Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
The issue was caused by the recently added attribute, which is to be
added to the shader function even tho it's not supported.
|
|
Originally the files are coming from ancient early-2.4x epoch, but in
theory such setups might have been re-saved multiple times already with
more recent blender versions.
So the verisoning code is applied on all the files, including very
recent ones.
Bumped subversion, because this check si not really cheap.
|
|
|
|
Scene buttons).
Reported by sebastian_k through IRC, thanks!
|
|
|
|
|
|
|
|
Compiler optimizes to practically the same output
|
|
We make sure that good values are passed to GetPolygon() and we check that the visual mesh doesn't have a wrong displacement when it passes over a object which has a mesh triangle as compound bound.
Reviewers: dfelinto, sergof, agoose77, moguri
Reviewed By: moguri
Subscribers: agoose77
Differential Revision: https://developer.blender.org/D979
|
|
Fix for T39026. Preliminary investigation by blenderscripter on D446.
Also it solves bug T41285 (Parenting object leave collission box).
Refactor commit b90de0331df6c92af909b20a3e183596ff3511e4 introduced a
regression bug.
Reviewers: sergof, campbellbarton, moguri
Reviewed By: moguri
Subscribers: blueprintrandom, blenderscripter
Differential Revision: https://developer.blender.org/D1064
|
|
|
|
|
|
|
|
|
|
Seems to work OK, but need to clean up the API to make it work
better. Want to make sure there are no unexpected issues first though.
|
|
This reverts commit ebd4a6e0dd3bdd511f3857dc9192df848f388200.
Trailing '}' is added in C, also we add some extra code as needed.
|
|
Conflicts:
source/blender/gpu/GPU_extensions.h
|
|
|
|
This commit introduces a few ready made effects for the 3D viewport
and OpenGL rendering.
Included effects are Depth of Field, accessible from camera view
and screen space ambient occlusion. Those effects can be turned on and
tweaked from the shading panel in the 3D viewport.
Off screen rendering will use the settings of the current camera.
WIP documentation can be found here:
http://wiki.blender.org/index.php/User:Psy-Fi/Framebuffer_Post-processing
|
|
correctly.
This was rather annoying, since if you were script-editing a .blend file in background
mode, opened through this commandline option system, and wanted to save over,
a mere `bpy.ops.wm.save_mainfile()` *would not* overwrite expected file,
but instead write/replace the dummy `untitled.blend` one!
|
|
This feature has been totally broken for a long time. It was added
originally because negative frames were not supported.
Giving simulations (cloth and others) time to settle before animation
starts needs to be solved in a much better and more generic way.
|
|
thickness) of strokes
|
|
|
|
didn't use to have any)
|
|
- Texture paint looks better now
- Still need to fix corners
|
|
|
|
will update the editors range.
Offsetting to a certain direction will put the editors min/max to the
new frame if the frame is out of the editor bounds while jumping will
set the new frame at the editor's center.
|
|
|
|
Implemented multisegment rounding of vertices with two edges.
Works both with wire edges and edges that have one or two faces
attached.
|
|
Would crash undoing adding a new scene in camera view.
|
|
|
|
Particle textures always override timing information of particles.
Previously particle times could be scripted, but now these changes are
discarded by the texture evaluation function.
The patch disables texture overriding when no textures are defined, this
way at least some old scripts can keep working.
|
|
Little patch that introduces X: Y: and Z: texts over anisotropic friction sliders
Reviewers: moguri, campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1073
|
|
Filter borders can now be calculated entirely with BPXRects and a
packed image. This should make it easier to unify some code paths and
also make partial updates while painting much simpler to implement.
TODO: fix BPX include in IMB_imbuf_types.h
|
|
UNUSED_VARS_NDEBUG.
This commit was proudly crafted by the Commit Rate Raising Committee!
|
|
vars as unused in non-debug builds.
Helps handling cleanly pure-debug variables.
|
|
No functional changes.
D1067 by @lichtwerk
|
|
Context menu to toggle render, visibility & delete
D996 by @lichtwerk
|
|
D1096 by @mangostaniko (with some edits)
|
|
Also make follow mode do something similar in reverse play.
|
|
|
|
|
|
Reported by maxon through IRC, thanks.
Invalid (inexistant) bookmarks would not be selectable, hence not removable.
First, made invalid bookmarks grayed out in lists, so that user knows when there are some.
Then, added a new 'cleanup' operator that removes all invalid bookmarks.
This solution may not be completely satisfaying, but should do the work for now.
I do not want to add back those ugly 'X' delete buttons for each entry in list,
so better solution would be to make UIList able to select several items at once...
|
|
This property may be defined dynamically, so mere access to static flag value
through `bl_rna.properties[...].is_readonly` is not enough.
|
|
Since we override widget's theme colors in this case in widget_state,
we have to redo 'disabled' alpha shading...
|
|
|
|
Broke since 2.4x, zero sequence channels shouldn't be allowed
|