Age | Commit message (Collapse) | Author |
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The title actually tells it all, this commit switches Blender to use the new
autotrack API from Libmv.
From the user point of view it means that prediction model is now used when
tracking which gives really nice results.
All the other changes are not really visible for users, those are just frame
accessors, caches and so for the new API.
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codes get stored in keymaps and should not be changed
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using negate_mat3_m4 instead of negate_m4.
This avoids changing the behavior and only flips the 3x3 part of the
matrix.
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Don't change old event codes! Keymap diffing depends on those being the
same across versions to work.
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Use BLI's `rotation_between_vecs_to_mat3` helper instead of own custom code,
both simplifies the code and fixes wrong handling when snapped normal was exactly
opposed to org one (i.e. 180° rot case).
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Cycles bake used incorrectly.
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This is a very old bug and a few attempts have been made to fix it before,
Old code was checking worldspace axis flipping, instead of axis flipping WRT the axis-alignment of the object.
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type is set to "wire"
Added an exception in convertblender.c's is_object_hidden(), so that an object with active
smoke modifier is never considered hidden.
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The "Reset to Default Theme" operator didn't reset the tooltip text color correctly.
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Handy for property-chart addon.
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amount and crashes after Cycles render.
This is a hack to fix this, but at this point the system is hopelessly
broken anyway and no good fix other than total rewriting is possible.
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key values for velocity.
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This reverts commit 507712db3fd7aa7bb903f6860f5a4eb29aa2be02.
Error was quite an old compiler, which had further warnings/errors.
Old compilers can just have this defined in BLI_math
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- avoid 2x glScalef per marker
- skip markers outside the view
- merge drawing into a single loop
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Operators that trigger UI events (but nothing else)
were using 'CANCELLED' making it impossible to tell if an invoke
function failed, or opened a menu.
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own error, lattice assumes rest state is unscaled data,
scaling needs to be done in object mode.
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Was causing problems when opening scenes with different scale set.
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This changes the Py API to use array lookup table.
Previously this could be very slow since it would loop over all elements.
Now the python script is responsible for creating the internal lookup table (as with C code).
This will break some scripts.
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This adds a theme option for the embossing of UI widgets. By doing this users have much greater flexibility for creating nice themes. Previously many themes (particularly dark ones) looked quite bad due to the very obvious emboss. This made simpler, flat-style themes very challenging.
Closes T42228
Reviewed by @campbellbarton
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not have a material
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software.
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Boundary, if the materials are different, but look identical.
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orientation properly
Patch by Phillip Oeser, thanks!
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The ones in extern/glew-es have been changed to NOTE instead of XXX
GHOST_ContextEGL.cpp: It really does seem that it is not possible to query the swap interval using EGL
GHOST_WidnowCocoa.h: The comment referring to Carbon is clearly out of date, so I removed it.
math_geom.c: The node about not using tmax again is correct, but the code is kept for a future maintainer who will need to know how to compute it if they modify that code.
paint_image_proj.c (2698): The question about integer truncation does not appear to have been resolved. It still seems to be an incorrectly implementation of rounding (I'd suggest using the round function instead of this hack).
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Quite straightforward change, don't think some extra explanation is needed.
This gives about 15% speedup of the modifier evaluation on my laptop.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D836
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This commit switches meshdeform modifier to use threads to evaluate
the vertices positions using the central task scheduler.
SO now we've got an utility function to help splitting the for loop
into tasks using BLI_task module which is pretty straightforward to
use: it gets range (which is an integer lower and higher bounds) and
the function and userdata to be invoked for each of the iterations.
The only weak point for now is the passing the data to the callback,
this isn't so trivial to improve in pure C.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D838
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Also name 'children' is normally used for a list
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When resetting edit bones on cancel, they also have to reset connected
parent and child bone tips and heads respectively, since these can be
modified during the transform.
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