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AgeCommit message (Collapse)Author
2013-11-19Potential fix for T37525: Viewer node causes crashSergey Sharybin
LOCK_DRAW_IMAGE used to be unlocked twice. Now made it so all the thread-unsafe code is inside a single lock/ unlock section.
2013-11-19Fix T37399: Crash with wireframe (wasn't clearing edge tag)Campbell Barton
2013-11-19Fix T37445: Crash with snapping and shrink-wrap modifier.Campbell Barton
Developer note: BVHTREE_FROM_FACES was being used for both edit-mesh and derived-mesh bvh-trees, this could cause index lookup errors in editmode. Fix by adding a new type for editmesh so theres no confusion.
2013-11-19Fix T37464: Crash when pressing "V" in UV/Image editorCampbell Barton
Also fix for missing draw-handler free. Delay activating until we know 'stitch_init' succeeds.
2013-11-19Fix T37519: Screw Modifier ignores material setupCampbell Barton
This was more a missing feature then a bug, the modifier never handled existing faces however with ngons its possible to get more useful results. Also order edges from the faces (if available), gives control over the face-winding-direction.
2013-11-19Fix T37472: crash when packing UV islands.Campbell Barton
2013-11-19Fix T37171: Camera parented to a bone doesn't move with the bone, unless ↵Mitchell Stokes
another object is parented too Armatures used to check if any of their meshes were culled to see if they needed to be updated. However, this meant armatures with no meshes would never update, since non-mesh objects are always considered culled. Instead, if a non-culled child was not found, we now check to see if the armature contained only non-mesh objects. If this is the case, always update the armature. If this becomes a problem, we can look into being able to cull non-mesh objects.
2013-11-19Fix T36756: Use Frame Rate option toolip was unclear about which FPS value ↵Mitchell Stokes
to respect
2013-11-19Fix for running datablock eyedropper outside of a button.Campbell Barton
2013-11-19Fix T36998: Bisect would operate on unselected vertices.Campbell Barton
2013-11-18Fix T37088: Crash with eyedropper (shortcut E)Campbell Barton
2013-11-18Fix T37336: Toggle selecting a pose-bone from object mode would de-select ↵Campbell Barton
all others.
2013-11-18Fix T37040: Removing vehicles in BGE causes a crashMitchell Stokes
The vehicle constraint is now properly removed if bge.constraints.removeConstraint() is used or the object is deleted. This also fixes a memory leak with the vehicle wrapper.
2013-11-18Fix T37495: Duplis weren't handling negative scaled objects properly.Campbell Barton
2013-11-18Fix T37506: Duplicate Area into New, was disabled on fullscreen but works ok.Campbell Barton
2013-11-18Fix T37511: toggle-drag feature was crashing with menu items.Campbell Barton
2013-11-18Compile Fix: fix for gcc4.8 with bmesh header.Campbell Barton
2013-11-18Fix T37488: Crash with --debug reading userpref.blendSergey Sharybin
Issue was in fact caused by wrong DNA storage, which apparently was considering unsigned long as just 4 bytes here. Now use uint64_t to be sure timestamp does fit into storage on all the platforms. Thanks Campbell for help looking in the issue.
2013-11-18Fix T37289: ID User decrement error for Shapes on Bones when playing in BGESergey Sharybin
GE was copying the pose channels without increasing user counter for a custom bone shape object. Freeing copied pose will for give decrement errors. The same increment issue seems to happen in BKE_pose_copy_data, which is also solved now.
2013-11-18Fix T37468: image empties now use no interpolation when mipmaps are disabled.Brecht Van Lommel
Image empties don't actually support mipmaps right now, but the user preference doubles as a way to disable any kind of interpolating in texture filter and just show nearest neighbour filter, so for this is a bit more consistent.
2013-11-18Fix T37301: Command line render gives seg fault 11 on OS XSergey Sharybin
Issue was caused by wm->defaultconf being NULL when in background mode which made keymap modifications from a script crash. Reviewed by Brecht, thanks!
2013-11-18Fix part of T37326: IMAGE_OT_invert won't update if buffer is floatSergey Sharybin
Need to mark display buffer as out-of-date.
2013-11-18Fix T37345: Image baking progress bar wrongly appears in node editorSergey Sharybin
Baking job is owned by scene but only need to update image space contexts. This leads to job progress bar stuck in node editor. Made it so node editor does not display baking jobs now.
2013-11-18Fix T37428: NurbsPath Mesh Deform "Binding" not available or not functionalSergey Sharybin
Seems to be a regression when Campbell was working on T24009. Bind operator exec handles curves nicely, could not see reason why to disable this with a poll function. From quick tests everything seems to be just fine.
