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2015-03-27rename BGE attr from D1091 (match methods)Campbell Barton
2015-03-27Use preview option to detect frame range for filename when using ctrlAntony Riakiotakis
F11.
2015-03-27Compositor: Cleanup, don't pollute namepace with all symbols from stdSergey Sharybin
2015-03-27Compositor: Improve reports to the interface about what's going onSergey Sharybin
The functionality was got lost when new compositor system was landed and it wasn't always clear what's causing the hicucps. Now it's nicely reported to the stats line.
2015-03-27BGE: New isDynamicSuspended python attributePorteries Tristan
This is a new KX_GameObject attribute that it increments the possibilities of optimization during the game Additionally the unused m_bSuspendDynamics variable is removed. Reviewers: moguri, agoose77, lordloki Reviewed By: agoose77, lordloki Subscribers: agoose77, lordloki Differential Revision: https://developer.blender.org/D1091
2015-03-27Only enable IME for supported translation contextsSeverin
For me, weird characters are drawn if IME is enabled but translation is not set to a supported language. Could become an utility function if needed later.
2015-03-26IME: Minor API cleanupSeverin
2015-03-26Project directory proxies:Antony Riakiotakis
Use BL_proxy if directory is blank to avoid filling the whole folder with files.
2015-03-26New option proxy placement, project directory.Antony Riakiotakis
There are two per-editor settings now, the Per-Strip setting (default) and the Project setting. The per strip setting basically uses the previous, per-strip options for storing the proxies. The project setting though will use a specified directory for -all- proxies, or the blend file directory if no directory is given.
2015-03-26Revert "Change Enables proxy operator to Copy proxy operator."Antony Riakiotakis
This reverts commit ec03ab021f171bf529746bb440756fbc986b45e7. Changing this since it looks like Mattieu does not really like the change. Will be adding another way to tweak the directories
2015-03-26Fix T44122, rendering OpenGL preview movie with audio has wrong audioAntony Riakiotakis
range and extra frames. Issue here is that the movie backend would unconditionally use the start frame of the scene instead of the preview frame. Solved by passing an explicit "preview" argument. Strictly speaking, the preview argument is part of the renderdata struct, that is also passed to the code, but when rendering the final result we want to unconditionally render the full range regardless of the preview setting of the render structure. However, OpenGL rendering does use the preview range so we need to account for that when making those exports. This is also a nice chance to correct the filenames, which still used the full range.
2015-03-26Fix compiling after sound changesJens Verwiebe
2015-03-26Fix building with audaspace disabled after 828c85aSergey Sharybin
2015-03-26Missed those last commitAntony Riakiotakis
2015-03-26sound module: Append functions with BKE (makes it easier to make themAntony Riakiotakis
out from local functions)
2015-03-26Fix T44138: Crash in DataTransfer modifier when selecting a source with no ↵Bastien Montagne
loops. Simply check and early return in case we have no source or destination items (verts/edges/loops/polys) available... Also, fix an assert in `BKE_mesh_calc_normals_poly()`, when called with no poly.
2015-03-26A more forward thinking version of previous commitJulian Eisel
Basically same as 581afa9da37, but I guess we can assume that scopes added in future to the image preview may also want to use the viewrect from the original ibuf.
2015-03-25Fix T44121: VSE Preview scaling issue when using proxies and Show OverexposedJulian Eisel
2015-03-25Yet another fix for crashing particles.Lukas Tönne
2015-03-25minor cleanup: alignmentMike Erwin
2015-03-25Fix T43694, by Krzysztof Rećko (chrisr), reviewed in D1177.Lukas Tönne
Added some guards to prevent clumping to non existing particles. Also, adjusted threaded child path evaluation, so each child is evaluated once - previously virtual parents were done twice.
2015-03-25Fix T44133 SSAO in OpenGL rendering from orthographic camera did notAntony Riakiotakis
work Safe to include in final release
2015-03-25Fix crash with computers not supporting high quality depth of field.Antony Riakiotakis
2015-03-25Attempt to fix an error in compilation of geometry shaders in Intel 4000Antony Riakiotakis
cards (see T44072)
2015-03-25use BKE_mball_tessellate.h includeCampbell Barton
also remove unused includes
2015-03-25BKE_mball: split tessellation into its own fileCampbell Barton
this has a lot of its own local structs, functions, better to keep isolated from general metaball selection/library logic.
2015-03-25Change Enables proxy operator to Copy proxy operator.Antony Riakiotakis
Allows to change and copy settings much easier, also allows things like directory settings etc to be copied over.
