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2014-10-30Libmv: Replace region tracker with autotracker in BlenderSergey Sharybin
The title actually tells it all, this commit switches Blender to use the new autotrack API from Libmv. From the user point of view it means that prediction model is now used when tracking which gives really nice results. All the other changes are not really visible for users, those are just frame accessors, caches and so for the new API.
2014-10-30Add a few more warnings so coders hopefully will take note that eventAntony Riakiotakis
codes get stored in keymaps and should not be changed
2014-10-30Complementary fix for rB8054372: Follow the common naming scheme byLukas Tönne
using negate_mat3_m4 instead of negate_m4. This avoids changing the behavior and only flips the 3x3 part of the matrix.
2014-10-30Fix issue in fullscreen patch.Antony Riakiotakis
Don't change old event codes! Keymap diffing depends on those being the same across versions to work.
2014-10-30Math Lib: pseudoinverse_m4_m4 changed input matrixCampbell Barton
2014-10-30Transform: snapping: normal-align: Cleanup!Bastien Montagne
Use BLI's `rotation_between_vecs_to_mat3` helper instead of own custom code, both simplifies the code and fixes wrong handling when snapped normal was exactly opposed to org one (i.e. 180° rot case).
2014-10-30Math Lib: add transpose_m3_m3, m3_m4, m4_m4Campbell Barton
2014-10-30Fix for mat3_to_rot_size modifying input matrixCampbell Barton
2014-10-30Fix negate_m3 (taking 4x4 matrix)Campbell Barton
Cycles bake used incorrectly.
2014-10-30Fix T42444: Neg scale rotated object flips 2x axisCampbell Barton
This is a very old bug and a few attempts have been made to fix it before, Old code was checking worldspace axis flipping, instead of axis flipping WRT the axis-alignment of the object.
2014-10-30Fix T42441: Smoke doesn't render in 3DView if domain object's maximum draw ↵Bastien Montagne
type is set to "wire" Added an exception in convertblender.c's is_object_hidden(), so that an object with active smoke modifier is never considered hidden.
2014-10-30UI: Fix tooltip text color not resetting correctlyjulianeisel
The "Reset to Default Theme" operator didn't reset the tooltip text color correctly.
2014-10-30UI: let multi-num-drag change different ID valuesCampbell Barton
Handy for property-chart addon.
2014-10-29Fix T42395: Stored "render data" in particles mismatches the particleLukas Tönne
amount and crashes after Cycles render. This is a hack to fix this, but at this point the system is hopelessly broken anyway and no good fix other than total rewriting is possible.
2014-10-29Correct stubCampbell Barton
2014-10-29Fix T42294: Bullet rigidbody point cache reading was using uninitializedLukas Tönne
key values for velocity.
2014-10-29Cleanup: warnings, typosCampbell Barton
2014-10-29Fix for Ctrl+Del/Backspace not setting text dirtyCampbell Barton
2014-10-29Revert "Fix T42222"Campbell Barton
This reverts commit 507712db3fd7aa7bb903f6860f5a4eb29aa2be02. Error was quite an old compiler, which had further warnings/errors. Old compilers can just have this defined in BLI_math
2014-10-28Player: fix conflicting type introduced in 2f0bdcb306999Jens Verwiebe
2014-10-28Markers: optimize drawingCampbell Barton
- avoid 2x glScalef per marker - skip markers outside the view - merge drawing into a single loop
2014-10-28Cleanup: rename draw_markers_time -> ED_markers_drawCampbell Barton
2014-10-28Markers: show the area that handles marker eventsCampbell Barton
2014-10-28Cleanup: use SELECT flagCampbell Barton
2014-10-28Fix T41041: 'Delete keyframe' removes markers tooCampbell Barton
Operators that trigger UI events (but nothing else) were using 'CANCELLED' making it impossible to tell if an invoke function failed, or opened a menu.
2014-10-28Lattice: add-object radius should never scale dataCampbell Barton
own error, lattice assumes rest state is unscaled data, scaling needs to be done in object mode.
