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2010-04-21replace add_v3_v3v3() --> add_v3_v3() where possibleCampbell Barton
2010-04-21option to use curve point weights to influence particle effectors.Campbell Barton
2010-04-21bugfix [#22098] Binreloc buffer overrunCampbell Barton
from Dan Eicher (dna) there are many of these in blender however this case could happen quite easily.
2010-04-21bugfix [#22091] Crashing on Add Shortcut Campbell Barton
2010-04-21[#22100] Jpeg2000 null pointer dereferenceCampbell Barton
found by Dan Eicher (dna)
2010-04-21Fix [#22099] Interactive Loopcut hs anoyin problemMatt Ebb
Made the loop cut confirmation (when finding an edge ring to cut) happen on mouse press, rather than release. This has a nice side effect when using the 'release confirm' option, combining the two steps into one - with this on you can click once to immediately place the cut in the center, or click+drag to move the cut line where you want it to. See: http://mke3.net/blender/devel/2.5/loopcut_releaseconfirm.mov
2010-04-21Fix [#22082] World gradients look like pooMatt Ebb
(nice) Added dither support to in-progress render float->byte conversions.
2010-04-21vertex group option for lattice, needed for applying a lattice to a ↵Campbell Barton
beard/moustache without moving the roots about.
2010-04-20fix for crash getting the current material & more verbose library errorsCampbell Barton
2010-04-20replace referenecs to python 2.xCampbell Barton
2010-04-20Fix case of accessing freed windowmanager memory after reading a file.Brecht Van Lommel
2010-04-20hidden durian feature for entering a new path when linked libs are not found.Campbell Barton
2010-04-20BGE EPY Docs: PhysicsConstraints and fixes in other modulesDalai Felinto
PhysicsConstraints module documented by Jean-François (Ninja Goliath) based on GameKit 2nd ed. Thanks for the initiative and the great help! General advice for anyone helping with EpyDocs: * use :: instead of : to keep the indentation correct, * use B{} for clarity when needed (e.g. createConstraints) Adding F13 to F19 to complement Matt's recent commit * There are other (not so important) functions in PhysicsConstraints module that are not exposed in the documentation right now. The generated page is temporarily here, if someone want to review it: http://blenderecia.orgfree.com/blender/tmp/PhysicsConstraints-module.html
2010-04-20Made playback operators use exec() callback instead of invoke(), so that ↵Joshua Leung
these can be used for Python scripts. Note that this is not the patch by dfelinto on the mailing list, since that fix would cause compiler warnings. Also, the invoke() (with the extra wmEvent* arg) is superfluous here, so there shouldn't be any problems with making this exec() only instead.
2010-04-20Added F13 - F19 keys for game engine too.Matt Ebb
2010-04-20Added ability to use up to F19 on the keyboard (previous max was F12). Matt Ebb
GHOST is already collecting up to F24, but I've only got up to F19 on this keyboard so I've just committed what I could test here.
2010-04-20change mathutils 'repr' functions to closer match inputCampbell Barton
2010-04-19== file browser ==Andrea Weikert
Select from last selection. This new setting allows to select all files from the last selected to the current. (Works like SHIFT+SELECT in Windows file browser) Keymap is LEFTMOUSE+ALT for now since LEFTMOUSE+CTRL is already used for renaming (like in outliner)
2010-04-19Fix crash when invoking File->Save from the menuAndrea Weikert
Operator can't call itself! Just call the actual exec function instead.
2010-04-19setting array slices wasnt running rna updateCampbell Barton
eg: scene.visible_layers[:] = obj.layers
2010-04-19Fix crash playing back files with saved speed control sequencer strip,Brecht Van Lommel
frameMap cache was not set to NULL on load.
2010-04-19Fix problem with limit rotation constraints during transform. This codeBrecht Van Lommel
would convert from quat to matrix and back if the bone had any constraint, but did not normalize the quat first as done in other places, giving a sudden jump when starting transform on some bones with constraints. Two changes: * Normalize quaternion first. * Only do this conversion on bones with limit rotation constraints, instead of all bones with any constraint.
2010-04-19image operator poll functions for reload and replace now check for a valid ↵Campbell Barton
image, but not a valid buffer.
2010-04-19Fix [#22056] Minor UI problem in File BrowserMatt Ebb
2010-04-19Reverting edit mode Shrink Fatten to Alt+S after talking to Ali. ThisDaniel Salazar
makes it inline with curve Shrink Fatten and is a nicer regular use hotkey
2010-04-19Add support for >2GiB files (as r28267) and some cleanups.Guillermo S. Romero
2010-04-18== sequencer ==Andrea Weikert
* new icon for split view (at least temporary) * icon buttons in header rather than popup menus for better efficiency (can easily be changed in python UI script again)
2010-04-18Brought back editable anim_startofs and anim_endofs both with shuffle testPeter Schlaile
2010-04-18Bugfix: text buttons in zoomed in or out views, didn't get the cursor on theTon Roosendaal
right location for mouseclicks.
