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AgeCommit message (Expand)Author
2009-05-14BGE modifier: generate correct physic shape, share static derived mesh, share...Benoit Bolsee
2009-05-14Bugfix, sorta :)Ton Roosendaal
2009-05-14Bugfix #18743Ton Roosendaal
2009-05-14updated BGE doc checker script for classes now being in GameTypes.pyCampbell Barton
2009-05-14Bugfix #18725Ton Roosendaal
2009-05-14BGE Py APICampbell Barton
2009-05-14[#18685] dark pixels created when during texture "full baking"Campbell Barton
2009-05-14print warnings when python attributes and methods conflict with game properties.Campbell Barton
2009-05-14* More updates to game engine type docs from Roelf de KockCampbell Barton
2009-05-13BGE: 1-liner patch to put the Always sensor in non pulse mode by default. I'v...Benoit Bolsee
2009-05-13BGE API cleanup: motion actuator. Apply patch from Moguri.Benoit Bolsee
2009-05-13Python APIKen Hughes
2009-05-13use epy deprecated field and link to attributesCampbell Barton
2009-05-13Moved game engine types into GameTypes.py because every type put into a modul...Campbell Barton
2009-05-13BGE #18732: Python Light options don't work with GLSL materials. Commited pat...Benoit Bolsee
2009-05-13Mixed declaration and code. That should teach me to ignore warnings.Martin Poirier
2009-05-13Fix crash when missing int argument for -s -e and -j.Martin Poirier
2009-05-13[#18735] Particle vertex group API for PythonCampbell Barton
2009-05-13[#18711] Particle render API for PythonCampbell Barton
2009-05-13[#18728] Particle (newtonian) physics API for PythonCampbell Barton
2009-05-12BGE performance: allow to create display list on meshes with modifiers but wi...Benoit Bolsee
2009-05-12Fix face occlusion for projection paint, (was broken for all RC's but nobody ...Campbell Barton
2009-05-12[#13726] Segfault with (Re)Appending objectsCampbell Barton
2009-05-12BGE bug #18596: No ipo dynamics is 2.49rc1.Benoit Bolsee
2009-05-12Python APIKen Hughes
2009-05-12problem with unloading modules, py modules would be refreshed but external mo...Campbell Barton
2009-05-12BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix t...Benoit Bolsee
2009-05-12BGE Doc updates thanks to Roelf de KockCampbell Barton
2009-05-11Ugh, yet another try to fix [#18697] 2.49RC1: Keyed Particles fine in viewpor...Janne Karhu
2009-05-11Remove incorrect "w" attribute from Eulers, gave warning in epydocs.Ken Hughes
2009-05-11Fix Makefiles for gameengine.Diego Borghetti
2009-05-11BGE: Add MT_Vector3 support for Py attribute macro system. See KX_PYATTRIBUTE...Benoit Bolsee
2009-05-11Fix for bug #18683: GLSL refresh issue when adding lamp. There's stillBrecht Van Lommel
2009-05-11use the same sequence mapping types as CListValue, hopefully this means it wi...Campbell Barton
2009-05-11Linux compilation problemBenoit Bolsee
2009-05-11Linux compilation problem, better fixBenoit Bolsee
2009-05-11changes to get benoits logic updates building on scons with gccCampbell Barton
2009-05-11BGE performance, 4th round: logicBenoit Bolsee
2009-05-10remove unneeded vars and wasn't returning on some errorsCampbell Barton
2009-05-10deprecate controller.getActuator(name) and controller.getSensor(name) forCampbell Barton
2009-05-10BGE Dome: Reducing FBO size to warped meshes.Dalai Felinto
2009-05-10BGE Dome: Allowing FOV different from 180ยบ for Truncated DomesDalai Felinto
2009-05-09Methods didn't check for zombies which could crash in the case where a method...Campbell Barton
2009-05-09More refcount errors spotted by Benoit, one with python getting a list item s...Campbell Barton
2009-05-09BGE: repair soft body - include this in RC2 pleaseBenoit Bolsee
2009-05-09refcounting bugfix, gameOb.getParent() and gameOb.parent both added a referen...Campbell Barton
2009-05-08BGE Dome: Truncated Dome are back (Upright and Downright) + GLEW_EXT_framebuf...Dalai Felinto
2009-05-08Second fix for [#18697] 2.49RC1: Keyed Particles fine in viewport but give me...Janne Karhu
2009-05-08BGE Python owned proxies had a problem being decref'd twice, this would crash...Campbell Barton
2009-05-08BGE Dome: Implementation of FBO to handle warp mesh rendering.Dalai Felinto