2013-11-18BMesh Refactor: BKE_bmbvh_new can now be created without an EditMesh.Walid Shouman
This adds BM_bmesh_calc_tessellation() so we can get triangles from a bmesh without having to have an editmesh available.
2013-11-18Fix T37486: Displacement bake from multires crashes when preview level is on 0Sergey Sharybin
Revert "Code cleanup: remove unused block from multire baker" This reverts commit 63b01f6beee8eced14ff013ca93732f5c176ad10. Multires displacement baker in fact uses level 0 for the original subdivided mesh. Missed this when was making an original commit.
2013-11-18Fix for T36936: Crash when starting BI rendered viewIRIE Shinsuke
Discard the render database when stopping the rendered preview, otherwise starting it again may cause a segmentation fault because undo/redo with non-rendered preview corrupts the database.
2013-11-18Patch T37363: Highlight bone layers with active bones (as for Object Layers)Joshua Leung
Patch by Jose Molina Garcia (sentinel), with style fixes by myself.
2013-11-18Code cleanup - Reduce duplication of layer number calculations hereJoshua Leung
2013-11-18Fix T37413 - Fit-Curve option for Array Modifier ignores constraint resultsJoshua Leung
Unless I'm missing something here (probably with regards to parenting), it makes more sense that constraint results are considered here as well (for example, if Limit Scale constraints get applied on the object), as this allows for greater flexibility when creating setups with this.
2013-11-18Fix spelling error in commentJoshua Leung
2013-11-18Fix T37325: applyRotation() wasn't working correctly on rigid bodies in the ↵Mitchell Stokes
game engine. During the physics cleanup/refactor, the rotation matrix in CcdPhysicsController::RelativeRotate() became transposed.
2013-11-17fix for crash with new buildinfo, when gmtime() returns NULLCampbell Barton
2013-11-17Style Cleanup: whitespaceCampbell Barton
2013-11-17python api internals: no need to set the stop-iter exception string.Campbell Barton
2013-11-17vertex weights: add weight quantize tool.Campbell Barton
2013-11-17* Some less technical tooltip for the splash screen.Thomas Dinges
2013-11-17Documentation:Thomas Dinges
* Update readme for 2.70 (content + links), also updates for new tracker/git. * Fix some links to the new blender.org website * Release logs now point directly to the wiki, I don't see a reason to point to the website, just to redirect to the wiki after all.
2013-11-17Freestyle: a follow-up fix of trunk revision 61233. When an iterator has ↵Tamito Kajiyama
reached the end, any reference of the object pointed by it will now lead to a RuntimeError instead of returning None, with the aim of forcing Python API users to check the end of iteration rather than implicitly indicating the error condition. Acknowledgement to flokkievids for API discussions in the BlenderArtists.org Freestyle for Blender thread.
2013-11-16Transform: vertex snapping for curvesHenrik Aarnio
This adds vertex snapping capabilities for curves. Snaps to all control points of other objects, and visible + selected control points and handles in curve edit mode. Reviewed By: brecht Differential Revision: http://developer.blender.org/D3
2013-11-16pose mode: extend selection flipping to use the same method as editmode.Campbell Barton
adds extend and active only opton.
2013-11-16armature editmode: option for select mirror to use active bone only.Campbell Barton
2013-11-16code cleanup: armature functionsCampbell Barton
- added BKE_pose_channel_get_mirrored (matching editmode function ED_armature_bone_get_mirrored) - editbone_name_exists -> ED_armature_bone_find_name
2013-11-16code cleanup: rename flip_side_name to BKE_deform_flip_side_nameCampbell Barton
2013-11-16Skip .git files from submodules for install targetsSergey Sharybin
Also removed .svn checks when it's not longer needed. Some further tweaks (probably for OSX bundler) are likely needed.
2013-11-16Remove check for whether po folder existSergey Sharybin
It was just a temp thing to not break stuff before final git migration.
2013-11-16armature editing: using too short length checking to add L/R suffix.Campbell Barton
2013-11-16Fix T37493: Defocus node with angle = 90° rotates bokeh only for ~1.5°Sv. Lockal
2013-11-16More fix for this stupid uppercase-to-lowercase convertion code... Thanks to ↵Bastien Montagne
Lockal for noting this!
2013-11-16Fix T37476 Bevel modifier got weight from wrong edgeHoward Trickey
The bevel modifier with 'weight' activated was reading the weights from the wrong edges.