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2018-09-20GP: Add keymap 1 and 2 for select modeAntonioya
2018-09-20GP: New select modeAntonioya
Now it's possible select points or strokes
2018-09-20Put the Radius property of Curve points under shape key control.Alexander Gavrilov
Since shape keys are stored as raw floating point data, this unfortunately requires changes to all code that works with it. An additional complication is that bezier and nurbs control points have different entry size, and can be mixed in the same object (and hence shape key buffer). Shape key entries are changed from: bezier: float v1[3], v2[3], v3[3], tilt, pad, pad; nurbs: float vec[3], tilt; To: bezier: float v1[3], v2[3], v3[3], tilt, radius, pad; nurbs: float vec[3], tilt, radius, pad; The official shape key element size is changed to 3 floats, with 4 elements for bezier nodes, and 2 for nurbs. This also means that the element count is not equal to the vertex count anymore. While searching for all curve Shape Key code, I also found that BKE_curve_transform_ex and BKE_curve_translate were broken. This can be seen by trying to change the Origin of a Curve with keys. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D3676
2018-09-20Gizmo: hide redo gizmo when any operator runsCampbell Barton
2018-09-20Missing from last commitCampbell Barton
2018-09-20PyAPI: correct term for class property warningCampbell Barton
2018-09-20Cleanup: use win_to_3d_on_plane functionCampbell Barton
2018-09-20Merge branch 'master' into blender2.8Campbell Barton
2018-09-20Cleanup: use win_to_3d_on_plane for curve drawingCampbell Barton
2018-09-203D View: add clip argument to win_to_3d_on_planeCampbell Barton
2018-09-20Gizmo: use simple unclipped win_to_ray functionCampbell Barton
When projecting the cursor onto a plane, clipping isn't important.
2018-09-20Merge branch 'master' into blender2.8Campbell Barton
2018-09-20Cleanup: renaming missed from mergeCampbell Barton
2018-09-203D View: add a simple un-clipped win_to_rayCampbell Barton
2018-09-20Merge branch 'master' into blender2.8Campbell Barton
2018-09-20Cleanup: rename 3D view ray calculation functionsCampbell Barton
Using near far and optionally clipping planes is involved and not needed in many cases. Rename so a simpler version of this function can be added.
2018-09-20Gizmo: use ED_view3d_win_to_3d_on_planeCampbell Barton
2018-09-20Merge branch 'master' into blender2.8Campbell Barton
2018-09-203D View: point-on-plane from screen location utilityCampbell Barton
2018-09-20Fix spin/rotate gizmo not updating view orientationCampbell Barton
Check for navigation didn't refresh when navigation was completed.
2018-09-20Merge branch 'master' into blender2.8Campbell Barton
2018-09-20Cleanup: styleCampbell Barton
2018-09-20GPUTexture: Fix HDRI being clamped on OSXClément Foucault
Seems like GLEW_ARB_texture_float is not defined in core profile on OSX even if float textures are part of the 3.3 core spec. So removing uneeded backup cases.
2018-09-20GP: Rename eraser brushesAntonioya
2018-09-20Cleanup: styleCampbell Barton
2018-09-19Fix T53745: Alembic exported with vertex colors not readable by other software.Wybren van Keulen
Most other software expects to read indexed vertex colors, so write indices along with the colors as we already do for UVs. Differential Revision: https://developer.blender.org/D3704
2018-09-19DRW: Fix crash when new shader requires 0 customdata layersClément Foucault
It was using last cache->auto_layer_len which led to a buffer overflow.
2018-09-19DRW: Only trash UV and tangent data when using BKE_MESH_BATCH_DIRTY_SHADINGClément Foucault
This improves the problem encountered when animating materials on static meshes but does not fix the core issue. See T55326.
2018-09-19Cleanup: Remove "_new" from GPU_generate_pass_newClément Foucault
Not needed anymore since old one has been deleted.
2018-09-19Fix T55059: EEVEE UV not available until you go in and out of edit modeClément Foucault
This is a dirty hack that should become irrelevant when depsgraph will support CD masks.
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-19Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3700
2018-09-19Depsgraph: Another followup to the previous commitSergey Sharybin
Apparently, only mesh objects has SHADING component.
2018-09-19Fix wrong pointer used in modifier stackSergey Sharybin
Was passing pointer to a pointer of context.
2018-09-19Depsgraph: Correction for the previous commitSergey Sharybin
2018-09-19Cleanup: Remove some DerivedMesh wrappers for modifiersJacques Lucke
Specifically the deformVerts_DM, deformMatrices_DM, deformVertsEM_DM and deformMatricesEM_DM functions are not used anymore. Reviewer: brecht
2018-09-19GP: Verify weight data is correct before assigningAntonioya
2018-09-19GP: Fix crash when select vertex group in modifiersAntonioya
2018-09-19Depsgraph: Ensure shading update orderSergey Sharybin
Previously it was possible to have geometry component to tag batch for DIRTY_ALL and shading to tag with SHADING_UPDATE. Now there is a relation between uber eval and shading, which solves this issue.
2018-09-19GP: Fix copy frame error in dopesheetAntonioya
2018-09-19Depsgraph: Always assume scene camera is visibleSergey Sharybin
Allows to disable camera collection to make objects to go out of the way, but still be able to animate.
2018-09-19Fix T56697: missing viewport update after keyframe edits in animation editors.Brecht Van Lommel
It was updating during transform, but not a final time after keyframes get reordered or merged.
2018-09-19UI: make new icon consistent with other places.Brecht Van Lommel
2018-09-19Fix own mistake in previous commit.Bastien Montagne
2018-09-19Depsgraph: Make visible update to operate on per-component levelSergey Sharybin
2018-09-19Despgraph: Keep track of per-component visibilitySergey Sharybin
The idea of those flags is to avoid evaluation of operations which are not needed to bring visible objects to an up to date state. Previously, dependency graph attempted to do combine those into an ID level flag. In practice it proved to be rather tricky, since there could be dependency cycles on ID level which will not exist on component level.
2018-09-19Depsgraph: Connect duplicating geometry to duplicatorSergey Sharybin
This allows to force duplicated object to be fully evaluated for display/draw. Previously only transform component of duplicated object was forced to become evaluated.
2018-09-19Depsgraph: Make geoemtry to tag function more reusableSergey Sharybin
2018-09-19Depsgraph: Correct early output in collectionsSergey Sharybin
Need to ensure objects from collection which was built but is became visible in the new "context" are poked for re-built. This should be rather cheap, since this only will update their visibility flag. Can not rely on visibility flush here, since there is no relations between collection and its objects.
2018-09-19Depsgraph: Handle text datablock in ID builderSergey Sharybin
Just silence the assert/print, we do not add text data blocks to dependency graph.