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AgeCommit message (Expand)Author
2012-08-19Patch #32326: NDOF support of rotation and panning the view at the same timeSergey Sharybin
2012-08-19style cleanupCampbell Barton
2012-08-19use BLI math length functions for distance compositor operations.Campbell Barton
2012-08-19The Distance Node in 2.49/2.5/2.6 pre-tiles has a different calculation for R...Dalai Felinto
2012-08-19Fix for [#32361] "Blenderplayer quad-buffer maximum 100Hz Fps" reported by HG1.Mitchell Stokes
2012-08-19re-enable metaball orientation for manipulator and view axis setting (was dis...Campbell Barton
2012-08-19fix for own commit r49991, this exposed bad logic in rect copy function.Campbell Barton
2012-08-18Fix simple subsurf on wire edgesNicholas Bishop
2012-08-18code cleanup: use BLI math funcs for metaballs, also remove MB_POINT struct a...Campbell Barton
2012-08-18Fix incorrect error test when removing a modifierNicholas Bishop
2012-08-18Fix reversed names in modifier-remove error reportNicholas Bishop
2012-08-18code cleanup: use BLI rect functions for interface button and block code.Campbell Barton
2012-08-18use rctf struct for UI buttons and blocks, easier to read and means we can us...Campbell Barton
2012-08-18utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in a...Campbell Barton
2012-08-18fix [#32353] 'Focus'(center) applied on a rig should only take visible bones ...Campbell Barton
2012-08-18cmake option to build without iksolverCampbell Barton
2012-08-18style cleanup: also correct some doxy commentsCampbell Barton
2012-08-18skip allocating texture coords for the displace modifier when they are unused.Campbell Barton
2012-08-18Typo fix: BKE_sequwnce_get_by_name -> BKE_sequence_get_by_nameJoshua Leung
2012-08-18Bone color groups now get synced too when syncing bone <-> animdata stuffJoshua Leung
2012-08-18Selecting nodes (and making one active) sets active F-Curve too nowJoshua Leung
2012-08-18Bugfix [#27652] Selecting a bone doesn't update Driver Properties panelJoshua Leung
2012-08-18Silencing compiler warningsJoshua Leung
2012-08-18Bugfix [#32331] Graph editor zoom to selected includes coordinate origin if moreJoshua Leung
2012-08-18Fix for some typos/spelling mistakesJoshua Leung
2012-08-18Moving more duplicate code from GPU_create_gl_tex_compressed() and BL_Texture...Mitchell Stokes
2012-08-18Suport function for Collada exporter: after a generated image was stored to d...Gaia Clary
2012-08-17fix own error in recent smoothview cleanup, also correct some cross reference...Campbell Barton
2012-08-17HDR color picking was not working for node spaceCampbell Barton
2012-08-17Documentation of the Bokeh image operation :)Jeroen Bakker
2012-08-17code cleanup:Campbell Barton
2012-08-17fix for crash showing tooltip for NODE_OT_add_search()Campbell Barton
2012-08-16more draw code cleanup: was making wrong guess about wire color for empty-ima...Campbell Barton
2012-08-16change to draw extra wire (draw_wire_extra)Campbell Barton
2012-08-16re-work mesh drawing a little since we know the wire color some checks can be...Campbell Barton
2012-08-16fix for odd bug/drawing glitch where loose mesh edges would draw with the wro...Campbell Barton
2012-08-16use filtersize of 1.0 for distort and uv - compositor nodes.Campbell Barton
2012-08-16support fro HDR color picking (values over 1.0) when color picking in the ima...Campbell Barton
2012-08-16compositor bokeh blur - only use the variable size operation when the size so...Campbell Barton
2012-08-16fix memory leak in compositor WorkScheduler::initialize()Campbell Barton
2012-08-16compositor: replace C++ new/delete with guardedalloc.Campbell Barton
2012-08-16fix for bug reading past the buffer bounds for the inpaint node.Campbell Barton
2012-08-16compositor - EWA filter was blurring too much by default, this caused the dis...Campbell Barton
2012-08-16Collada: fixed export when 'active UV Layer only' was selectedGaia Clary
2012-08-15Fix forJeroen Bakker
2012-08-15dont re-use previous values for link/append operator, would get mixed up with...Campbell Barton
2012-08-15escape key now quits composite.Campbell Barton
2012-08-15rendering now stops the composite job first, then renders.Campbell Barton
2012-08-15use job types when checking for jobs in areas of the code that made assumptio...Campbell Barton
2012-08-15code cleanup: use TRUE/FALSE for wm jobsCampbell Barton