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2020-06-05Cleanup: remove unnecessary inline headerCampbell Barton
Caused by lsp/clang applying *fixes* automatically, tsk.
2020-06-04GPUTexture: Make GPU_texture_unbind_all faster on newer opengl versionClément Foucault
2020-06-04DRW: Fix T77370: Redundant anti aliasing/blur effectClément Foucault
2020-06-04LibOverride: Add Pointer properties to 'overridable by default'.Bastien Montagne
There is in fact no reason not to do so, RNA pointers are either to other IDs (which is properly handled by default diffing code), or to sub-structures that should almost always be diffed as well. Exceptions (like backward ID pointers or strictly runtime caches and data) are to be handled with proper 'no comparison' flag in any case.
2020-06-04LibOverride: cleanup Collection case.Bastien Montagne
This should not give any real difference, those were already overridable.
2020-06-04Disable gravity in Draw Face Sets brushPablo Dobarro
Applying gravity to this brush does not make much sense and undo/redo won't work correctly as it uses a different undo type. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7925
2020-06-04Fix Sharpen mesh filter in MultiresPablo Dobarro
Instead of accumulating displacement for each vertex into the neighbors, accumulate the opposite displacement from each neighbor into the vertex. I think this is the same and it does not produce artifacts in Multires. Reviewed By: sergey, brecht Differential Revision: https://developer.blender.org/D7508
2020-06-04GPencil: Fix Lock Frame Dopesheet tooltipAntonio Vazquez
The old tooltip was not clear enough
2020-06-04Fix T77358: Gpencil can't select geometry within transparent layersAntonio Vazquez
This was an old check of opacity for editable layers, but with new system it's not needed because you can use the edit lines.
2020-06-04Fix T77164: scaling/rotation fails for 3 selected NURB pointsCampbell Barton
2020-06-04GPUShaderInterface: Reduce creation time on some drivers.Clément Foucault
Querying GL_UNIFORM_BLOCK_INDEX seems to be a problem on apple drivers.
2020-06-04GPUShaderInterface: Change builtin array to array of location/bindClément Foucault
This reduce the base size of the shaderinterface from 400 to 136 bytes. Improves memory usage and cache coherency when querying a lot of uniforms at once.
2020-06-04Cleanup: DRW: Add comment and remove bitfields.Clément Foucault
2020-06-04GPUShaderInterface: Add Builtin Uniform blocks queryClément Foucault
This makes the query of theses mandatory uniforms faster.
2020-06-04Fix T77073: Objects cannot be activated after collection excludeNathan Craddock
When excluding a collection containing the active object in either texture paint or particle edit mode, the object could not be reactivated when the collection was re-enabled. This is because the object's mode was left in TEXTURE_PAINT or PARTICLE_EDIT, and the activation code did not have cases to handle these modes. This moves the code that is run when toggling out of texture paint or particle edit modes to functions so activation can properly toggle off the respective interaction mode.
2020-06-04Cleanup: split particle & texture paint mode switching into utility functionsCampbell Barton
2020-06-04Fix T77315 Overlay: Selection Highlighting not working with complex sceneClément Foucault
Was caused by a UBO bind to the wrong slot.
2020-06-04Fix error removing the image paint cursorCampbell Barton
Mix up with imapaint.paintcursor & imapaint.paint.paint_cursor Remove imapaint.paintcursor since it wasn't used. Also rename paint_cursor_start_explicit() to paint_cursor_start(), removing the existing paint_cursor_start() since it took the paint struct from the context, a value that's known by all callers.
2020-06-04Cleanup: remove window manager argument for paint cursor APICampbell Barton
This caused an additional argument when exiting object modes and many other low level functions which don't need to access context. This simplifies fixing T77073.
2020-06-04LibOverride: Make all modifiers properties overridable.Bastien Montagne
This is second and last part of T77083.
2020-06-04Fix T77264: Mantaflow: Liquid checkbox doesn't turn on while switchingPhilipp Oeser
between fluid types When switching to gas, the fluids were not actually destroyed, leading to the situation that they were then destroyed when actually switching to liquid. Maniphest Tasks: T77264 Differential Revision: https://developer.blender.org/D7907
2020-06-04GPencil: Improve selection in Fill areasAntonio Vazquez
Now when use selection if the selection area is inside a filled area, the stroke is selected. Before it was necessary to select the border of the stroke.