2015-03-25Fix for crash when using particle emission with clump/roughness curvesLukas Tönne
in a smoke sim. This interaction between sims is totally stupid and must be recoded entirely in some utopian future.
2015-03-25Allow multiple strips to use the same directory when custom proxyAntony Riakiotakis
directory is used. This is done by appending the name of the file as extra folder. Existing projects may need to regenerate their proxies but it should be possible now to have all proxies nicely in the same custom folder. Next commits will include operators to copy directory settings between selected strips, making the process faster.
2015-03-25Simplify recent commitCampbell Barton
2015-03-25Fix T44124: Crash deleting brushCampbell Barton
2015-03-25Fix T44118: Rotated background image disappearsCampbell Barton
Image clipping didn't take rotation into account.
2015-03-24Minor UI message fix.Bastien Montagne
2015-03-24Cleanup: Remove unwanted debug printf from 7293f6d4863aJulian Eisel
Sergey said this kindof cleanup is good for commit ratio... noted! ;)
2015-03-24Code cleanup: r_ prefix vs. _r suffixSergey Sharybin
2015-03-24Cleanup - move proxy storage options to the proxy itself - also willAntony Riakiotakis
enable more storage options, since seq->flag is running out of space
2015-03-24Fix T44102: Mirrored objects render black with Blender Internal and Autosmooth.Bastien Montagne
Normals are not vertices, we cannot apply matrix's scale to them...
2015-03-24CMake: tweak recent py module changesCampbell Barton
support installing portable builds to CMAKE_INSTALL_PREFIX
2015-03-24Fix for building blender as a Python moduleCampbell Barton
Installation didn't work on debian distro's now install into PYTHON_SITE_PACKAGES (which is detected and can be configured).
2015-03-24UI: remove UI_BTYPE_SEARCH_MENU_UNLINKCampbell Barton
Internal change only, use UI_BTYPE_SEARCH_MENU with an unlink flag instead. They are really the same button type, one just happens to have the option to unlink.
2015-03-24Cleanup: unused functionCampbell Barton
2015-03-24Blender world value viewport updateThomas Szepe
This patch will update the 3D viewport if a word value has changed. This patch does not depends on an other patch, but should applied after https://developer.blender.org/D151 otherwise the the word value viewport update is be slow. Reviewers: brecht Reviewed By: brecht Subscribers: thelasthope, darkxiv Differential Revision: https://developer.blender.org/D159
2015-03-24BGE: Remove old world bge.render APIThomas Szepe
This patch can be used to remove the old world bge.render API if the new world API D157 is used. If the new world API is applied we can remove the old API because the old has newer worked. The patch keep the two old working methods for backward compatibility. Reviewers: campbellbarton, moguri Reviewed By: campbellbarton, moguri Subscribers: brecht Differential Revision: https://developer.blender.org/D158
2015-03-24BGE: Add new world API KX_WorldInfo (KX_Scene)Thomas Szepe
This Patch will add a the world API (mist, background, ambient) to KX_WorldInfo. The new API uses now attributes. Reviewers: campbellbarton, moguri Reviewed By: moguri Subscribers: klauser, brecht Differential Revision: https://developer.blender.org/D157
2015-03-24BGE: Remove BlenderWorldInfoThomas Szepe
This patch will remove the BlenderWorldInfo and move the source into KX_WorldInfo. Reviewers: brecht, moguri Reviewed By: brecht, moguri Differential Revision: https://developer.blender.org/D156
2015-03-24BGE: World color management fixThomas Szepe
This patch will fix the color management for the mist and global ambient color. It will remove the old "Color Management" switch in the BGE "Render > Shading" panel and will use the "Display Device" setting in the "Scene > Color Management" panel instead. Reviewers: moguri, brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D154
2015-03-24BGE: Code clean up for world (mist, background, ambient)Thomas Szepe
Code clean up for BGE world mist, background and global ambient color. Move mist render update to BlenderWolrdInfo Reviewers: moguri, brecht Reviewed By: moguri, brecht Differential Revision: https://developer.blender.org/D152
2015-03-24BGE: Fix T43592: World GLSLThomas Szepe
This patch will fix the world GLSL (mist, background, ambient) update for the BGE. Reviewers: moguri, brecht Reviewed By: moguri, brecht Subscribers: panzergame Differential Revision: https://developer.blender.org/D151
2015-03-23CMake: readme.html version trick broke packagesCampbell Barton
2015-03-23BGE: Fix T27322: World F-CurveThomas Szepe
This patch fixes the world (mist, background, ambient) F-Curve for for the BGE. Reviewers: moguri, brecht Reviewed By: moguri, brecht Differential Revision: https://developer.blender.org/D150