Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
AgeCommit message (Collapse)Author
2016-05-08Cleanup: warningsCampbell Barton
2016-05-08GPencil Onion Skinning: Setting before/after to -1 will turn off ↵Joshua Leung
onionskinning in that direction This is an experimental option that I found would have been useful to have, when making my earlier anim test. The only contentious point is whether it's better to use a separate boolean flag (perhaps bound to the labels) instead of overloading this setting (and describing the usage in the tooltip).
2016-05-08Fix: Toggling "lock layer" for GPencil layers in the dopesheet didn't update ↵Joshua Leung
the layers UI
2016-05-08Fix: Lasso select for Grease Pencil doesn't work in the Nodes EditorJoshua Leung
In the nodes editor, Ctrl-LMB-drag is taken by "Cut", and it seems impossible for any other keymap to override that. Instead, the default lasso select hotkey there is Ctrl-Alt-LMB-drag instead. To get Grease Pencil lasso select (in GP Editmode) to work in the Nodes Editor too, this commit adds the Ctrl-Alt-LMB-drag binding here too. However, to make things easier, this extra binding will be part of the Grease Pencil keymap everywhere. There doesn't seem to be any conflicts with having this in place - until we find them, this should be ok to have.
2016-05-08Tweaks for a tooltip I missed during earlier review for D1886Joshua Leung
2016-05-08Action Editor: Initial support for a Properties RegionJoshua Leung
This commit adds some of the initial support for a properties region in the Action Editor. There are currently no panels to display, as there is still a lot of work required to port over the required internal architecture to support the panels seen in the Graph Editor.
2016-05-08D1886: GPencil - Add smooth iterations parameter to get better qualityAntonio Vazquez
After some test, a new iteration parameter has been added in order to apply repetitive smoothing to the stroke. By default 1 iteration is applied, but can used any number between 1 and 3. The repetition uses different levels of intensity from 100% of the defined smooth factor for the first loop, 50% for the second and 25% for the third. We use in each loop a smaller value in order to avoid deform too much the stroke.
2016-05-08Fix for D1705: Update to fix the bug with extra triangles that produces ↵Antonio Vazquez
glitches in some situations
2016-05-08Code Cleanup: Just a bit more tidying up comments/whitespace/etc.Joshua Leung
There is still some instability in how the triangulations are happening, where the triangle count of the resulting triangulation fluctuates resulting in weird artifacts sometimes. To reproduce, try drawing some U-shapes, and keep reloading the file.
2016-05-08Fix for potential bug with new GP FillJoshua Leung
While trying to track down why I still keep getting some random "extra" triangles showing up when reloading files with fills, I noticed that there's an index mismatch here that may cause problems in some rare cases: There are "gps->totpoints" items in tmp_triangles, but there should only be "gps->tot_triangles" triangles in the gps->triangles array. If for whatever reason some of the triangles in tmp_triangles are invalid, this could have meant that while a tmp_triangles candidate was skipped, a corresponding slot for a valid triangle also got skipped.
2016-05-08Code Cleanups: A bunch of tweaks to tidy up things from the GPencil Fill patchJoshua Leung
2016-05-08D1705: Fix Grease Pencil Fill for Concave ShapesAntonio Vazquez
Improve filling for concave shapes using a triangulation of the stroke. The triangulation information is saved in an internal cache and only is recalculated if the stroke changes. The triangulation is not saved in .blend file. Reviewers: aligorith Maniphest Tasks: T47102 Differential Revision: https://developer.blender.org/D1705
2016-05-08Fix T48373: Crash when using dynamic paint with brush material.Bastien Montagne
`dynamicPaint_doMaterialTex` was called from inside an omp parallel section with brush->dm itself, and not the local dm copy. Generating looptri data is not thread safe at all...
2016-05-07Correct render-border line widthCampbell Barton
2016-05-07Correct error in wrapped array-span-iterationCampbell Barton
2016-05-07Fix T48362: Spin tool broken after recent commit.Bastien Montagne
Typo in rBrBa48d74079, spin tool was now using the wrong view axis.
2016-05-06Fix T47657: Using template_list() with invoke_props_dialog()Bastien Montagne
popups have no wm_region in context, using wm_menu here. Not working perfect, but at least it prevents crash.
2016-05-06Fix T48262: Crash when trying to render a scene without camera.Bastien Montagne
2016-05-06Image Editor: Add border zoomCampbell Barton
Use Shift-B, UV border-select-pinned is now Ctrl-B. Patch from @rav66
2016-05-06Fix recent issue in recent BVH snap/cacheCampbell Barton
The derivedMesh could free a tree stored by the cache. Now check the cached tree is valid.
2016-05-06Correct in-range assert (zero is valid)Campbell Barton
2016-05-06DerivedMesh: don't allocate a new material array each drawCampbell Barton
2016-05-06Cycles: Use separate values for merge start and end anglesSergey Sharybin
It's handy to merge eyes before reaching the zenith.
2016-05-06Clip invisible parts of image when drawing in 2D textures and GLSL ModesSergey Sharybin
This commit avoids draw of invisible parts of image in image editor, making it faster to re-draw the image. Especially handy when painting on a high-res image when zoomed-in.