2020-06-04UV: use selection for 'Seams from Islands'Campbell Barton
Use bmesh connectivity data to simplify logic.
2020-06-04Cleanup: move auto-execute operators into userpref_ops.cCampbell Barton
2020-06-04Cleanup: update sections for wm_files.cCampbell Barton
2020-06-04UI: more informative light energy description based on light typeJohan Walles
2020-06-04Fix error in recent fix for T77290Campbell Barton
2020-06-03Eyedropper: Support get samples from other windowsGermano Cavalcante
This fix T77226 Differential Revision: https://developer.blender.org/D7910
2020-06-03Cleanup: Use ELEM MacroHans Goudey
2020-06-03LibOverride: Make camera data-block properties overrideable.Bastien Montagne
Note that you still have to make overrides of obdata IDs by hand (and deal with remapping of pointers yourself) for now.
2020-06-03LibOverride: Make constraints fully overrideable.Bastien Montagne
All settings of constraints should be overrideable now. Modifiers will follow tomorrow. Part of T77083.
2020-06-03LibOverride: fix debug timing code.Bastien Montagne
2020-06-03GPencil: Fix unreported error in Dots Strokes material initializationAntonio Vazquez
The materials was not initializated in the right mode.
2020-06-03Fix T77290: Crash displaying vertex colors in edit modeCampbell Barton
Regression from deaff945d0b9, follow logic from d98ae27f02c794a.
2020-06-03Cleanup: clang format, warningCampbell Barton
2020-06-03Cleanup: GPUMaterilal: Texture Node: Remove unused functionsClément Foucault
2020-06-03GPUMaterial: Fix shader compilation when using UDIM texturesClément Foucault
2020-06-03DRW: Always unbind texture after drawingClément Foucault
This fix issues with the image editor
2020-06-03GPUMaterial: Rework/simplify image texture filteringClément Foucault
This use the latest GPUTexture change to use the sampler state to avoid the pole issues instead of using GLSL hacks. This should fix T73942: Eevee mipmaps not respecting border mode. Note that this also fix some discrepencies between cycles and eevee (like boxmapping + clip).
2020-06-03GPUMaterial: Rework/simplify environment texture filteringClément Foucault
This use the latest GPUTexture change to use the sampler state to avoid the pole issues instead of using GLSL hacks.
2020-06-03GPUTexture: Fix samplers configuration typoClément Foucault
2020-06-03GPUMaterial: Add support for different sampler state per image samplerClément Foucault
This bridge between the new sampler state support from GPUTexture and draw material handling. The Sampler State is just the one from the texture for now. No change in logic.
2020-06-03GPUTexture: Add support for binding textures with custom sampler statesClément Foucault
2020-06-03Fix T77156: GPencil view layer filter by layer not workingAntonio Vazquez
This was removed by error during the refactor done in 2.83. Differential Revision: https://developer.blender.org/D7909 Reviewers: @fclem
2020-06-03Undo: Detect/find proper memchunk for a given ID during undo step writing.Bastien Montagne
Most of the time current (based on order) system works fine, but when you add or rename (i.e. re-sort) some ID, every data/memchunk afterwards would be out of sync and hence re-stored in memory (and reported as changed). Now we are storing the ID's session_uuid in the memchunks, which allows to actually always find the first memchunk for an already existing ID stored in previous undo steps, and compare the right memory. Note that current, based-on-order system is still used almost all of the time, search in the new ghash is only performed for a few data-blocks (when needed at all). Reviewed By: brecht Maniphest Tasks: T60695 Differential Revision: https://developer.blender.org/D7877
2020-06-03RNA: add option to enable by default lib overridale flag of defined properties.Bastien Montagne
Similar to the one allowing to deactivate DNA check, etc. Will helps reduce verbosity when making many new properties overridable. Note that pointer properties always remain non-overridable by default, since basically only ID pointers should be. Reviewed By: brecht Maniphest Tasks: T77083 Differential Revision: https://developer.blender.org/D7906
2020-06-03Cleanup: DRW: Remove support for ModelViewProjectionMatrixClément Foucault
This has been replace by manual model+viewproj transform inside the shader.
2020-06-03Cleanup: DRW: Remove support for builtin matricesClément Foucault
2020-06-03DRW: Remove use of builtin matrices and replace by common_view_libClément Foucault
2020-06-03Cleanup: DRW: Remove builtin 3D only shader usageClément Foucault