2010-04-18Brought back negative Channel-Variables in preview header, soPeter Schlaile
that preview can show final result from inside a meta strip again.
2010-04-18removed icons in proxy preview render size selection. (They don'tPeter Schlaile
really help, if they are non-existent...)
2010-04-18== Sequencer ==Peter Schlaile
Removed seqrectx and seqrecty global variables.
2010-04-18possible fix for [#22057] Autoname L/R in bones names center bones as .RCampbell Barton
Bone would get a '.' added even when there was no extension. (center limit would still be useful) - name flipping function used sizeof() incorrectly. - ED_lorem should be extern.
2010-04-18Applied: Peter Schlaile
[#21390] Sequencer: Shifted frames on Time Flip/Flip Backwards thanks to Koen Ribus(kori) for the patch.
2010-04-18Brought back secondary input filtering, therebyPeter Schlaile
fixing [#21014] SEQUENCER: Can no longer apply colour balance filter to colour effect strip. Also: reordered some UI elements so that geometry, time and color modifications are grouped together.
2010-04-18Brought back N-key for sequencer preview.Peter Schlaile
2010-04-18Added RAW-DV-files (.dv) to filelist, so that drag-n-dropPeter Schlaile
to the sequencer timeline works properly.
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.
2010-04-18various minor fixesCampbell Barton
- collada export would run MEM_freeN on an un-initialized pointer in some cases. - makesrna was missing a call to close a file. - text cursor update function was missing a NULL check for st->text. - possible (unlikely) un-initialized return value for bge python lamp.type, set error instead. - possible (unlikely) missing NULL terminator with strncpy for ffmpeg.
2010-04-18was using uninitialized string for node name display, also use sizeof() ↵Campbell Barton
rather then fixed values.
2010-04-18SVN maintenance.Guillermo S. Romero
2010-04-17- for BGE mouse and keyboard events use tuples rather then listsCampbell Barton
- pep8 corrections
2010-04-17bugfix and cleanupCampbell Barton
- BGE Shader.setSampler(name, index): index range check was wrong. - Compositor check for an invalid channel was incorrect. - getting the center of selected verts used an uninitalized z axis. - do_init_render_material() used && rather then & when testing for MA_TRANSP. - weight paint activate flipped bone used && rather then & for flag checking.
2010-04-17move camera lens/angle conversion to BLI_mathCampbell Barton
2010-04-17Quicktime audio export: force AAC sample rate to be <=48kHz to avoid later ↵Damien Plisson
codec error + potential quicktime mem leaks fixes AAC Codec does not handle sample rates above 48kHz.
2010-04-17Patch #21789 - BGE Keyboard and Mouse Python types - by Mitchell Stokes(Moguri)Dalai Felinto
The patch exposes mouse and keyboard read-only properties in the GameLogic module Also renames bge.keys to bge.events (* Note: name of bge submodules (logic, render, ...) may change before 2.5 final release [right Campbell?]). """ This patch adds two new types to the BGE: SCA_PythonKeyboard SCA_PythonMouse These two types allow users to make use of the keyboard and mouse without the need for a keyboard or mouse sensor. SCA_PythonKeyboard has an events property that acts just like SCA_KeyboardSensor.events. SCA_PythonMouse also has an events property to check for mouse events. Further more it supports getting and setting normalized cursor position (from 0.0 to 1.0) with SCA_PythonMouse.position. The cursor can be shown/hidden using SCA_PythonMouse.visible. """ Its use is similar with current mouse and keyboard controllers. With the exception of mouse position being normalized and writable as well (replacing Rasterizer.setMousePosition). Code Sample: ###### from bge import logic, events mouse = logic.mouse keyboard = logic.keyboard for key,status in keyboard.events: if status == logic.KX_INPUT_JUST_ACTIVATED: if key == events.WKEY: print(mouse.position) # move_forward() mouse.visible = True # turn cursor visible mouse.position = 0.5,0.5 # centralize mouse - use tuple ###### * Important Note: mouse.position still will not work properly for Letterbox mode. In order to fix letterboxing I may need to move the set x,y mouse function to inside the canvas code (to avoid duplicated code between mouse sensor and bge.logic.mouse). I'll leave this for another commit though. Thanks Mitchell for the work on that.
2010-04-17PThreads "fix" for CMake / MSVCDalai Felinto
I heard that the actual solution would be to remove #include <pthread.h> from BLI_threads.h But in the mean time is not fair to CMake/MSVC to be the only system not building ;)
2010-04-17Added missing/better tooltips for Array modifierDaniel Salazar
2010-04-16-->Fix for compile on MSVCGeoffrey Bantle
Expansion of BASE_MATH_MEMBERS macro meant that two consecutive semicolons were in the source in most header files that used it.
2010-04-16fix for uv project modifier, broke when angle was removed.Campbell Barton