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AgeCommit message (Expand)Author
2015-12-10Fix for mistake in intersect duplicate list checkCampbell Barton
2015-12-10BMesh: minor optimization for intersectCampbell Barton
2015-12-10Begin to add some MSVC 2015 supportMartijn Berger
2015-12-10Use 'peek' instead of 'last' for stack macroCampbell Barton
2015-12-10Eigen: fold remaining OpenNL code into intern/eigen.Brecht Van Lommel
2015-12-10Eigen: move C API into intern/eigen.Brecht Van Lommel
2015-12-09CMake: include eigen as a system headerCampbell Barton
2015-12-09BMesh: move BM_face_split_edgenet to its own fileCampbell Barton
2015-12-09Math Lib: add axis_dominant_v3_ortho_singleCampbell Barton
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-12-08Correct recent OpenGL cleanupCampbell Barton
2015-12-08OpenGL: use extension form of FBOsMike Erwin
2015-12-08OpenGL: use sized texture internal formatsMike Erwin
2015-12-08disable old Mac OpenGL workaroundMike Erwin
2015-12-08OpenGL: simple cleanupMike Erwin
2015-12-08BGE code cleanup: Removing RAS_GLExtensionManager.Mitchell Stokes
2015-12-08OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data)Mitchell Stokes
2015-12-08BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()Mitchell Stokes
2015-12-08Python: remove support for Python 3.4Campbell Barton
2015-12-07Usual UI messages fixes.Bastien Montagne
2015-12-07Added a comment to our use of the term 'adjoint' in BLI_math.Lukas Tönne
2015-12-07BLI_linklist: add alloca append macroCampbell Barton
2015-12-07Minor changes needed for standalone mathutilsCampbell Barton
2015-12-07OpenGL: remove old version checkMike Erwin
2015-12-07OpenGL: new GPU_legacy_support() functionMike Erwin
2015-12-06Fix (unreported) Ocean modifier assuming all its faces are quads.Bastien Montagne
2015-12-06Cleanup in main Ocean modifier code.Bastien Montagne
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-12-06OpenGL: use simple shader for texture drawing in a few places.Brecht Van Lommel
2015-12-06OpenGL: isolate fixed function lighting in simple shader code.Brecht Van Lommel
2015-12-06OpenGL: use simple shader for armatures.Brecht Van Lommel
2015-12-06OpenGL: move two sided lighting check into GPU material code.Brecht Van Lommel
2015-12-06OpenGL: pass flag to indicate of drawMappedFaces needs to use normals.Brecht Van Lommel
2015-12-06Switch Ocean modifier's geometry generation from OMP to BLI_task.Bastien Montagne
2015-12-06Switch from OMP to BLI_task in BKE's part of Ocean simulation.Bastien Montagne
2015-12-06PyAPI: add optional filter argument to KDTree.findCampbell Barton
2015-12-06BKI_kdtree: add a find that takes filter callbackCampbell Barton
2015-12-06Cleanup: formatting (PyArg_ParseTuple)Campbell Barton
2015-12-06Cleanup: kdtree, redundant root node handlingCampbell Barton
2015-12-06Fix generate UV's adding extra layersCampbell Barton
2015-12-05Fix (unreported) Newly added grid's vertices not being selected.Bastien Montagne
2015-12-05Fix T37879: Default UV generation for mesh primitives.Bastien Montagne
2015-12-04Fix (unreported) bad LI_ID usercount when linking a new lib.Bastien Montagne
2015-12-04Fix for too small array of function pointers in node RNA registration.Lukas Tönne
2015-12-04Have to allow DNA writes in node insert_link callback in order to do anything...Lukas Tönne
2015-12-04Disable node updates while applying links from the dragging operator.Lukas Tönne
2015-12-03Node callback for handling link insertion and swapping of occupied inputs.Lukas Tönne
2015-12-03Correct OpenMP pragma, wasn't updated for looptriCampbell Barton
2015-12-03Remove redundant zero area face checkCampbell Barton