Age | Commit message (Expand) | Author |
2004-06-05 | * Big, mundane clean up and edit of (error/ok/etc) | Matt Ebb |
2004-06-04 | blenderplayer target for SCons. | Kester Maddock |
2004-06-04 | In Object.select() make the selected object the active object. | Stephen Swaney |
2004-06-04 | Miscellaneous Fixes: | Kester Maddock |
2004-06-04 | Fix bug #1334: Crash with Python/GameEngine when the script has syntax errors. | Kester Maddock |
2004-06-03 | deleted redefinition of var that is passed in. | Kent Mein |
2004-06-03 | bugfix #1345. Curve.isNurb() segfault fixed. | Stephen Swaney |
2004-06-03 | * Tiny almost-insignificant tweak to the curvature of button drawing | Matt Ebb |
2004-06-03 | * Added 'Transform' menus to Ipo, OOPS, Action, NLA, and | Matt Ebb |
2004-06-03 | Cam's patch to enable parenting in the OOPS menu. | Kent Mein |
2004-06-02 | Fix for MSVC compiler. ;-) | Kester Maddock |
2004-06-02 | Do a databrowse window for sound actuators when necessary. | Kester Maddock |
2004-06-02 | Updates to GamePython Reference. | Kester Maddock |
2004-06-02 | new Object.select() and Object.isSelected() methods to manipulate the | Stephen Swaney |
2004-05-31 | Fix for the IK Assertion bug when the IK constraint on a bone | Chris Want |
2004-05-31 | Use epydoc for generating game python reference (like the bpython guys) | Kester Maddock |
2004-05-31 | Limit for Normalise() call was 0.000000001 or so. This is still far too | Ton Roosendaal |
2004-05-30 | - added some "Transform Properties" for MetaElem (Metaball in edit mode, N k... | Jiri Hnidek |
2004-05-30 | Added Python module for Lights. | Kester Maddock |
2004-05-30 | Check for zero normal vectors in the clip planes (if eg Python has set a stra... | Kester Maddock |
2004-05-29 | report #1338 | Ton Roosendaal |
2004-05-29 | bug #1340 | Ton Roosendaal |
2004-05-29 | Counter of mballs, before polygonize, had error in taking linked mball- | Ton Roosendaal |
2004-05-29 | Oh, the fix is an addition of a OB_NEG_SCALE flag in ob->transflag, which | Ton Roosendaal |
2004-05-29 | NEW! Blender now displays flipped (negative scaled) Objects correctly in | Ton Roosendaal |
2004-05-29 | Recoded the methods how normals get corrected and flipped during render | Ton Roosendaal |
2004-05-27 | Bug fix 1332 | Ton Roosendaal |
2004-05-27 | Panagiotis Papadakos's patch to fix the following: | Kent Mein |
2004-05-27 | In drawing solid objects ("Solid" drawmode) there were material | Ton Roosendaal |
2004-05-26 | Python fixes: | Kester Maddock |
2004-05-26 | Added an UpdateTransform callback from SceneGraph -> Physics. | Kester Maddock |
2004-05-26 | Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. | Kester Maddock |
2004-05-25 | bugfix: #1322 minor tweaks to the documentation for Draw module. | Stephen Swaney |
2004-05-25 | Changed parameters names in addCurve function (suggested by Paolo) | Jacques Guignot |
2004-05-25 | Fixed a potential bug in the uv editor transform function, a check if the tface | Brecht Van Lommel |
2004-05-25 | BPython: | Willian Padovani Germano |
2004-05-25 | * Added support for python scripts to register themselves | Matt Ebb |
2004-05-25 | - documentation update for new functions | Joseph Gilbert |
2004-05-25 | - added Boneclass support | Joseph Gilbert |
2004-05-24 | After hearing that the reason for do_common_editbuts being in buttons_object.... | Nathan Letwory |
2004-05-24 | Added the hotkey for Bevel in the menus | Matt Ebb |
2004-05-24 | Game Python Reference Manual. | Kester Maddock |
2004-05-23 | Changed two shorts in int, for calculation of distance between bezier point | Ton Roosendaal |
2004-05-23 | BPython: | Willian Padovani Germano |
2004-05-21 | near & far are reserved words on MSVC. Don't use them as variable names. | Kester Maddock |
2004-05-21 | Cunning hack for Blender python module in the game engine - just don't unload... | Kester Maddock |
2004-05-21 | Frustum sphere culling. | Kester Maddock |
2004-05-21 | Fixes for Camera objects and python: | Kester Maddock |
2004-05-21 | Query GL for max number of lights to use. | Kester Maddock |
2004-05-21 | Depth sorting for alpha mesh objects. | Kester Maddock |