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2017-07-24Eevee: SSR: Add two hit option.Clément Foucault
2017-07-24Eevee: SSR: Fix Opengl Render.Clément Foucault
2017-07-24Eevee: SSR: Fixed problem with un-initialized texture.Clément Foucault
2017-07-24Eevee: SSR: Small fixesClément Foucault
2017-07-24Eevee: SSR: Add Weight Normalization option.Clément Foucault
2017-07-24Eevee: SSR: Add View Facing fadeout.Clément Foucault
2017-07-24Eevee: SSR: Add fullscreen raytrace option and Screen border factor.Clément Foucault
2017-07-24Eevee: SSR: Use noise to dither the stride banding.Clément Foucault
2017-07-24Eevee: SSR: Add stride and thickness parameters.Clément Foucault
2017-07-24Eevee: SSR: Add fullscreen raytrace.Clément Foucault
2017-07-24Eevee: HiZ buffer: Split into two 24bit depth bufferClément Foucault
2017-07-24Eevee: SSR: Add firefly filter and refine noise reduction.Clément Foucault
2017-07-24Eevee: Codestyle.Clément Foucault
2017-07-24Eevee: SSR: Do the SSR pass only for probes if there is no valid double buffer.Clément Foucault
2017-07-24Eevee: SSR: Add mipmap filtering and bias to reduce noise.Clément Foucault
2017-07-24Eevee: Fix glossy node roughness.Clément Foucault
2017-07-24Eevee: SSR: Don't block the ray if tracing behind object.Clément Foucault
2017-07-24Eevee: SSR: Add per pixel resolve of multiple rays.Clément Foucault
2017-07-24Eevee: SSR: Add roughness random rays.Clément Foucault
2017-07-24Eevee: SSR: Add double buffer so we can read previous frame color.Clément Foucault
2017-07-24Eevee: SSR: Make raymarch step bigger.Clément Foucault
2017-07-24Eevee: Fix Shader compilation.Clément Foucault
2017-07-24Eevee: SSR: Add simple raytracing.Clément Foucault
2017-07-24Eevee: Fix clip/hashed alpha prepass/shadow crash.Clément Foucault
2017-07-24Eevee: SSR: Encode Normal in buffer and add cubemap fallback.Clément Foucault
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-24Eevee: Ssr: Add ssr id to glossy nodes.Clément Foucault
2017-07-24Initialize scene layer for evaluation context used by preview rendererSergey Sharybin
2017-07-24Render preview: Always make sure all ID datablocks references by objects are ...Sergey Sharybin
2017-07-24Manipulator: view-selected supportCampbell Barton
2017-07-24Manipulator: Expose Context.manipulator_groupCampbell Barton
2017-07-24Manipulator: handle keymaps for selected itemsCampbell Barton
2017-07-23Manipulator: setup_keymap callbackCampbell Barton
2017-07-22Manipulator: use select keymap when enabledCampbell Barton
2017-07-22Merge branch 'master' into blender2.8Aaron Carlisle
2017-07-22Transform: remove unused argumentmano-wii
2017-07-21Merge branch 'master' into blender2.8mano-wii
2017-07-21Another solution to bug T38358 and relatedmano-wii
2017-07-21Fix manipulator handles getting added each refreshCampbell Barton
2017-07-21Fix compilation error with Collada enabledSergey Sharybin
2017-07-21Merge branch 'master' into blender2.8Sergey Sharybin
2017-07-21Fix strict compiler warning in BGE when linking directly to SDLSergey Sharybin
2017-07-21Fix function declaration of some modifiersSergey Sharybin
2017-07-21Depsgraph: Cleanup, remove unused function argumentSergey Sharybin
2017-07-21Fix compilation error with smoke and rigid body disabledSergey Sharybin
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
2017-07-21Depsgraph: Fix missing material update when changing links in node treeSergey Sharybin
2017-07-21Fix T51724: Blender 2.80 EEVEE, Cycles, Clay Black Wall Graphical GlitchSergey Sharybin
2017-07-21Merge branch 'master' into blender2.8Sergey Sharybin
2017-07-21Fix T52134: New depsgraph crashes when evaluating several psys on from objectSergey Sharybin