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2014-11-24Minor edits to T42649 fixCampbell Barton
- only modify paths for newly loaded images - don't attempt to read from library paths
2014-11-23Fix BLI_Bitmap - was not usable in BKE area (strict compile flags).Bastien Montagne
2014-11-23Fix freestyle compile.Bastien Montagne
Do not know why this shows up now, probably a recent tweak in BLI_utildefines.h or so...
2014-11-23Fix T42649: Use Relative Paths for Node Editor & 3D View Imagesjulianeisel
Images are now added with relative paths to the Node Editor and the 3D View.
2014-11-23Refactor: BLI_path_util (part 2)Campbell Barton
Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
2014-11-23Refactor: BLI_path_util (split out app directory access)Campbell Barton
This module is intended for path manipulation functions but had utility functions added to access various directories.
2014-11-23Cleanup: warningsCampbell Barton
2014-11-22Math Lib: add constant: M_SQRT1_3 1/sqrt(3)Campbell Barton
2014-11-22Fix T42688: python crash: bpy.context.scene.update().Bastien Montagne
`ED_render_scene_update()` should ensure it does have some WM to work on...
2014-11-22Bugfix T42549: Grease pencil layers are not scene-specific for "full copy ↵Joshua Leung
scenes"
2014-11-22Fix for previous commitJoshua Leung
gpencil_data_duplicate() was being used for gp drawing undo buffers, where using an exact copy is exactly what we want/need. Instead, the code here now has an additional arg for determining whether a direct copy is warranted or not.
2014-11-22Bugfix: Duplicating Grease Pencil datablocks wasn't doing so in a safe wayJoshua Leung
Grease Pencil data (bGPdata) is now a datablock, so it isn't safe to use MEM_dupallocN() for copying new instances of these anymore.
2014-11-21Fix leftover f postfix from C code.Antony Riakiotakis
2014-11-21Text Editor: incorrect clipping at bottomCampbell Barton
Patch T42637 by @donfabio
2014-11-21fix T42676 replaced windows specific include by BLI_utildefines.hGaia Clary
2014-11-21BMesh: check for loop side-of-loop & side-of-edgeCampbell Barton
2014-11-21Cleanup: typoCampbell Barton
2014-11-21Cycles: support for specular color in solid shading mode, available inAntony Riakiotakis
the material panel. Patch by Phillipp Oeser (D62) with some minor modifications, thanks!
2014-11-21Bugfix T42048: Keyframes missing when animating particle system blend ↵Joshua Leung
texture parameters Textures attached to particle systems are now get their animation data listed under the particle systems they are attached to now. This is the most convenient and direct way that these can get included
2014-11-21Bugfix T41527: Animations of world texture properties invisible in anim editorsJoshua Leung
Was caused by a typo - "items" was used in place of "tmp_items", causing animation in the texture to get ignored if nothing else was present
2014-11-21Bugfix T42648: Invert Selection operator is not working for animation channelsJoshua Leung
The wrong selection mode was being used/passed to operators.
2014-11-21Fix T42421: HDR reader could easily read past buffer (truncated HDR files ↵Bastien Montagne
e.g.) and segfault. Now readers get an 'mem_eof' guard pointer, and they abort in case they try to go past it.
2014-11-21Task scheduler: Add an option to limit number of threads per poolSergey Sharybin
This way we can have scheduler capable of scheduling tasks on all the CPUs but in the same time we can limit tasks like baking (in the future) to use no more than given number of threads.
2014-11-20Compsitor: White space cleanupSergey Sharybin
2014-11-20Cleanup: ints/shorts -> bool.Bastien Montagne
2014-11-20Fix T42622, environment texture GLSL result different from rendering.Antony Riakiotakis
Also included mirror ball shader, which was missing.
2014-11-20Fix T42639, editcurve flags not getting restored on undo.Antony Riakiotakis
Error here could be reproduced by tweaking curve properties such as 2d-3d or fill type and undoing.