2016-05-06Cycles: Pole merging for spherical stereoSergey Sharybin
The idea of pole merge is to fade interocular distance after a certain altitude to zero when altitude goes closer to a pole. This should prevent annoyances looking up in the sky. Not optimal or something, but sohuld be good enough for testing.
2016-05-06Tweak precision for interocular distance and convergence planeSergey Sharybin
Previous number of digits after point was not really useful, especially for the interocular distance where it's quite common to go sub-cm precision.
2016-05-06Merge branch 'master' into cycles_panorama_experimentsSergey Sharybin
2016-05-06Speedup of regular 2D paintingSergey Sharybin
Yet another commit which makes painting aware of multi-threaded systems.
2016-05-06Cloth: Fix shrinking to properly respond to animated min/max and weight.Alexander Gavrilov
Enable dynamic restlen recomputation based on sew flag and update the shrink factor math within it to call the new utility function.
2016-05-06Cloth: Change ClothVertex::xrest to actually store the rest position.Alexander Gavrilov
Originally the value was only needed when building the springs, so a pointer to the input data was somewhat ok. However, recalculating spring length dynamically requires keeping the actual value around.
2016-05-06Part of D1903: Dynamic base mesh for cloth simulationLuca Rood
A function that recalculates cloth spring lengths.
2016-05-06Cloth: Ignore zero-restlen sewing springs in average length computation.Alexander Gavrilov
The average length is used to adjust self-collision and stiffness to match mesh density, and in either case considering the always zero restlen sewing springs doesn't actually make much sense. The struct_springs variable is also used for other things like total spring count, so a new one needed for the true struct springs.
2016-05-06Cloth: Use Geometrical Mean for averaging cloth shrink factor.Alexander Gavrilov
This comes out of considering a one-dimensional transition in weight on a rectangular cloth grid. At the transition face loop, one side of each rectangular face would be scaled by k1, and the opposite one by k2, thus turning the rectangle into a trapezoid. Averaging would be used to choose the scale factor for the remaining two sides. If Geometrical Mean, i.e. sqrt(k1*k2) is used, it so happens that the diagonals of the trapezoid also end up scaled by sqrt(k1*k2) compared to the original rectangle. This means that the same scale factor is correct for both structural and shear springs, which is not the case with simple average.
2016-05-06Cloth: Fix the shrink feature to be controlled by the sewing spring flag.Alexander Gavrilov
Previously it was all over the place: without a vertex group it was always enabled, and with it it depended on the Self Collision option due to a likely editing mistake. Now it should be in sync with what disables the fields in the UI. The verts->shrink_factor field is changed to just cache the vertex weight, with the shrink_min/shrink_max interpolation done later. This is because cloth_apply_vgroup only runs if there are vertex groups, and thus the factor may not update after property changes. In addition, bending springs are now also affected by the shrink factor to avoid visible distortion in object shape at high shrink.
2016-05-06Cloth: Invalidate cache when sewing springs are toggled on or off.Alexander Gavrilov
2016-05-06Force Fields: Fix Texture with both Use Coordinates and 2D enabled.Alexander Gavrilov
From description, Use Coordinates evaluates the texture using target coordinates in the local space of the force field object. 2D is supposed to ignore the Z coordinate. Thus one would assume that if both are enabled, the force field effect would move with the force field object, and Z would be 0. However, instead first the 2D option projects points onto a plane passing through the global zero and orthogonal to the local Z, and only then the resulting point is transformed into local space. Z is not locked at 0, so procedural textures like Spherical Blend don't work as expected. To fix this, apply local transform first, and then just clear Z if 2D.
2016-05-06Implement threaded partial display buffer updateSergey Sharybin
This speeds up update of display buffer when affected area is big enough. Mainly helpful for cases when doing long fast strokes when painting.
2016-05-06Cleanup: warningsCampbell Barton
Values set but not used
2016-05-06Fix T48356: Bridge tool creates self-intersecting loopCampbell Barton
When loops are planar to eachother, initialize their winding based on surrounding geometry.
2016-05-06Fix error bridging edge loops flippingCampbell Barton
Calculating the winding failed when faces exist on both sides of the edge.
2016-05-06Multi-thread generated image creationSergey Sharybin
Gives about 2x speedup on laptop when creating new hires generated image, regardless of it's type (color, color grid, uv grid).
2016-05-06Correct snap checks for edges & facesCampbell Barton
Snap targets can't contain vertices which are being transformed
2016-05-05Don't overwrite existing snap contextCampbell Barton
Re-activating transform would overwrite previous context, leaking memory.
2016-05-05Cleanup: styleCampbell Barton
2016-05-05Missed last commitCampbell Barton
2016-05-05bvhutils: remove bitmap countingCampbell Barton
All callers pass in valid number
2016-05-05Cleanup: rename getepsilon -> get_epsilonCampbell Barton
2016-05-05Add asserts to check bvhutils args are correctCampbell Barton
Would have prevented previous error going unnoticed.
2016-05-05Fix crash adding byte color grid imagesSergey Sharybin
2016-05-05Fix OS X build error after SSE changes, BLI_math_base.h conflicts with EXR ↵Brecht Van Lommel
headers.