Age | Commit message (Collapse) | Author |
|
OpenCOLLADA is a validating parser, so is pretty strict about document form. The added error handler will print out any errors the parser finds. A pop-up will be shown too, advising the user to check the console for the error log.
|
|
|
|
|
|
in graph editor > channel menu. Problem was these did not inherit operator
execution context correctly.
Fix found by Sergey, also needed to fix logic operators which were not working
when invoked instead of executed.
|
|
noise, patch from Campbell,
|
|
3d view tools region.
|
|
|
|
the splash screen.
|
|
Such load/make edit structures introduced regression into iterators
via object's geometry (vertices, edges, control points and so) when
adding hooks in the body of this iterator.
Fix for wrong index should be non-destructable for geometry.
This will fix #28506: Unusual behavior in curves.
|
|
http://www.pasteall.org/blend/8677
|
|
containing unsupported data, i.e. <lines> geometry.
|
|
update 3D View
Added missing notifiers.
|
|
reference the same material
Reported by David Roy
Multi-materials used on different meshes would get ignored (resulting in white faces in textured view).
|
|
Multires doesn't store displacement for base mesh and reshaping when
multires subdivision level is set to zero is crappy.
Add report that reshape can't work with base level and cancel reshape operator.
|
|
Problems was caused by angle=2*pi and steps=2 in screw modifier.
Such configuration produced duplicated geometry to close object
and it was confusing for subsurf cache.
Restrict steps=2 for screw modifier now, so now 3<=steps<=512.
|
|
|
|
BL_ArmatureObject. Thanks to z0r for pointing them out and providing a fix.
|
|
were being created off of blendercamera->adt->action when they should have been using the supplied action. Thanks to z0r for pointing out the problem and a potential fix.
|
|
Reported by Chad Gleason
Imported index order could put mface->v4==0. We already know amount of verts, so use that instead.
|
|
|
|
This makes scenes with a lot of non-animated objects faster. In my test scene with 8000 static, non-animated cubes my time spent on animations went from 1.5~1.7ms to 0.001ms.
|
|
property mode action actuator was invalid.
|
|
|
|
|
|
* Added comments for each entry in the LAYERTYPEINFO array noting the
number and name of the layer type; was hard to tell before which
entry was what
|
|
reports.
|
|
patch by Juha Mäki-Kanto
|
|
|
|
|
|
|
|
Memory Estimate is actually 31 characters length, str[31] is a null-terminator.
Return length of 31 for memory estimate property. Returning proper length
would lead to slowdown because of 2x iteration through vertices.
|
|
Use quite easy and stupid approach like it used for shape keys:
re-make editmesh (editcurve or editlattice) before creating index array
for hook or storing vertex index in parenting object.
Even if hook was added in "current" edit mode, it should be re-mapped on
loading edit data because topology could be changed after it was created.
Such kind of re-loading edit structures is the easiest way for now to
update keyindexes to relevant state.
Also, fixed bug with not re-mapping indices for vertex-parented objects.
Really old error, not sure why it wasn't noticed yet.
|
|
Cleanup tree when handling object delete from outliner.
Prevents handling the same tree item twice when clicking fast.
|
|
After reviewing this code, it seems that this case can work after all.
However, several things needed to be tweaked:
1) Removed check which stopped parented objects from getting the
visual keying coordinates determined. This actually wasn't doing
anything, given that this case would never occur as...
2) Tweaked the visualkey_can_use() function to also consider parenting
as a cause for visual-keying to be necessary.
|
|
solve keymap search bug.
disabled in release mode.
|
|
Scroll to cursor when displaying text datablock was changed.
This behavior was lost in 2.5x.
|
|
from Julien DUROURE (julien)
---
* right click --> rename, as proposed on http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Simple_Todos
* implementation of Toggle visibility/rendarability/selectability on right click on Groups ( was in menu, but not implemented )
|
|
|
|
strings (as the keymap editor does a lot)
|
|
operator couldn't be found.
|
|
|
|
the original authors.
the script has a unix-name <> real-name mapping which is not totally complete since I couldn't find everyones real names.
In this case the commit name is credited.
Also added a link to the credits page in the splash.
|
|
shadeoutput.c
|
|
compatibility issues with the new action actuator. It now has a similar pulse behavior to the old actuator. This has worked well in most of my tests, but YoFrankie still has problems, and it appears to have gotten a little worse.
|
|
is correct for PostRenderScene()). This way both 2d filters and post_draw callbacks with with multiple viewports.
|
|
slight speedup when drawing heavy UI's
|
|
|
|
|
|
|
|
|