2014-11-20Fix T42662 hide unselected does not reveal selected.Antony Riakiotakis
Not sure if this is a bugfix exactly but should help the gooseberry team with their workflow.
2014-11-20Fix T42660 snapping not working nicely on graph editor.Antony Riakiotakis
Basically, get the grid increments and reuse them when snapping. System is slightly crappy here, we should calculate those factors only once, but leaving as todo for later.
2014-11-20Fix color tweaking in vertex painting not getting an undo push (wouldAntony Riakiotakis
cause color reset between strokes)
2014-11-20Fix T42647, vertex and weight painting mode do not display solid shadedAntony Riakiotakis
when VBOs is off.
2014-11-20SCons: Proper solution for local symbols mapSergey Sharybin
Configuration used to override the link flags, it better restore them once the configuration is done.
2014-11-20Fix T42638: Roll angle inconsistent flip in edit mode.Bastien Montagne
Basically, `angle_compat_rad()` was completely broken - example of result it could produce: | new angle | compat angle | result | -0.000000 | 3.141593 | -> 3.141593 ... Where 0.0 (or 2 * PI) would be expected!
2014-11-20Bugfix T42661: shortcut "." and "," for changing pivot center don't work on ↵Joshua Leung
Graph Editor
2014-11-20SCons: Remove duplicate PLATFORM_LINKFLAGS from makesdna and makesrnaSergey Sharybin
Hopefully it'll fix "anonymous version tag cannot be combined with other version" compilation error.
2014-11-20mathutils.kdtree: fix docstringsCampbell Barton
2014-11-19Cleanup: #define -> enums.Bastien Montagne
2014-11-19Fix: Shift-H now works in main graph editor area tooJoshua Leung
In the process, I've removed the old operator (ANIM_OT_channels_visibility_set) and folded that option in with the hide operator, to make this consistent with how this is done in the 3D view and other parts of Blender.
2014-11-19Tweaks to hide/reveal hotkeys for Graph EditorJoshua Leung
Now the hotkeys here work in line with what's done for other parts of Blender * H = Hide selected * Shift-H = Hide unselected (i.e. old VKEY behaviour) * Alt-H = Reveal all
2014-11-19Cleanup: name hide/reveal, like rest of operatorsCampbell Barton
2014-11-19Graph Editor: H/Shift-H now hide and unhide selected curves (Gooseberry Request)Joshua Leung
Revised the tools for managing which FCurves are visible in the Graph Editor curves area. Now, there are the following tools in place: * V (channels region only) = Hide all curves except those in selected channels [OLD] * H = Hide all selected curves [NEW] * Shift-H = Show all previously hidden curves [NEW] I've removed the old operator to toggle visibility status of selected curves, as it doesn't seem that useful anymore.
2014-11-19Refactor: Move part of vgroup handling code from ED_mesh/object_vgroup.c to ↵Bastien Montagne
BKE_object_deform. Along with some minor cleanup and simplifications. Reviewers: campbellbarton Subscribers: sergey Differential Revision: https://developer.blender.org/D903
2014-11-18Fix context texture buttons in cycles not getting their context right -Antony Riakiotakis
reported by gooseberry team.
2014-11-18Fix player compile ( take into account to textcompile with player always aka ↵Jens Verwiebe
default on in cmake too)
2014-11-18Fix T41969: Enviropment map crashSergey Sharybin
The issue was caused by the threading conflict between main thread which might free environment map and render thread which might be using that environment map. Solved by stopping preview jobs when changing environment map. Sure there are still ways to run into threading conflict, but would rather solve this things case-by-case.
2014-11-18Make it possible to use preview/viewport render job kill without contextSergey Sharybin
2014-11-18Fix T42585: Mask motion blur is wrong when parented to plane trackSergey Sharybin
it wasn't wrong, it wasn't implemented.
2014-11-18Fix for console & info clipping text too earlyCampbell Barton
D845 from @donfabio
2014-11-18Fix for previous checkAntony Riakiotakis
2014-11-18Fix for previous commitAntony Riakiotakis