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2015-05-20BGE: Use CameCase code style for KX_WorldInfo python API.Porteries Tristan
2015-05-19BGE: Fix T40555: LibLoad material caching issuePorteries Tristan
Previously we don't merge material cached list, it create dangling pointer and memory leak. Now we merge material cache list during the scene merge, and remove material in this list during the library free. Reviewers: agoose77, dfelinto, hg1, pgi, campbellbarton, moguri Reviewed By: campbellbarton, moguri Subscribers: campbellbarton, youle, kupoman Projects: #game_engine Differential Revision: https://developer.blender.org/D1278
2015-05-19Support string metadata loading for OpenEXR files.Antony Riakiotakis
2015-05-19Fix part of T44768 Yet another Intel driver failing on viewport AmbientAntony Riakiotakis
occlusion (Maybe we should add drivers that DO work instead, but in the future those will be much more since Intel claims to have fixed the issue)
2015-05-19Clear animation list to avoid referencing freed memory.Antony Riakiotakis
2015-05-19Fix T44766: Connect fails /w selected ngon edgesCampbell Barton
2015-05-19BMesh: calls to store selection at the list headCampbell Barton
2015-05-19BMesh: add BM_edge_pair_share_face_by_lenCampbell Barton
2015-05-19Fix T44755 set_value node output in node tree not properly converted toAntony Riakiotakis
color in GLSL Issue here is that intermediate result was clipped as an optimization in such nodes and thus not converted to the correct type properly. Now only clip those values if types match. This keeps both the optimization and the conversion. I looked at converting uniform types always but it's more involved to compare types at conversion time for such links because the type was getting overridden during link duplication.
2015-05-19Fix T44553.Antony Riakiotakis
Front face option did not get the correct normals to function - area normal would always point to the direction of the stroke
2015-05-19Fix T44762: Materials flicker in edit-modeCampbell Barton
2015-05-19Fix T44759: Blender has problems reading and writing 42k images to PNGSergey Sharybin
2015-05-19Object Drawing: avoid redundant material updateCampbell Barton
2015-05-19BMesh: editmode drawing set every faces materialCampbell Barton
Check for changes in material (as other drawing code already does)
2015-05-19CMake: install Python executable when its bundledCampbell Barton
2015-05-19Python: search for 'python' and 'python#.#'Campbell Barton
2015-05-19Building without Python works againCampbell Barton
2015-05-18Final solution for Intel card Ambient Occlusion in T43987.Antony Riakiotakis
Forgot to account for offscreen case in addition to compositing
2015-05-18BGE: Fix blenderplayer bad call stubs not updated.Porteries Tristan
Please (dfelinto) compile the bge to avoid these kind of problems.
2015-05-18BGE: Set default envMap resolution to 512 pixelsPorteries Tristan
I propose to change the environment map render default resolution (600) to 512 (Thanks brecht for the correction... I don't know why I said dpi) (to make it compatible with this script: http://en.wikibooks.org/wiki/GLSL_Pr...cting_Surfaces ) to make cubeMap reflections easier and avoid this error: invalid envmap size please render with CubeRes @ power of two unable to initialize image(0) in MAMaterial, image will not be available http://blenderartists.org/forum/showthread.php?371232-BGE-proposal-Set-default-envMap-resolution-to-512-dpi http://blenderartists.org/forum/showthread.php?370026-Problem-with-cube-map-textures (post 11) Author : youle (Ulysse MARTIN) Reviewers: hg1, agoose77, lordloki, moguri, panzergame, dfelinto Reviewed By: panzergame, dfelinto Subscribers: brecht Projects: #game_engine Differential Revision: https://developer.blender.org/D1306
2015-05-18Multi-View: small cleranup/refactor with RE_pass_find_by_type and ↵Dalai Felinto
RE_RenderLayerGetPass
2015-05-18Fix T44752: Clip Editor doesn't respect ColorSpace setting when playback ↵Sergey Sharybin
after Prefetch
2015-05-18Solve threading conflict related on proxy group's inverse matrixSergey Sharybin
It was possible that two threads will start calculating proxy group's inverted matrix and store it in the object itself. This isn't good idea because it means some threads might be using partially written matrix.
