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2008-06-01Merging revisions 15020-15073 of ↵clothDaniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-05-29-= Collisions =- Daniel Genrich
Getting some weird results on moving fast edges. This is a backup commit, will try another thing
2008-05-28Merging revisions 14946-15020 of ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-05-28-= Collisions -=Daniel Genrich
1. Test for fast moving edges
2008-05-28-= KDOP / Collisions =-Daniel Genrich
1. Fix for face with index=0 not handled
2008-05-28[#10223] a new object function to add vertex group from an armatureMartin Poirier
Patch from Jean-Michel Soler (with slight modifs) Small BPy feature to help script writers deal with armatures and vertex groups (calls the bone heat method to create and assign groups)
2008-05-27Another fix for bug #11140: explode modifier was still using moreBrecht Van Lommel
memory than needed.
2008-05-27Fix for bug #12463: hair didn't draw z-buffered in wireframe mode.Brecht Van Lommel
Instead of making it an exception compared to other objects which don't draw z-buffered either, it now draws without lighting in the wire color like it did before.
2008-05-27Fix for #12526: still didn't get dupli transform in envmaps correct.Brecht Van Lommel
2008-05-27Fix for bug #12533: color picker didn't always redraw rgb/hsv/hex values.Brecht Van Lommel
2008-05-27Fix for bug #12806: compositor nodes with use nodes disabledBrecht Van Lommel
didn't properly redraw the node window on changes.
2008-05-27bugfix for view naming, pressing numpad5 would clear the ↵Campbell Barton
V3D_OPP_DIRECTION_NAME flag even though it wont switch the view direction.
2008-05-27bugfix, copy posebone constraints didnt update properly, canceling transform ↵Campbell Barton
would not reset the bone back to its original state. need to set teh flag "ob->pose->flag |= POSE_RECALC", which is alredy done on adding a constraint. back to
2008-05-26bugfix for crasher from Cedric Paille via bf-committers.Stephen Swaney
2008-05-26Bug fixMartin Poirier
Force proportional editing flag off in object mode. While it didn't have any effect on objects themselves, it could display the falloff mode (Smooth) in the header. The bug was purely cosmetic.
2008-05-26when cyclic is enabled the knots would always be generated with uniform ↵Campbell Barton
nurbs but after, cyclic nurbs would be incorrect if the bezier or endpoint u/v was set. also replaced some numbers with constants.
2008-05-26-= Collisions =-Daniel Genrich
1. fix for collisions (were working better with selfcolls enabled, now generally better)
2008-05-26* The displist would be uninitialized when nurbs bezieru/v was set and the ↵Campbell Barton
order wasnt 3 or 4. add a function that checks nurbs can produce a valid line. check_valid_nurb_u/v * when check_valid_nurb_u/v fails, no curve is allocated or drawn. * knotsu/v could be NULL but some functions didn't check for this, make sure this is checked for everywhere. * The interface didnt change check the order when the bezier u/v flag was set, added functions clamp_nurb_order_u/v that takes into accound the number of points and the bezier u/v flag.
2008-05-26-= Cloth =- Daniel Genrich
1. Fix selfcollisions (reported by nudelZ)
2008-05-26the last selected nurbs curve lastnu could become an invalid pointer in ↵Campbell Barton
places, access this via functions now and store an index rather then a pointer so if it becomes invalid it will just return a NULL pointer.
2008-05-26Commit patch #9059 by gsrb3dDiego Borghetti
Unnecesary include path in Makefile.
2008-05-26Bug fix in X-Mirror for armaturesMartin Poirier
When a bone in a mirrored chain wasn't named properly, it would leave the head or tail in an invalid state. Now it applies the mirror to connected joints that are mirrored.
2008-05-25patch [#11491] Fix for bug 11362: Blender.Draw.Image() method does not clip ↵Campbell Barton
properly fixing [#11362] Blender.Draw.Image() method does not clip properly also return silently on zero zoomlevel rather then raising an error, only raise an error on negative values.
2008-05-25== Sequencer ==Peter Schlaile
Fixes [#12106] Memory leak in sequencer (>10MB/frame) in parts: inner contents of meta strips are freed up after calculation making more room for the cache. Actually have to think of a mechanism, that remembers, which output frames are asked for and caches only those.
