Age | Commit message (Collapse) | Author |
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F11.
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The functionality was got lost when new compositor system was landed
and it wasn't always clear what's causing the hicucps. Now it's nicely
reported to the stats line.
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This is a new KX_GameObject attribute that it increments the
possibilities of optimization during the game
Additionally the unused m_bSuspendDynamics variable is removed.
Reviewers: moguri, agoose77, lordloki
Reviewed By: agoose77, lordloki
Subscribers: agoose77, lordloki
Differential Revision: https://developer.blender.org/D1091
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For me, weird characters are drawn if IME is enabled but translation
is not set to a supported language.
Could become an utility function if needed later.
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Use BL_proxy if directory is blank to avoid filling the whole folder
with files.
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There are two per-editor settings now, the Per-Strip setting (default)
and the Project setting.
The per strip setting basically uses the previous, per-strip options for
storing the proxies.
The project setting though will use a specified directory for -all-
proxies, or the blend file directory if no directory is given.
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This reverts commit ec03ab021f171bf529746bb440756fbc986b45e7.
Changing this since it looks like Mattieu does not really like the change.
Will be adding another way to tweak the directories
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range and extra frames.
Issue here is that the movie backend would unconditionally use the start
frame of the scene instead of the preview frame. Solved by passing an
explicit "preview" argument.
Strictly speaking, the preview argument is part of the renderdata
struct, that is also passed to the code, but when rendering the final
result we want to unconditionally render the full range regardless of
the preview setting of the render structure.
However, OpenGL rendering does use the preview range so we need to
account for that when making those exports.
This is also a nice chance to correct the filenames, which still used
the full range.
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out from local functions)
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loops.
Simply check and early return in case we have no source or destination items
(verts/edges/loops/polys) available...
Also, fix an assert in `BKE_mesh_calc_normals_poly()`, when called with no poly.
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Basically same as 581afa9da37, but I guess we can assume that scopes added in future
to the image preview may also want to use the viewrect from the original ibuf.
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Added some guards to prevent clumping to non existing particles. Also, adjusted threaded child path evaluation, so each child is evaluated once - previously virtual parents were done twice.
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work
Safe to include in final release
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cards (see T44072)
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also remove unused includes
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this has a lot of its own local structs, functions,
better to keep isolated from general metaball selection/library logic.
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Allows to change and copy settings much easier, also allows things like
directory settings etc to be copied over.
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in a smoke sim.
This interaction between sims is totally stupid and must be recoded
entirely in some utopian future.
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directory is used.
This is done by appending the name of the file as extra folder. Existing
projects may need to regenerate their proxies but it should be possible
now to have all proxies nicely in the same custom folder.
Next commits will include operators to copy directory settings between
selected strips, making the process faster.
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Image clipping didn't take rotation into account.
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Sergey said this kindof cleanup is good for commit ratio... noted! ;)
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enable more storage options, since seq->flag is running out of space
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Normals are not vertices, we cannot apply matrix's scale to them...
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support installing portable builds to CMAKE_INSTALL_PREFIX
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Installation didn't work on debian distro's
now install into PYTHON_SITE_PACKAGES (which is detected and can be configured).
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Internal change only,
use UI_BTYPE_SEARCH_MENU with an unlink flag instead.
They are really the same button type, one just happens to have the option to unlink.
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This patch will update the 3D viewport if a word value has changed.
This patch does not depends on an other patch, but should applied after https://developer.blender.org/D151 otherwise the the word value viewport update is be slow.
Reviewers: brecht
Reviewed By: brecht
Subscribers: thelasthope, darkxiv
Differential Revision: https://developer.blender.org/D159
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This patch can be used to remove the old world bge.render API if the new world API D157 is used.
If the new world API is applied we can remove the old API because the old has newer worked.
The patch keep the two old working methods for backward compatibility.
Reviewers: campbellbarton, moguri
Reviewed By: campbellbarton, moguri
Subscribers: brecht
Differential Revision: https://developer.blender.org/D158
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This Patch will add a the world API (mist, background, ambient) to KX_WorldInfo.
The new API uses now attributes.
Reviewers: campbellbarton, moguri
Reviewed By: moguri
Subscribers: klauser, brecht
Differential Revision: https://developer.blender.org/D157
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This patch will remove the BlenderWorldInfo and move the source into KX_WorldInfo.
Reviewers: brecht, moguri
Reviewed By: brecht, moguri
Differential Revision: https://developer.blender.org/D156
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This patch will fix the color management for the mist and global ambient color.
It will remove the old "Color Management" switch in the BGE "Render > Shading" panel and will use the "Display Device" setting in the "Scene > Color Management" panel instead.
Reviewers: moguri, brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D154
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Code clean up for BGE world mist, background and global ambient color.
Move mist render update to BlenderWolrdInfo
Reviewers: moguri, brecht
Reviewed By: moguri, brecht
Differential Revision: https://developer.blender.org/D152
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This patch will fix the world GLSL (mist, background, ambient) update for the BGE.
Reviewers: moguri, brecht
Reviewed By: moguri, brecht
Subscribers: panzergame
Differential Revision: https://developer.blender.org/D151
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This patch fixes the world (mist, background, ambient) F-Curve for for the BGE.
Reviewers: moguri, brecht
Reviewed By: moguri, brecht
Differential Revision: https://developer.blender.org/D150
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