Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-03-31 | Fix compile due forgot remove BKE_scene_omp_threads_update from patch | Jens Verwiebe | |
2014-03-31 | Code cleanup: use bool | Campbell Barton | |
2014-03-31 | Code cleanup: pack BezTriple a little (though size remains same) | Campbell Barton | |
2014-03-31 | Vector handles were hidden but were allowed to slide apparently | Sergey Sharybin | |
2014-03-31 | Didn't meant to commit debug-only-code in the previous commit! | Sergey Sharybin | |
2014-03-31 | Code cleanup: use bool/true/false in movieclip.c | Sergey Sharybin | |
2014-03-31 | Sculpt/dyntopo: Make the omp threads configurable to overcome performance issues | Jens Verwiebe | |
- autodetect optimal default, which typically avoids HT threads - can store setting in .blend per scene - this does not touch general omp max threads, due i found other areas where the calculations are fitting for huge corecount - Intel notes, some of the older generation processors with HyperThreading would not provide significant performance boost for FPU intensive applications. On those systems you might want to set OMP_NUM_THREADS = total number of cores (not total number of hardware theads). | |||
2014-03-31 | Code cleanup: fixes for function prototypes | Sergey Sharybin | |
2014-03-31 | Fix T39405: Make "amplitude" for elastic easing more intuitive to use | Joshua Leung | |
Previously, amplitude was more of an "absolute" value in the sense that whatever value you set it to became a sort of "maximum bounce" height. However, it turns out that this approach isn't so nice when dealing with large gaps between the values of two keyframes, as the elastic easing equations expect that "amplitude > |change|" (where change is the difference in values from key1 to key2). Now, the "amplitude" value we pass to the easing functions are "|change| + amplitude". This is easier to control, as now, as soon as you start changing that value, there are immediately visible effects. | |||
2014-03-31 | Code cleanup: use bool insted of int/short in MCE | Sergey Sharybin | |
2014-03-31 | Code cleanup: use bool instead of short in motrack | Sergey Sharybin | |
2014-03-31 | Code cleanup: use false/true/bool for masking | Sergey Sharybin | |
2014-03-31 | Masking: fix for initialdeather point not being offset to the mouse position | Sergey Sharybin | |
2014-03-31 | Maksing: fix issue when it's not possible to drag right handle of aligned ↵ | Sergey Sharybin | |
handles | |||
2014-03-31 | Fix bug in image texture UI: "Use Alpha" checkbox doesn't appear if file ↵ | IRIE Shinsuke | |
format is BMP. | |||
2014-03-31 | Add Simple randomize vertex tool | Campbell Barton | |
D432 from Walid Shouman with normal & uniform options added. | |||
2014-03-31 | Add normal option to ED_transverts | Campbell Barton | |
2014-03-31 | Tweak slerp assert to be less picky | Campbell Barton | |
2014-03-31 | Py API: Vector.slerp(). also added interp_v3_v3v3_slerp(_safe) functions | Campbell Barton | |
2014-03-31 | Fix for error in normalize_vn_vn(), add len_squared_vn | Campbell Barton | |
2014-03-31 | Code cleanup: remove unused members of TransVert | Campbell Barton | |
2014-03-31 | Refactor: Add generic poll ED_transverts_poll | Campbell Barton | |
2014-03-31 | Fix T39490: BGE: Text to Mesh, then MouseOver does not work | Mitchell Stokes | |
Non-mesh objects default to no collisions. lordloki provided a patch that sets the collision properties for a mesh converted from a curve/meta/surf/text to the default collision properties for a mesh. | |||
2014-03-30 | Style cleanup | Campbell Barton | |
2014-03-30 | Fix for missing break statements | Campbell Barton | |
2014-03-30 | OSX: Remove the apple/omp workaround for now, to better judge compiler ↵ | Jens Verwiebe | |
differences | |||
2014-03-30 | And another compile fix for M_PI and msvc2008... | Thomas Dinges | |
2014-03-30 | Correct own recent changes broke release builds | Campbell Barton | |
2014-03-30 | Doxy comment for main() | Campbell Barton | |
2014-03-30 | Code cleanup: warnings (clang) | Campbell Barton | |
2014-03-30 | Fix for uninitialized var use | Campbell Barton | |
2014-03-30 | Enable GCC pedantic warnings with strict flags, | Campbell Barton | |
also modify MIN/MAX macros to prevent shadowing. | |||
2014-03-30 | Code cleanup: BKE_nurbList_handles_set used some strange logic | Campbell Barton | |
2014-03-30 | correct recent commit | Campbell Barton | |
2014-03-30 | Code cleanup: use strict flags for BLI_rand | Campbell Barton | |
2014-03-30 | BLI_rand: Add BLI_rng_get_float_unit_v3, was static rayshade func | Campbell Barton | |
2014-03-30 | Convenience macro for print_ funcs, saves passing id each time | Campbell Barton | |
2014-03-30 | Code cleanup: reflect_v3_v3v3 made redundant copies | Campbell Barton | |
2014-03-30 | Correction for poly_to_tri_count (used over-complicated method) | Campbell Barton | |
2014-03-30 | Code cleanup: de-duplicate cotangent weight function & add arg sizes | Campbell Barton | |
2014-03-30 | Code cleanup: kdopbvh, move minmax init into function | Campbell Barton | |
2014-03-30 | Support #ifndef WITH_SMOKE again | Campbell Barton | |
2014-03-30 | Fix MinGW64 compilation until we update the libraries. | Antony Riakiotakis | |
2014-03-29 | Change dyntopo detail size calculation slightly so the result is close | Antony Riakiotakis | |
to the radius of the widget when setting the detail. | |||
2014-03-29 | RNA/Smoke: add access to high resolution density grid, and flame and color ↵ | Brecht Van Lommel | |
grids. | |||
2014-03-29 | Code cleanup: avoid setting du/dv twice with ray intersection | Campbell Barton | |
2014-03-29 | Code cleanup: replace dot with len_squared and is_zero checks | Campbell Barton | |
2014-03-29 | Cleanup: Minor spelling fixes: | Antony Riakiotakis | |
2014-03-29 | GPU_pbvh_buffers: Use triangles to render multires. | Antony Riakiotakis | |
A question here might be: why? The answer is that GPUs will convert this to triangles so we are wasting memory during conversion of the element buffer to a triangle buffer anyway. The second reason is that some modern GPUs are slower rendering GL_QUADS The third reason is that due to element caching, this should not in theory be slower (cached elements do not get recalculated on the GPU). | |||
2014-03-29 | UI: Color-Ramp handles | Campbell Barton | |
- display handles with solid color. - active handle is highlighted. - 1/4 of the colorband draws solid. - use old-style handles when zoomed out. D289 by Charlie Jolly with own modifications. |