2008-05-25[#11124] Hide Threshold button when Constant QMC sampling enabledMartin Poirier
Patch by Olivier Saraja
2008-05-25Apply BGE patch 11137: Render objects with negative scaling correctly (as in ↵Benoit Bolsee
Blender)
2008-05-25-== kdop ==-Daniel Genrich
1. fix crash on collision
2008-05-25[#11119] Tool tips correctionMartin Poirier
Patch by Olivier Saraja
2008-05-25-== Cloth / kdop ==-Daniel Genrich
1. Bugfix for crash on enabling cloth on object 2. Correcting kdop nth element sorting function (fix provided by André Pinto)
2008-05-25BGE patch: rename rayCastToEx() to rayCast() - better nameBenoit Bolsee
2008-05-24BGE patch: add rayCastToEx(), an extended version of rayCastTo() for use in ↵Benoit Bolsee
game script
2008-05-24fix BGE bug #8646: unusable anaglyph settingsBenoit Bolsee
The best rules for stereo rendering are now applied to Blender. Here is the new situation: 1) The focal distance is now settable through the GUI: select the camera (each camera can have a different setting) and go to the camera data (F9): the "Dof Dist" and "Dof Ob" can be used to set the focal distance for that camera. The "Dof Ob" is interesting because it sets the focal distance so that the center this object will appear at the surface of the screen when running the game. 2) The eye separation is automatically set to focal_distance/30, which is considered to be a reasonable value. If you need a different value, you can always use Python scripting. Notes: - If you switch camera during the game, the focal distance will also change unless you have set the focal distance by scripting, in which case it overwrites the focal distance setting of all cameras. - If you don't set the focal distance in the camera data or by scripting, the default value will be used. The default value corresponds more of less to the near clipping plane which means that all the objects will be very far with little 3D effect. - If you don't set the eye separation by scripting, it is automatically computed as focal_distance/30, regardless on how the focal distance was set.
2008-05-24Merging revisions 14838-14945 of ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-05-24Commit of selfcollisions using new kdop design. Should result in nice speedup.Daniel Genrich
2008-05-23== PyNodes ==Willian Padovani Germano
Fixing bug #11737 reported by Daniel Salazar (Zanqdo, thanks!): assigning as pynode a text that failed to parse as a pynode script, then deleting that text would crash Blender. http://projects.blender.org/tracker/?func=detail&atid=125&aid=11737&group_id=9
2008-05-23Typos and whitespace tweaksJoshua Leung
2008-05-23Fix for bug #12526: object instancing didn't restore matricesBrecht Van Lommel
correct for envmap, could give objects rendering in the wrong position.
2008-05-23fix for "[#11004] Adding ram sound and alt-U causes ram to look like HD ↵Campbell Barton
sound and can lead to crash" Missing call sound_initialize_sounds, cant be added BKE_reset_undo since its in blenderkernel.
2008-05-23Fix for bug #12473: crash converting old particle system fromBrecht Van Lommel
a linked file.
2008-05-23fix for [#12218] Impossible to exit meta strips with hotkeyCampbell Barton
Only enter mesta's that are active and selected, inconsistent with editmode in the 3D view, but editmode dosnt deal with nested data.
2008-05-23Bugfix #12508:Joshua Leung
Action Editor Border Select Channels no longer selects bones
2008-05-22Fix for bug #11895: databrowse for image painting clone image didn't work.Brecht Van Lommel
2008-05-22Fix for bug #11698: mesh deform modifier not working on extruded curves.Brecht Van Lommel
The modifier work on the tesselated result rather than the curve itself.
2008-05-22Fix for bug #12077: tangent shading (which only affects specular) madeBrecht Van Lommel
bump mapping not work for diffuse.
2008-05-22Fix for part of bug #12075: gamma node generated nan's on negative input.Brecht Van Lommel
2008-05-22Comments!!1Martin Poirier
2008-05-22Fix for bug #11743: incorrect transformation for particle groupBrecht Van Lommel
visualization DupliGroup option.
2008-05-22Fix for bug #11758: crash cancelling hair softbody bake.Brecht Van Lommel
Fix for bug #11966: crash in hair softbody with hair amount 0.
2008-05-22Fix for bug #12334: the Disable Tex option didn't disableBrecht Van Lommel
textures for the Texface material option.
2008-05-22Transform OrientationsMartin Poirier
Normal orientation for editbones (was previously missing)