2015-05-18Make object material drivers evaluation thread safeSergey Sharybin
Previously it was very easy to run into situation when two objects are sharing the same materials with drivers which will cause threading access issues. This actually only needed for the old depsgraph, but since it's still the one we're using by default we'd better solve this issue.
2015-05-18Attempt to make drivers more safe for threadingSergey Sharybin
There were some reported data race conditions in the python interpreter which seems to be rather valid. Surely this is not very pretty solution, but it might solve some annoying bugs related on threading.
2015-05-18Correction to early output in the parallel range implementationSergey Sharybin
The used heuristic of checking the value prior to lock is not totally safe because assignment is not atomic and check might not give proper result.
2015-05-18Make switching to threaded malloc safe to be called from threadsSergey Sharybin
For a long time this function was only intended to be used from the main thread, but since out implementation of parallel range (which is currently only used by mesh deform modifier) we might want to switch to threaded alloc from object update thread. Now we're using spinlock around the check, which makes the code safe to be used from all over the place. We might consider using a bit of atomics operations magic there, but it's not so much important for now, this code is not used in the performance critical code path.
2015-05-18Filebrowser: Do not intent to draw empty strings, loss of time.Bastien Montagne
Fixes assert raised in `UI_text_clip_middle_ex()` when trying to draw (empty) 'size' string for appended/linked blender datablocks.
2015-05-18Fix assert in outliner regarding WM and SCR ID types...Bastien Montagne
2015-05-18Fix T44553: Dyntopo ignores front-face optionCampbell Barton
When 'Front Faces' brush option was enabled, dyntop would still adjust detail on back-faces.
2015-05-18Cleanup: use const for Imbuf file typesCampbell Barton
2015-05-18Fix T44543: painted texture lost after first saveCampbell Barton
Fix for T36639 caused all path changes to reload (which could loose user content). Change behavior: - Only reload data when a flag is explicitly passed (currently only used by Find Files operator) - Don't reload images which have been painted onto and not saved (dirty flag set).
2015-05-18Fix multi-drag & multi-select, Alt press mid-dragCampbell Barton
This would enable multi-value-editing in the middle of the drag action.
2015-05-18UI: errors in buttons now show in info reportCampbell Barton
Mistakes in button expressions were previously only printed to the console.
2015-05-17BGE: Fix T42244 LibLoad crash with logic brick KX_TouchSensorPorteries Tristan
I remove duplicate and wrong code which treat the special case of KX_TouchSensor. And Also the re-conversion of linked logic brick.
2015-05-17Fix Node Editor using wrong snap element menu when called from shortcutJulian Eisel
Kudos to @kopias for notifying me :)
2015-05-17Fix T44713: GLSL and BI inconsistency converting color to float node socket.Brecht Van Lommel
2015-05-17Fix T44718: Cycles GLSL not working for NURBS objects.Brecht Van Lommel
2015-05-17Fix T44739: OS X RMB emulation giving wrong mouse button release event.Brecht Van Lommel
2015-05-17UV editor: make Ctrl+E menu with mark/clear seam, instead of always marking.Brecht Van Lommel
2015-05-17Fix T44084 - Cursor gets reset after MMB scrolling in another area while in ↵Joshua Leung
GPencil Continous Draw Mode
2015-05-17Fix T44685 - In grease pencil stroke editing, selecting points is offset by ↵Joshua Leung
a few pixels The problem was that it was aborting too early after stumbling across a point which might fit within the bounds required. This commit improves the logic here to solve this and a few other little bugs like that. Disclaimer: There are still a few cases where it randomly ends up picking something way off. However, this only seems to occur very sporadically, so it's hard to say how bad the problem may be.
2015-05-17BMesh: don't check winding for uv-vert-mapCampbell Barton
Made link-select separate front/back with projected UV's
2015-05-17Fix T44715: crash compositing with undefined node due to re-save in older ↵Brecht Van Lommel
version
2015-05-17BGE: Fix T43761 No re-creation of display list after a mesh modification.Porteries Tristan
I also removed unused flags in RAS_ListRasterizer.cpp.
2015-05-17Numeric Input for Pose Breakdowner/Slide/Push ToolsJoshua Leung
2015-05-17Cleanup: indentationCampbell Barton
2015-05-17Cleanup: typosCampbell Barton
2015-05-17CMake: correct file listingCampbell Barton
2015-05-17Yet another attempt to fix Intel case for T43987Antony Riakiotakis