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AgeCommit message (Expand)Author
2020-07-19Cleanup: spellingCampbell Barton
2020-07-18Correct Blender version after last commitHans Goudey
2020-07-18UI: Status Bar Statistics and Other OptionsHarley Acheson
2020-07-18Simulation: cleanup deduplicating attribute input nodesJacques Lucke
2020-07-18Simulation: cleanup how data inputs are handledJacques Lucke
2020-07-18Simulation: deduplicate code that finds particle simulation namesJacques Lucke
2020-07-18Simulation: fix memory leakJacques Lucke
2020-07-18UV: edge-ring selection supportCampbell Barton
2020-07-18BMesh: utility for checking shared edge with limit argumentCampbell Barton
2020-07-18Cleanup: split UV loop select out of mouse picking functionCampbell Barton
2020-07-18UV: utility functions for sticky select settingCampbell Barton
2020-07-18Cleanup: spellingCampbell Barton
2020-07-18Cleanup: unused warningCampbell Barton
2020-07-18Cleanup: UV selectionCampbell Barton
2020-07-18Cleanup: KnifeTool: Replace glPolygonOffset by GPU_polygon_offsetClément Foucault
2020-07-18Cleanup: GPU: Encapsulate clipDistancesClément Foucault
2020-07-18Cleanup: WM: Encapsulate stereo draw buffers bindingClément Foucault
2020-07-18Cleanup: GPU: Encapsulate glProvokingVertexClément Foucault
2020-07-18Cleanup: GPU: Encapsulate glFrontFaceClément Foucault
2020-07-18Cleanup: GPU: Encapsulate Backface cullingClément Foucault
2020-07-18Cleanup: View3D: Encapsulate OpenGL callsClément Foucault
2020-07-18Cleanup: GPU: Encapsulate scissor testClément Foucault
2020-07-18Cleanup: GPU: Encapsulate glScissorClément Foucault
2020-07-18Cleanup: GPU: Encapsulate glViewport callsClément Foucault
2020-07-18Cleanup: GPU: Wrap GL_UNPACK_ROW_LENGTH in GPU_stateClément Foucault
2020-07-18Cleanup: Sequencer: Use GPUTexture instead of opengl callsClément Foucault
2020-07-18Cleanup: WM: Use GPUTexture for radial control drawingClément Foucault
2020-07-18Cleanup: GPU: Set default GL_UNPACK_ALIGNMENT to 1Clément Foucault
2020-07-18Cleanup: glutil: Use GPUTexture in immDrawPixelsTexScaled_clippingClément Foucault
2020-07-18Cleanup: ClipDraw: Use GPUTexture api and fix a vmem leakClément Foucault
2020-07-18Cleanup: GPUShader: Remove unused builtin shaderClément Foucault
2020-07-18Cleanup: ClipDraw: Remove usage of GPU_SHADER_3D_IMAGE_MODULATE_ALPHAClément Foucault
2020-07-18Cleanup: PaintCursor: Use GPUTexture instead of opengl callsClément Foucault
2020-07-18GPU: Add immBindTexture and immBindTextureSamplerClément Foucault
2020-07-18GPUTexture: Add better swizzle supportClément Foucault
2020-07-18Cleanup: GPU: Make icon drawing use GPUTextureClément Foucault
2020-07-18Cleanup: GPU: rename bglPolygonOffset to GPU_polygon_offsetClément Foucault
2020-07-18Cleanup: GPU: Replace glBlendFunc by GPU equivalentClément Foucault
2020-07-17Simulation: extract node tree parsing code to separate fileJacques Lucke
2020-07-17Simulation: separate code from node tree parsing and solverJacques Lucke
2020-07-17Fix T78959: Show current frame indicator when interface is lockedHans Goudey
2020-07-17Transform: use GHASH_ITER when restoring customdataGermano Cavalcante
2020-07-17Cleanup: Removed incorrect `// namespace DEG` commentSybren A. Stüvel
2020-07-17Refactor: move ParticleFunction to separate fileJacques Lucke
2020-07-17Cleanup: avoid static initialization order issues when accessing CPPTypesJacques Lucke
2020-07-17Simulation: move initial simulation code from bf_blenkernel to bf_simulationJacques Lucke
2020-07-17Fix T77867: Link Duplicate Object crashes during batch creationJeroen Bakker
2020-07-17Cleanup: silence unused variable warningAnkit Meel
2020-07-17BLI: add StringRefNull.c_str() methodJacques Lucke
2020-07-17Simulation: use better api for adding and removing simulation statesJacques Lucke