2014-10-28WM: clear operator memory on file loadCampbell Barton
Was causing problems when opening scenes with different scale set.
2014-10-28WM: unneeded alloc the operator-type iteratorCampbell Barton
2014-10-28Keymap: PKey only runs BGE when engine is setCampbell Barton
2014-10-28Cleanup: de-duplicate engine-id'sCampbell Barton
2014-10-28Remove redundant BLI_exists callCampbell Barton
2014-10-28BMesh Py API: Fast index lookups for vert/edge/facesCampbell Barton
This changes the Py API to use array lookup table. Previously this could be very slow since it would loop over all elements. Now the python script is responsible for creating the internal lookup table (as with C code). This will break some scripts.
2014-10-27Add Theme Option for UI EmbossJonathan Williamson
This adds a theme option for the embossing of UI widgets. By doing this users have much greater flexibility for creating nice themes. Previously many themes (particularly dark ones) looked quite bad due to the very obvious emboss. This made simpler, flat-style themes very challenging. Closes T42228 Reviewed by @campbellbarton
2014-10-27Fix assert's, remove uiEndBlock callsCampbell Barton
2014-10-27Fix T42393 crash in texture paint sampling in image mode when mesh didAntony Riakiotakis
not have a material
2014-10-23Terminology Trim -> Slip tool. It's how it's mostly called in otherAntony Riakiotakis
software.
2014-10-23Fix T42367: Spline-ik offset evaluating curveCampbell Barton
2014-10-23Spline IK: use malloc, arrays are filled instantlyCampbell Barton
2014-10-23Fix T42351: Freestyle will not render edges selected by Edge Type: Material ↵Tamito Kajiyama
Boundary, if the materials are different, but look identical.
2014-10-23Fix T42354 modal transform map not cycling through local/globalAntony Riakiotakis
orientation properly Patch by Phillip Oeser, thanks!
2014-10-23Fix T42330 game engine does not allow texture slots generation.Antony Riakiotakis
2014-10-23Cleanup: spellingCampbell Barton
2014-10-23Checked each of my (jwilkins) XXX notes.Jason Wilkins
The ones in extern/glew-es have been changed to NOTE instead of XXX GHOST_ContextEGL.cpp: It really does seem that it is not possible to query the swap interval using EGL GHOST_WidnowCocoa.h: The comment referring to Carbon is clearly out of date, so I removed it. math_geom.c: The node about not using tmax again is correct, but the code is kept for a future maintainer who will need to know how to compute it if they modify that code. paint_image_proj.c (2698): The question about integer truncation does not appear to have been resolved. It still seems to be an incorrectly implementation of rounding (I'd suggest using the round function instead of this hack).
2014-10-23Usual UI messages fixes.Bastien Montagne
2014-10-22Meshdeform: Use SSE intrinsics in meshdeform_dynamic_bind()Sergey Sharybin
Quite straightforward change, don't think some extra explanation is needed. This gives about 15% speedup of the modifier evaluation on my laptop. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D836
2014-10-22Meshdeform modifier: Use threaded evaluationSergey Sharybin
This commit switches meshdeform modifier to use threads to evaluate the vertices positions using the central task scheduler. SO now we've got an utility function to help splitting the for loop into tasks using BLI_task module which is pretty straightforward to use: it gets range (which is an integer lower and higher bounds) and the function and userdata to be invoked for each of the iterations. The only weak point for now is the passing the data to the callback, this isn't so trivial to improve in pure C. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D838
2014-10-22OSX: fix T42325 by not letting .vob handled by qt, avoids a doublefreeJens Verwiebe
2014-10-22Cleanup: avoid loop-in-loop when mirror isn't usedCampbell Barton
Also name 'children' is normally used for a list
2014-10-22Fix T42334: x-mirror fails in armature with a partially mirrored chain.Lukas Tönne
When resetting edit bones on cancel, they also have to reset connected parent and child bone tips and heads respectively, since these can be modified during the transform.
2014-10-21Cleanup: styleCampbell Barton