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AgeCommit message (Expand)Author
2013-04-19Bring back support of FFmpeg >= 0.7Sergey Sharybin
2013-04-19style cleanup: edge slideCampbell Barton
2013-04-19uv project from camera now sets defaults so the image maps to the camera bounds,Campbell Barton
2013-04-19Usual Stupid Blenderplayer Stub Fix™! :PBastien Montagne
2013-04-19UI drawing fix:Ton Roosendaal
2013-04-19Added minimal support for progressbar in pythonGaia Clary
2013-04-19Fix #34818: Sculpting Mode only rotates around geometry origin (bring bug back)Sergey Sharybin
2013-04-19More fix (cleanup) to r56063: remove call to RNA_create_pointer, it has alrea...Bastien Montagne
2013-04-19fix for crash in r56063, was just missing an ID property copy (which menu does)Campbell Barton
2013-04-19fix for bug where edge slide could set mouse start/end points to the same val...Campbell Barton
2013-04-19fix for incorrect edge slide interpolation at loop endpoings with ngons.Campbell Barton
2013-04-19fix [#35009] Edge/Vertex Slide issue using G-G.Campbell Barton
2013-04-19Fix for bug reported by Dalai Felinto on IRC, crash in blenderplayer after r5...Lukas Toenne
2013-04-19code cleanup: edge slide, avoid building BVH tree, more logical var names.Campbell Barton
2013-04-19fix for incorrect edge loop slide direction when one of the loop sides was lo...Campbell Barton
2013-04-19code cleanup: remove unused vars in edge slide, only store the initial vertex...Campbell Barton
2013-04-19simple optimization, replace BM_face_other_edge_loop() with BM_loop_other_edg...Campbell Barton
2013-04-19style cleanupCampbell Barton
2013-04-19BGE: Extend Framing Mode + Camera sensorDalai Felinto
2013-04-19Fix #35014: collada import crash with UV coordinates.Brecht Van Lommel
2013-04-19Fix #35011: UV unwrap giving poor results for ngons.Brecht Van Lommel
2013-04-18remove snapping for first point added to the ruler.Campbell Barton
2013-04-18fix for problem with too low epsilon when calculating thickness, also increas...Campbell Barton
2013-04-18add display mode for sharp edges.Campbell Barton
2013-04-18Fix #34997: when starting the game engine in one window and switching to a se...Brecht Van Lommel
2013-04-18Fix "duplicate area into new window" making the window too big with high DPI ...Brecht Van Lommel
2013-04-18UV unwrap: decrease ABF minimum angle, I couldn't find cases where it needs toBrecht Van Lommel
2013-04-18Bugfix #34895Ton Roosendaal
2013-04-18code cleanup: removed unneeded null check in object drawing, some warnings, s...Campbell Barton
2013-04-18Bug fix #34822Ton Roosendaal
2013-04-18A few fixes for recent own commit r56133.Lukas Toenne
2013-04-18Fix for #35015, Alpha input in color selectors was showing 0 precision. Proba...Lukas Toenne
2013-04-18Fix for access freed scene when doing freestyle renderSergey Sharybin
2013-04-18Fix: view plane for sculpting did not work correctly for rotatedAntony Riakiotakis
2013-04-18Bug fix #35017Ton Roosendaal
2013-04-18Fix for #35010, Node Groups don't show up anymore in Material Surface. Fixing...Lukas Toenne
2013-04-18Fix #34970: in glsl mode the vertex paint face mask is not visibleSergey Sharybin
2013-04-18View2D could potentially divide stuff by zero, giving bad matrices.Ton Roosendaal
2013-04-18Bug fix #34943Ton Roosendaal
2013-04-18fix range for face distortion and display for concave ngons.Campbell Barton
2013-04-18Make freestyle use local Main for temporary objectsSergey Sharybin
2013-04-18Bug fix #34868Ton Roosendaal
2013-04-18add mesh distort display mode (highlights distorted faces)Campbell Barton
2013-04-18make bmbvh call BM_mesh_elem_index_ensure(), further calls to utility functio...Campbell Barton
2013-04-18style cleanupCampbell Barton
2013-04-18use modified vertex coords for calculating display thickness and intersections.Campbell Barton
2013-04-18bmbvh was allocating an array for vert coords but not using it, removed.Campbell Barton
2013-04-18fix for BMBVH_USE_CAGE option,Campbell Barton
2013-04-18Support object scale for mesh display options. (currently only uniform scale ...Campbell Barton
2013-04-17Fix thumbnails not appearing on MinGW64, was actually a mistake onAntony Riakiotakis