Foucault
2019-01-11EditUV: Only clear data VBO when selection changesClément Foucault
2019-01-11Merge branch 'blender2.7'Bastien Montagne
2019-01-11Fix T55668: Volume Keyframe on Cut-ted Metastrip (re-doing the fix in better ...Bastien Montagne
2019-01-11Revert "Fix T55668: Volume Keyframe on Cut-ted Metastrip."Bastien Montagne
2019-01-11GP: New Cutter, Constraints and Segment selectionAntonioya
2019-01-11Fix T57371: Generative modifiers in editmode display vertex group weights ...Clément Foucault
2019-01-11Fix T59990: Crash when entering edit mode with skin modifier enabledClément Foucault
2019-01-11Update bundled version of NUMA API librarySergey Sharybin
2019-01-11GP: Missing in previous count commitAntonioya
2019-01-11Fix T60415: wrong font preview image alpha blending.Brecht Van Lommel
2019-01-11Fix T60411: crash in multi-object pose mode, with some armatures in rest pose.Brecht Van Lommel
2019-01-11GP: Reduce memory reallocation in multiedit modeAntonioya
2019-01-11UVEdit: Port texpaint_loop_wire to batch requestClément Foucault
2019-01-11UVEdit: Add back uv angle stretch aspect correctionClément Foucault
2019-01-11UVEdit: Port batches to batch requestClément Foucault
2019-01-11WM: Use draw manager to draw UV image editor spacesClément Foucault
2019-01-11BMesh: Add BM_face_calc_area_uvClément Foucault
2019-01-11Texture Paint: Add filtering option for texture paint overlayClément Foucault
2019-01-11Workbench: Support node texture "closest" interpolation optionClément Foucault
2019-01-11GPUShader: Cleanup Unused shadersClément Foucault
2019-01-11Mesh Batch Cache: Cleanup UnusedClément Foucault
2019-01-11Edit Mode Selection: Make Vertices not occluded by edgesClément Foucault
2019-01-11GPUMaterial: Cleanup / optimizationClément Foucault
2019-01-11Mesh Selection: Port to batch cache requestClément Foucault
2019-01-11Mesh Batch Cache: Fix wrong assertClément Foucault
2019-01-11GPUShader: Add selection id shaderClément Foucault
2019-01-11Mesh Batch Cache: Put context evaluation out of batch cacheClément Foucault
2019-01-11DRW: Fix texture paint crashing if object has no material slotClément Foucault
2019-01-11GP: Count all strokes when use multiedit for VBO sizeAntonioya
2019-01-11Fix auto-run warning RNA typeCampbell Barton
2019-01-113D View: fade out dupli-wire color 70%Campbell Barton
2019-01-113D View: use faded wire for set-scene objectsCampbell Barton
2019-01-113D View: use dupli wire color for shaded wire drawingCampbell Barton
2019-01-11Cleanup: blend existing colorsCampbell Barton
2019-01-11Cleanup: avoid repetition versioning themeCampbell Barton
2019-01-11startup: view background color wasn't defaultCampbell Barton
2019-01-11Fix background color use in 3D viewCampbell Barton
2019-01-11Preferences: remove author fieldCampbell Barton
2019-01-11Cleanup: remove tabs after line startCampbell Barton
2019-01-11MSVC: remove compiler __func__ defineCampbell Barton
2019-01-11MSVC: remove compiler __func__ defineCampbell Barton
2019-01-10fix D4187: Collada Importer: Material assignment broken after importing Mesh ...Trevor Glauz
2019-01-10Fix T60266: missing viewport updates after changing scene world datablock.Brecht Van Lommel
2019-01-10Fix use of uninitialized GPU context memory in release builds.Brecht Van Lommel
2019-01-10Subdiv: Fix memory leakSergey Sharybin
2019-01-10Fix T60393: Subdiv gives wrong vertex colorsSergey Sharybin